Route Morristown Line New York & Hoboken - Dover - Feedback

Discussion in 'Player Feedback' started by dtg_jan, Sep 25, 2025.

  1. Game of Trains

    Game of Trains Active Member

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    Ps5. Not sure if a know bug, but emergency breaks don’t work on the multilevel cab car. The brake pipe doesn't vent rapidly, and it looks like the Emergency notch has the same effect as service notch. I’m not sure if this was broken by one of the patches, or was like that from release.

    Side note, the emergency brake valve on the ceiling of the cabcar doesn't work either.
     
    Last edited: Dec 21, 2025
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  2. fan railer

    fan railer Member

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    that's literally NOT how any of this works, buddy.... the updates will be pushed out once they've cleared the QA process.
     
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  3. fan railer

    fan railer Member

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    If I recall, it's always been like that.
     
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  4. PseudoStalker

    PseudoStalker Well-Known Member

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    This is exactly what I talking about. You can ask how long finished update for Fife Circle was on hold by DTG.
     
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  5. samfjsmith

    samfjsmith Active Member

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    Decided to give myself an early preview of what Metro Rivals might be like to complete the aforementioned scenario.
    About a mile and a half away from the marker, I turned safety systems off, sped up to 90mph and went through the non electrified section like there was no tomorrow. Once I’d got up the hill, I slowed down, turned everything back on and was able to complete. With a score of 9,091 and the platinum medal.


    They really do need to look at the scoring system if I can get a platinum for that
     
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  6. tangent#1519

    tangent#1519 New Member

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    I finally got the full game, and I hearitily apologize for my previous comments (especially to FanRailer and the mods). Those have been resolved in the full release (and I don't mind turning off announcements globally for realism with the Arrows), and I must say that this is the most detailed representation of the Morristown Line that I've ever seen. However, I have noticed some things since acquiring the game; mostly detail nitpicks, but nothing too bad. The most outstanding thing I noticed is that the tracks at all stations from Short Hills to Newark Broad Street are designated incorrectly. What should be track 2 is designated as track 1 on this segment, and vice-versa. However, where there is a track 3, that is designated correctly. Also, it seems like the numbering range for the MultiLevel cab cars may not be defined correctly, as I sometimes have consists with cab cars in the 7100 range, when NJT has no cars in that number range and the ML cab car numbers stop at 7061. There are other things, but I'll save them for another time. Happy New Year!
     
    Last edited: Jan 3, 2026
  7. MAX1319

    MAX1319 Well-Known Member

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    there should be a patch coming out soon that fixes the OHLE issue. DTG is aware of the ALP45 announcements. It works on dev but is not currently working on Xbox X. the passenger issue on Morristown where passengers are not getting on or off the multilevel at low level platforms is also known and item is still open on Jira. I hope this information helps
     
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  8. Game of Trains

    Game of Trains Active Member

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    I sure hope they don’t release the next patch without fixing the missing alp45 announcements and the buzzer sound! Maybe they forgot but they broke them with the last patch. And these are not limited to just xbox X, it’s all platforms.
     
  9. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    Will these scenery fixes include the craptastic layering of the highways and overpasses that are located in between the East Orange and Brick Church stations, as well as the cursed looking crosswalk near Dover station? In my opinion, these scenery gaffes almost ruin the Morristown route for me since they are in such close proximity of where the player can very easily see when operating the locomotives or playing guard mode, as well as the fact that the route itself has decent enough (not terrible, but not Boston-Worcester spectacular) scenery.
    TrainSimWorld 2025-12-29 19-04-12-979.jpg TrainSimWorld 2025-12-29 19-04-24-769.jpg TrainSimWorld 2026-01-12 22-28-37-133.jpg
    Will this next update that is supposedly "coming soon" include fixes to the aforementioned scenery issues that I have posted up above?
     
  10. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    How did you make the ballast look better?
     
  11. MAX1319

    MAX1319 Well-Known Member

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    I Have no idea when a patch will go out. The Dover area crosswalk has a fix submitted to look more as per IRL. again no idea of when patch will make it out to the public. Hope this information helps
    upload_2026-1-13_14-26-28.png
    upload_2026-1-13_14-28-23.png
     
  12. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    Ah I see. Really appreciate the clarification regarding the Dover crosswalk, since I had assumed that it was just a product of rushed scenery (which it somewhat is to be fair), rather than trying to make it similar to how it is in real life.
     
