Hello everyone, This is the dedicated master feedback thread for the Frankenbahn: Stuttgart - Heilbronn Route AddOn. Please keep all discussions only related to feedback and provide the game platform you are using in any comments for feedback. Thank you! Visit our support page for informative articles and FAQs. Our dedicated technical support team is also available to assist you there. When providing feedback, please always add the following details if possible: Platform (i.e.: PC, PlayStation 4/5, Xbox Series X/S, Xbox One) Service/Scenario played when the issue occurred. Repeatability. How often does this issue occur? Images/Videos of the issue occurring. As always, thank you for your feedback. All the best, Jan
Sifa does not register has being switched on . In the bnrdzf 483. I switched it on behind me on the left. There is no other switches leavers or fuses for sifa. So disappointing a simple thing like you cant even get right . This is on xbox dtg_jan would please look into the problem thank you.
-Br 483 physics needs looking at as it’s very jerky which applying power -Br 111 doesn’t use the newer sounds applied to the Mittenwaldbahn version -Lighting at Stuttgart needs looking at (it’s very flat) -missing cable between coupled 140s?
Nowhere near as bad as B2C, unless you’re looking with a close eye like I was I’d say it’s barely noticeable, only slight dips (I was driving a full run the Br 483)
Worth noting that the PS version is reportedly currently missing at least half of the services & an unknown number of AI services, so if you’re hinging a purchase based on the texture issue, I wouldn’t be gauging it on what’s currently available.
So is something similar to the Frankfurt S-Bahn happening again? The consoles don't have a full timetable?
No as Xbox seems to have the full number of services, it’s likely yet another case of the wrong build being pushed.
The squeaking sound from the air brake disappears after a while on PS5 Pro. Same problem that br 110 has suffered from since release. Please get it fixed. Otherwise it's a great route and I don't notice any blurry textures on ps5 pro.
Blurriness is terrible on xbox series x. Seriously thinking of refunding. Also had two crashes not a very pleasant experience at the moment. But hey dtg dont care they got my money for now.
Can DTG confirm the PS5 is missing services? That will surely affect memory and potential blurriness.
PS5 Pro I couldn't resist..... curiosity was stronger....I practically only have the map and BR101+ BR218 + BR294 + FTF installed and I have 670 services S Bahn with BR423 have 410 services. EDIT: So that it doesn't happen like in Mannheim, where certain map builds deactivated some services
What's the purpose of Ludwigs industries? Not one of the levelcrossings is working, all cars won't stop.
This will be something similar to what was being built on Mannheim, different DLC combinations caused strange phenomena.......that would correspond to the state
PS5 Pro Services with Wittenberg, do you get full points (65 points)? So far I've only tried the tutorial and although SIfa and PZb were on, it said that SIfa was not active and only 35 points
Haven't done any services yet but took a first look at Stuttgart Hbf just now... good job overall, nicely modelled with good attention to detail! Although I agree with some people in other threads that the platforms are too bright, the overhead glass panes should leave less light through. And if we just ignore the highly anachronistic PIS boards for a second: I wanna take this train... sounds like an amazing trip
It doesn't register as sifa being switched on. And is on all three variants of the bnrdzf it doesn't register.
I'm playing on Xbox Series X, The route feels nice and look really good. Unfortunately after about 10 minutes of playing with full layers on the blurry effects kick in and it feels even worse then before.
Glad I decided to not buy this route. The only way DTG will fix the core issue causing the blurry textures is to give them a financial incentive. Console players need to stop buying dlcs until it's fixed. Make them choose between profits or a easier job...
So far it runs as expected on PC/Steam. But the whistle is cutting off before the outro part in the external views sometimes. Anyone else experience this? Edit: Raised my 5 tickets for the new rolling stock/locomotives. All minor nitpicks from my side, unpleasant, but minor. Route itself will really shine once the 420 is out, until then the new vehicles are quite fun to drive, apart from my 5 ticket issues. Do recommend a purchase for PC/Steam at this point if anyone is into the route and it's content.
Can you get sifa to work in bnrdzf 483. Everything is switched on but not registering sifa this is on xbox.
So i have tried all bnrdzf versions on this both of stuttgart versions the sifa does register as being switched on even tho it is hence only 35ap. But frankfurt to fulda version i cant even get it to move. This on xbox series x. Can anyone else vouch what I have said. So I know im doing things right thanks.
Nope, but that's an issue the devs are aware of and which were raised in the streams, so they should be fixed rather soon I imagine. They've been made public enough in the live streams, can't ignore those for too long.
Not sure if this is the right place here. Summary: BR 140 can't have anything added behind her in Formation Designer Platform: PC, Steam Service/Scenario: Formation Designer Repeatability: Always Steps to Reproduce: - create new formation in formation designer - add a br 140 to the formation - try to add something else
Glad DTG still haven’t done jack sh*it to fix the textures, despite it being an issue for over a year now!
