Tutorial Guide For The Mod Manager

Discussion in 'PC Editor Discussion' started by dtg_will, Oct 1, 2025.

  1. moofers#8902

    moofers#8902 Well-Known Member

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    So I have a gameplay folder setup, this contains the scenario. upload_2025-11-21_18-45-2.png

    And my route content manifest
    upload_2025-11-21_18-45-45.png
     
  2. josh_the_tech

    josh_the_tech Active Member

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    Thanks. My scenario manifest appears the same as yours. I’m using the Great Western Express route so don’t need a route content manifest.

    Would you be willing to share your scenario definition too? I’m wondering if that might be where I have issues.
     
  3. moofers#8902

    moofers#8902 Well-Known Member

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  4. josh_the_tech

    josh_the_tech Active Member

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  5. greggryan2

    greggryan2 Active Member

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    So there isnt any such thing as a route content manifest.

    Its simply content manifest and you require them in all situations and within it you define the specific stuff so your case the scenario definitions.

    Without a content manifest in your plugin game prob wont know to load your scenario stuff in menu.
     
  6. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    I keep getting a call stack error and the cook fails. I don't know what else to do. -_-
    It's just a repaint, what's so hard to cook about that?
     

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    Last edited: Nov 22, 2025
  7. josh_the_tech

    josh_the_tech Active Member

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    Yup, was more referring to the setup where they have a route plugin and a gameplay plugin with 2 independent manifests.

    Anyway, I can see nothing wrong with my manifest so I’m at a loss.
     
  8. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Important: Remove all mods from the DLC folder before cooking the mod, or you will get a fatal error.
     
  9. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    dtg_will
    Now it Cooks but i dont get the .PAK file. do i have to do somthing else or create an folder?
    Even Rebuild Mod Package open and close after one second.
     
    Last edited: Dec 3, 2025
  10. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Important: I found the problem. Make sure there are no spaces in the name of any of the folders containing your Unreal Engine. Otherwise, your mod won't be cooked correctly and won't be packaged into a .PAK file.
     
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  11. moofers#8902

    moofers#8902 Well-Known Member

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    Structurally everything has to be a single word like SYDoncasterSheffield or SY_DoncasterSheffield and avoiding spaced folder names too.
     
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  12. Isaak

    Isaak Well-Known Member

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    That's great when the editor is installed by default in (...)/Program*space*files/Epic*space*Games/(...)
     
  13. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    It dont can be: J:Epic lib\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging
    It need to be: J:Epiclib\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging
    I cant change it that easy, because i have all Unreal versions in this folder. I have to create a folder like "UnrealTSW" to reinstall the editor.
    I cant remove TheBusModeditor and the other UEs from "Epic lib" or my Project have issues again.
     
  14. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Me to. I can Cook and pack my Wagon, but it will not be showed ingame.
     
  15. josh_the_tech

    josh_the_tech Active Member

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    This seems to be the issue most of us who get pak files out of it are facing. But no clue as to cause and seemingly DTG have gone quiet again.
     

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