  13. MAX1319

    MAX1319 Well-Known Member

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    I can finally talk about the scenery fixes. you will noticed the route feels more alive with added lighting around Hoboken and many other areas including buildings in around. Also the trench wall between Newark Broad street and orange avenue was improve with the appearance and alignment. Hope you enjoy these changes
    • Major increase in road traffic across many towns
    • Lighting fixes across highways, stations, and city areas
    • Vegetation cleanup and improved visibility around lakes and tracks
    • Added missing fences, removed incorrect ones
    • Added missing streetlamps and corrected dark areas
    • Corrected station spelling (“Millburn”)
    • Multiple freeway fixes (lane counts, lighting, direction)
    • Improved traffic flow near Highland station by repositioning road traffic to better follow the terrain.
    • Adjusted the crosswalk near Dover station to improve visual accuracy and realism
    • Updated trench wall visuals to improve appearance and alignment.
    • Fixed clipping vehicles and missing scenery paths
    • Fixed snow texture issues during the Rosa Rescue scenario.
    • Fixed an invisible wall blocking access to the subway at South Orange station
    • Fixed missing OHLE poles and wires where they previously failed to appear
    • Fixed incorrect highway models along I‑280 in Newark to match real‑world
    • Major increase in road traffic across many towns
    • Lighting fixes across highways, stations, and city areas
    • Vegetation cleanup and improved visibility around lakes and tracks
    • Added missing fences, removed incorrect ones
    • Added missing streetlamps and corrected dark areas
    • Corrected station spelling (“Millburn”)
    • Multiple freeway fixes (lane counts, lighting, direction)
    • Improved traffic flow near Highland station by repositioning road traffic to better follow the terrain.
    • Adjusted the crosswalk near Dover station to improve visual accuracy and realism
    • Updated trench wall visuals to improve appearance and alignment.
    • Fixed clipping vehicles and missing scenery paths
    • Fixed snow texture issues during the Rosa Rescue scenario.
    • Fixed an invisible wall blocking access to the subway at South Orange station
    • Fixed missing OHLE poles and wires where they previously failed to appear
    • Fixed incorrect highway models along I‑280 in Newark to match real‑world
     
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  14. MAX1319

    MAX1319 Well-Known Member

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    I can reply and say these were all fixed :)
     
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  15. MAX1319

    MAX1319 Well-Known Member

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    the issues with the passengers not getting on/off at the low level platforms I need your voice to help me to get these fixes expedited :). your voice matters.
     
    Last edited: Jan 22, 2026
  16. Game of Trains

    Game of Trains Active Member

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    All improvements sound great and I appreciate dtg’s effort. Did they also fix the disappearing tunnel and missing gravel texture right before the tunnel coming from sunnyside?
     
  17. Canadian Follower

    Canadian Follower Well-Known Member

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    I must say, the scenery improvements in this patch are pretty impressive. Sections of the route where roads where desolate feels alive and lived in now! The route actually feels pretty amazing and i can see myself driving this route more often now because of this. Still waiting for the announcement fixes for the ALP-45DP, but other than, that it’s been great! I’m not from the area this route is set in so i can’t nick-pick but seems great.
     
  18. Game of Trains

    Game of Trains Active Member

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    Like what? submit more tickets or post on this thread?
     
  19. MAX1319

    MAX1319 Well-Known Member

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    I would say both. It's the only way you have any chance for getting fixes through
     
  20. ajp31

    ajp31 Active Member

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    OK! Submitting a ticket and also posting here, then! Here are a few outstanding issues:
    • Passenger behavior interacting with MultiLevel equipment at low-level platforms (i.e., passengers do not board)
    • ALP45DP diesel sounds playing in electric mode
    • Rolling stock/loco numbering: MultiLevel cab cars SHOULD only be numbered 7000-7061. ALP46 locomotives COULD be numbered 4600-4664 and ALP45 locos COULD be numbered 4500-4559 for increased variety.
    • Substitutions: ALP45 locomotives IRL are restricted to formations of 8 MultiLevels or fewer. They should never substitute into a formation with 9 or 10 MultiLevels.
     
  21. MAX1319

    MAX1319 Well-Known Member

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    thank you I have passed these on to DTG devs
     
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  22. MAX1319

    MAX1319 Well-Known Member

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    the passengers issued is known but the more tickets is submitted for this the better chances of getting it to be assigned.
    the ALP45 diesel sounds playing in electric is that player service or AI?
    I guess the sub for the ALP45 "ALP-45s May not be placed on trains with more than 8 cars unless otherwise instructed" will mean players will loose services and I guess the otherwise instructed is a players choice to play those services since they are not operable for AI. but thanks for the ticket submittions
     
  23. PseudoStalker

    PseudoStalker Well-Known Member

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    Really? We should be more proactive to get these lazy gremlins start fixing core feature bug?
    What the hell, DTG? You didn't see this bug before the release? You didn't see it after the release? Perhaps with the money you earn from selling this route you could buy yourself a pair of eyes so you can see?

    MAX1319, Do you think I've gotten their attention enough or should I push it further? :cool:
     
    Last edited: Jan 22, 2026
  24. chieflongshin

    chieflongshin Well-Known Member

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    Constructive, you'll really support dev engagement and big fixes with this 1/10 attempt at collaboration
     
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  25. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    Appreciate the update! Currently hopping onto TSW6 to see the improvements for myself.
     