Okay, I thought I was free from blurry textures on ps5 pro, but after starting from Stuttgart with bnrdzf 483 it's getting really bad. The route looks really good otherwise. I hope a solution to the problem is close. Where do I activate pzb on bnrdzf 483 by the way?
PC STEAM Here is my feedback: Problem: -The 140's coupling does not change animation. -Performance on the map is poor with significant FPS loss, even on the switch map. This makes gameplay unpleasant. -My train catapulted off the tracks for no reason. -The PZB sometimes reacts strangely. -The NPC in the first scenario has cemented feet. -The Wittenberger Steuerwagen maneuvering controls are not implemented. This is very annoying considering the price of the DLC. It feels like we have a train from the TSW 2/3 era with lots of unimplemented controls. Please add it with the next update. Good: -The map is complex and detailed. -The new rolling stock is good. -The sounds of the 140 are very good.
I have seen enough from preview streams: Overall nice route and nice route selection. A good choice to bring finally the old Stuttgart Main station into a train sim game (since MSTS). But: - first: its strange that in no preview stream I found someone has took a regional train to drive towards Stuttgart HBF. Only 2 that take a S-Bahn into the underground station. Was this some kind of agenda for the ambassadors/Preview-Versions? Coincidence? Or should something not shown to the public? For example: - two towers east of Stuttgart are missing. In real life they are visible. One of them is the "Fernsehturm", also some kind of tourist attraction where people can go up to get an overview over the whole area. That tower is a landmark of the region. Further stuff: - there is NO foot connection between the underground station and the upper part of the station. Why? In Frankfurt it was possible? Even if it was some kind of longer way - it hasnt to be build in full detail, which is generelly not much done on other routes when you change through underpasses the track. - the platform of the underground station is also in real wider - and the thing with Schabstraße was critisiced enough since announcement. Its a failed opportunitiy to give the route the last quench of an USP, a complete S-Bahn line, a unique turning point of such those line. - and then still no clue when the 420 finally will come. It was already named in the announcement article for Frankfurt S-Bahn that there will be coming an aditional timetable. Here it is now also called: there will be an additional timetable, but it seems still months until a possible release. And this route and time setting is more privileged for a 420 than ever before. - and some other stuff like empty yards, only red trains, ... and then often the excuse of consoles. I am on PC and I say: fix the core problems, and then throw out all of the old consoles who restrict all of the possibilities! So much I would love to drive this route: I will wait to a good sale! (or a extension of the last bit underground section, which I know will never be coming). Because again there are few minor little things that are missing to a really good route. And I'm fed up. that was the Mafia
Summary: Passenger voices in the Wittenberger Cab Platform: PC, Steam Service/Scenario: Timetable Repeatability: Always Steps to Reproduce: Take a train to Heilbronn and wait for passengers alight there. A small issue I think. As almost (!) all passengers left the train in Heilbronn inside the Wittenberger Cab it still sounded like in a pub. No passenger was in this car. The other n-Wagens were empty and quiet, just one person was sitting. So good that beside this one man everybody left the train, but the voices should be influenced by the amount of passangers: the more the lounder, the less the quieter.
Okay, where do I even start… This route is unbelievably bad when it comes to signaling! Truly absurd mistakes in the signal aspects. On the very first run, right before the tunnel, suddenly a 60 restriction to the right out of nowhere no announcement, nothing at all… The third run is a complete disaster… Before Bietigheim-Bissingen there’s a red signal that you’re somehow allowed to pass, even though it stays red… Result: 40 to the right, then back to the left, ending up on the same track I came from… Logical? Not at all… This is by far the worst signaling I’ve ever encountered on a DTG route… Unfortunately, I cannot recommend this route. Is this not tested or something? How can such issues end up in a final product. In short, all the paths need to be checked this way you simply cannot drive; it’s just an absurdly poor job.
Well, I'm now up to 8 tickets for train related issues. All minor and some are older bugs for the KaKo cab car, which btw now has properly working train end lights for the first time.Plus the announcements which to me are the best new feature to come with TSW6. Might raise more once I've tried the BR 111, but it's late already. And that's all the gameplay issues I could find, not being a real life train driver but a simple desk jockey, also I don't know the route in real life. There are some small anachronisms in the scenery and with some of the rolling stock but those don't impact the gameplay and only slightly diminish my experience. I also don't care much for scores as long as they don't keep me from unlocking masteries, so I'm rather chill in that regard. Also the route itself with all layers is running pretty well on my laptop, even on my first run and it's not hig end whatsoever. If it was, I wouldn't be getting packages delivered, almost daily these days, with parts for a proper PC. I did a service with the BR 425, enjoyed a little catching up, de by side riding and overtaking of a parallel S-Bahn and am overall pretty pleased with my purchase.
I advise you to try SE28188 and SE19832 i dont what is going on there but very strange behavior of the signals And yeah i have raised a ticket for both
PS5 Pro Do you see any 463 driver cars in service in your timetable? For me, only Witenberg, or I was unlucky, but no 463s so far......
DB BR 140: the wipers are reversed; the right wiper cleans the left window and vice versa also, when you sit in chair when the door is open, you get this: