You can do that with a script. In this example there is a cab control that can be used to adjust the intensity. Code: local desklight = Call( "*:GetControlValue", "Desklight", 0 ) local desklightint = Call( "*:GetControlValue", "Desklightint", 0 ) local desklightcolor = {1.0,0.966,0.786} local desklightintensity = desklightint Call("Desklight:SetColour",desklightcolor[1]*desklightintensity,desklightcolor[2]*desklightintensity,desklightcolor[3]*desklightintensity) Call("Desklight:Activate", desklight); "Desklight" is the name of the child component in engine bp. https://www.christrains.com/tscdevd...e-function-reference.html#TOC-Light-Component
Or if you meant a scenery item then you can do that in the properties flyout on the right-hand side - or in the blueprint if you want to create a set of them.IIRC
One of the problems with the new Italian route is the signals are not very bright - it would be good to change the intensity
It was documented in the later delivered docs for TS2014 and later as i remember. And be sure to not call the functions every frame when there is no change in the values. It could eat up performance a lot a fast when doing it on signals. Put in a compare functionality that only sets new values when needed.