  26. ajp31

    ajp31 Active Member

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    ALP45 diesel sounds in electric -- that's AI trains. I believe player services behave correctly, but I'll double-check.
     
  27. NateDogg7a

    NateDogg7a Well-Known Member

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    So I just finished a run from Dover to Hoboken and this patch is a major improvement. It is hard to overstate how much better the road vehicle traffic is now. Most of the stations between Summit and Dover were previously quite dead, even though the stations are surrounded by roads. Now there is traffic everywhere. Of course the area around East Orange, also previously devoid of traffic, is now vastly improved as well. Even the area around Broad Street, which did have a low level of traffic, is now much better. The traffic patterns have also been greatly improved so that now traffic in some lanes goes faster than and overtakes traffic in other lanes. Before most of the traffic was dull, slow, and processional, which was more reflective of traffic from the very early days of TSW. I would say that 90% of the traffic is now also on the correct side of the road, also a big improvement, and the few areas that still have left-hand drive you do have to look for and so are not really noticeable. Whoever did this work didn't just add in a few cars and mail it in but put in a lot of time and effort to make a huge positive difference. Many thanks to them and also to the people in the community who helped make it happen.

    The weathering and other tweaks to the trench area also has this looking a lot better. I would still like to see a small or even token amount of static stock at Meadows, but I will take what we got with the road traffic over the static stock any day. I have also noted a persistence of low frame rates at Hoboken as well. However, to me the one and only "big" problem remaining is still the passengers not being able to move in or out of the multilevels when stopped at low-level platforms. Most of the stations are low levels, so most of the time when you make a station stop, nothing at all happens. Nobody ever gets off your train at any of these stations, and everybody else is stuck on the platform. Sometimes the platform is quite full too, making your station stop look somewhat ridiculous. The Arrow doesn't have this problem, and the passengers have no problem boarding multilevels at high-platform stations. This issue is made a little worse by the fact that passengers were improved in TSW6 to board more often and that fix has worked rather well, so I know my passengers really want to get on and off, but they can't! I had previously put in a ticket for this but I will do it again, and I encourage others to do so as well. After we got such great work done with the vehicles and road traffic, I do have some hope that this issue can also eventually be addressed.
     
    Last edited: Jan 23, 2026 at 3:11 AM
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  28. candacedtg

    candacedtg Staff Member

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    NateDogg7a thanks for the notes, I'll get this over to the team.
     
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  29. candacedtg

    candacedtg Staff Member

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    Also, MAX1319 I'm sending a couple of clipping issues your way, heads up.
     
  30. theorganist

    theorganist Well-Known Member

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    And some people wonder why the developers seem reluctant to engage on this forum.

    This sort of post I wood ignore if aimed at me.
     
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  31. PseudoStalker

    PseudoStalker Well-Known Member

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    Like they ignored all others sorts of posts related to this bug?
    My last shred of respect for DTG ended after I read that I had to beg them to fix the bugs.
    DTG, don't fix this bug, your faithful fanboys will continue to love you anyway. And ignore me, as always.
     
    Last edited: Jan 23, 2026 at 12:54 PM
  32. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    They just released a huge patch...
     
  33. PseudoStalker

    PseudoStalker Well-Known Member

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    So what? Not working doors bug was there before official game release. And it remains. All our reports was ignored.
     
  34. NateDogg7a

    NateDogg7a Well-Known Member

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    It's not like anyone from DTG asked me, but if only one major issue was going to get fixed at a time, I would have chosen the road traffic anyway because you can easily see the impact it has when driving in the cab. Don't get me wrong, the passengers/multilevel issue is a big deal, but very slightly less noticeable if you just stay in the cab. Although for sure having these types of problems can be frustrating, the rather outstanding job that was done with this most recent update does give me hope for the multilevels as well. In any case, I doubt DTG was straight-up ignoring this issue, but now they shouldn't be (not that it means they will fix it!)
     
  35. MAX1319

    MAX1319 Well-Known Member

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    There's nothing wrong with Constructive criticism and I'll always push to get fixes in for the US. You have to remember, you have devs that work in all different areas and sometimes those specific bugs just don't have the devs available to work them. We need to always be respectful if we want the engagement from DTG. I'm here because I want to help improve the US content. As I mentioned before, please continue to provide feedback, but please keep it respectable.
     
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  36. PseudoStalker

    PseudoStalker Well-Known Member

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    Like many of us. Did it helped? I've reported tons of bugs for LIRR - none was fixed.
     
