Heard this mentioned during the latest DTG stream and got me thinking. Seeing scenery flash by in the side windows does add to the sense of movement and immersion.
Or similar? Yes. Same as the external cameras. A button to toggle driving and camera control in the cab view too? Keyboard users could do this with a toggle key? Or have better range on the mouse wheel. It would be a missed opportunity to have this feature but continue to have no zoom option on console, I suppose if it was easier getting the mouse to work on all platforms then all it would require is a mousewheel.
Sometimes I play across two of my screens, but it really needs a change in FOV to look correct. So I'm definitely in favour of more flexible camera settings.
Knocked all safety systems off got up of my seat and crouched slightly behind it with the HST and then a Dosto running round the elevated curves on msb. Was fantastic.
Look the AI has the right idea, about here or there about. But joking aside a wider field of view* would I think add to the immersion. In the racing sim I use I set the internal view to what I'd normally see when just moving my eyes but not my head. It adds to the feeling of being in a car and allows for a greater sense of your surroundings. A similar view in TSW would be great with the controller taking over further "head" movement. Although we'd really need that mouse zoom functionality on console then. * Preferably a slider to suit everyone.
Zoom is besides the point. We're talking Field Of View. And how people like to play at different depths. I cycled all the way down to 1 degree and all the way back to 140 degrees. The default is 90 degrees which is tiny, boxed in and nobody likes 90 degrees. They need to include an FOV slider in the game. 10 degrees to 170 degrees would be a good range that should satisfy anyone. Issues generate at high FOVs such as the clipping through faces but that's all the way up at 170 degrees which few people can enjoy.
That is also besides the point. There needs to be an FOV s l i d e r for people who: a) Don't like 90 degrees b) Have an ultrawide monitor c) Have a large monitor d) Are experimenting with total immersion technologies such as rail driver, VR and multimonitor at calculated distances e) Have curved monitors f) Think it's a joke that TS2021 has an FOV slider and the UE4 game doesn't
I agree. Some people just want the ability to make things worse. At anything above a little wider than what is currently used in the game it all begins to get very distorted indeed. It would be nice to have a slider for FOV but there’s no need to have it go up to ridiculous extremes. Projecting a wide spherical field of view onto a flat surface (the screen) never looks good, as is so well illustrated in the screenshot and video above. Narrower, yes. Wider, no.
Depends on the aspect ratio your monitor have. On 16:9 it may be true but on 21:9 or even 32:9 a adjustable fov is almost essential. You can compare it to a first person shooter where you always walk around with weapon-zoom.
yeah it looks worse on your monitor - what about people with ultrawide? different seating positions? different desks? EVERY SINGLE PC GAME SHOULD HAVE A FOV SLIDER - its the sign of a ["poor" - Protagonist, watch the language] product if it lacks on.
Your FOV preference is only applicable to yourself. And everyone has different preferences which they should be able to meet considering it's just FOV. If you don't like anything other than how TSW2 is at the moment, fine. But don't tell others that their preference is wrong because you don't know what technology they have or how their room is set up for gaming. An FOV slider won't affect the FOV you're currently playing. If you don't like anything other than 90 degrees, just don't change your FOV. Not changing anything is a very easy thing for you to do. While others who do want change will set their FOV higher or lower depending on the factors which I have already listed, but some people have already disregarded.