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  37. candacedtg

    candacedtg Staff Member

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    Hi!
    So I will let you all know that I've submitted a ton of information about bugs and fixes for this route and a few other US routes.
    As Max said:
    If everyone would go look at the patch notes for various patches, you'd realize what teams had the capacity to work on what. This time it was art and environment. On December 11 [TSW5] and December 18 [TSW6], you can tell that the UI team members who were available to fix it are the ones who focus on menu interfaces.

    Basically, depending on the issue that's reported and the team that has capacity, is how fast it is fixed. I wouldn't ask a UI developer to fix train pathing, to put it simply.

    If something, say, the text on a panel being blurry is sent in versus a train not fully being on the track, one is more involved than the other, unless it's affected by a core issue. So the blurry text may seem like an easy fix, but if it's occurring due to the core blurry textures issue, then it will take longer to fix than the train that needs to have physics remapped. When you're looking at those two issues on the surface level, you'd think Blurry Text is an easier fix. It also depends on what may be tied to the issue we're seeing.

    There's also prioritization: Something that might be a little annoying, like, say, a button being pink instead of blue when you look at it from a specific angle at a specific time, versus something that affects a great many people and may crash the game, will be given a lower priority.

    I hope that helps. I do read everything on the US routes and for the US in specific, as I am the US CM, so although I might not always say something, I do try to report issues.

    However, I did start in mid-October 2025, so anything before that is something that I was told was reported or is being worked on. I am also part-time.
     
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  38. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I have to admit, I am genuinely impressed at the scenery overhaul. This is some good work by people who clearly wanted to get their contribution right.
     
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  39. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    Agreed, even if it's not the greatest work done overall (as there are still some roads that do not have traffic patterns at all, some much needed touch-ups on a few of the overpasses near brick church, as well as a few minor scenery blemishes on the route overall that could be worked out hopefully in the next update), the traffic being added does make the route overall feel more alive than how it was when it was initially released, although I still feel like this should've been something that could've been avoided when the route was released, a big reason why I suspect Morristown was simply rushed to be released with the TSW6 core package.

    Regardless, it is clear that there is a team behind DTG that is in fact willing to listen to us, as most of my complaints regarding Morristown (apart from there being nearly no-new Multilevel sounds), were in fact the scenery, and they have indeed listened in this case. Really appreciate the scenic updates to Morristown, as I believe it does somewhat improve the route overall. TrainSimWorld 2026-01-22 14-24-24-952.jpg TrainSimWorld 2026-01-22 14-29-32-544.jpg TrainSimWorld 2026-01-22 14-29-47-891.jpg TrainSimWorld 2026-01-22 14-33-26-877.jpg TrainSimWorld 2026-01-22 14-45-34-856.jpg
     
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  40. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I will say I noticed a fair few cars clipping into the ground down by brick church. I can't say whether or not that was like that before, or if it's just more noticeable with the increased traffic density.
     
  41. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    In your last picture the ballast looks better on the tracks. How did you get it to look like that?
     
  42. Game of Trains

    Game of Trains Active Member

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    PrimeMoverSimulator is that last screenshot of the Dover area after the update? On ps5 it looks differently…
    IMG_0102.jpeg
     
    Last edited: Jan 25, 2026 at 1:11 AM
  43. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    That is correct, you may need to update the game on PS5.
     
  44. Game of Trains

    Game of Trains Active Member

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    Oh wow. My game is up to date which means consoles (at least ps5) didn't get all the updates that pc players got. I wonder what else ps5 version is missing.

    That explains a lot actually- I did a couple of runs and aside the new road traffic, which is very good btw, didn't really notice that much scenery changes. I know some improvements might be subtle and my memory lacking as this route had pretty good scenery on release, but I literally couldn’t spot anything drastically new.

    On ps5 Hoboken station is still pretty dark at night - is that the same on pc? Max mentioned improved lighting there.
    What missing OHLE was fixed? There’s still no overhead wire under the sawtooth bridge (where you need to go on that arrow scenario).

    Side note, they did fix the hole in the texture right before the tunnel coming from the sunnyside yard, but the disappearing tunnel is still there.
     
    Last edited: Jan 25, 2026 at 3:10 AM
  45. PrimeMoverSimulator

    PrimeMoverSimulator Member

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    I have Jetwash's Lighting & Visual Enhancement if that's what you're referring to, otherwise I have no mods that affect the quality of the ballast
     
  46. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Hmmm. It definitely isn't covering the ties as much in your screenshot.
     
  47. Sharon E

    Sharon E Well-Known Member

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    Just ran a short service from Newark Broad to NYP and noticed at Secaucus, when stopped, a fair amount of ballast on the ties. Good work team for including this small improvement into the update. It adds to the realism of the route.
     
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  48. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    It's been like that the whole time.
     
  49. Sharon E

    Sharon E Well-Known Member

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    I never noticed. Guess the above post point me to look for it.
     
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  50. candacedtg

    candacedtg Staff Member

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    Oh I caught that and reported it when I was working on my route review.
     
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