What I Think Might Be A Cause Of Blurry Textures.

Discussion in 'TSW General Discussion' started by bakedpotatos.jm, Jan 14, 2026 at 5:34 AM.

  1. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Doubt if DTG will pick up on this, but I hope so. And possibly are already looking into this.

    I'm of the thought it has something to with the suspension physics. The blurry textures started for me towards the end of TSW4's cycle. Looking back through the forums, and based on my own experience.

    So please hear me out as I explain my reasoning.

    It seems to started when the Scotrail 380 came out which is when they finally added the suspension as well.

    ECML was next to get it right after suspension was added.

    Also the only routes/timetables that have the blurry texture issues all have trains with suspension physics on them.

    Examples: if you run the Cathcart original timetable no blurry textures and no trains with suspension implimented, but use the 380 one and blurry textures.

    Koln Aachen as well if you run either the original or new journeys timetable no blurryness. But the newest one does and again that one has trains with suspension, the older ones do not.

    Brum Cross City works fine with the old timetable still. But use the 170 timetable and then the textures go wonky again. I don't believe they ever added suspension to the BCC 323, only the Glossip one.

    I don't know I stepped away from TSW since November and fired it up only to just remember why I stopped playing, so I may be itching for a fix.
     
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  2. star#5823

    star#5823 Well-Known Member

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    Custom Liverys often caused it during tsw 3 on gen 8
     
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  3. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    People get blurry textures on the 380 Cathcart timetable?
     
  4. star#5823

    star#5823 Well-Known Member

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    Normally with 390 pulling in
     
  5. DTG-Chris

    DTG-Chris Staff Member

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    The reason for blurry textures is multi-faceted. Everything consumes memory and on consoles there is only so much to go around. Unreal Engine automatically reduces texture quality when it is close to the memory limit. Breaching the limit on consoles will typically cause the game to crash, so it is the lesser of two evils.
     
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  6. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    I have the 390 layer on and don't get them
     
  7. samfjsmith

    samfjsmith Active Member

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    Side note but what do I need to buy to get the new journey on Koln Achen?
     
  8. star#5823

    star#5823 Well-Known Member

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    Console wise, anyways that’s just my experience with all layers
     
  9. star#5823

    star#5823 Well-Known Member

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    Honestly I would rather have a crash since that just ends things instead of me driving in depressing blurry textures for half the service
     
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  10. emanym10

    emanym10 Active Member

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    Does that mean the issue will never be fixed? Its been going on for a long time by all accounts.
     
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  11. ben#1349

    ben#1349 Well-Known Member

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    A common factor between those is a huge increase in services which is probably the main reason.
     
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  12. DTG-Chris

    DTG-Chris Staff Member

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    No, work on improvements is still ongoing, but it requires a combined effort from all areas of the game. There is no one easy fix.
     
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  13. _Crash_

    _Crash_ Active Member

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    No more purchases from me until it's fixed.
     
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  14. Double Yellow

    Double Yellow Well-Known Member

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    Not just suspension physics, but every new feature that has been added since TSW4 (conductor mode, announcements, volumetric lighting) to name a few. Now DTG are looking through a microscope nip picking on routes on what they can remove and optimise to free up memory, so the game has enough memory to load the textures properly.

    I feel a new game is in order at some point too and I’m not talking about transferring existing content that’s for Game A (what we have now), expect Loco’s. Game B would be a continuation of Game A, but it could feature routes that are larger in scale and its main focus is networks. Exceeding 200 miles, having multiple branch lines.
    If you’ve playing SimRail than you know what I’m talking about, the freedom you have in that game is unfathomed, i’m always discovering new ways to play and explore on that game.
     
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  15. tom#2834

    tom#2834 Well-Known Member

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    It's a PC game that they are flogging to us on console to make more money and keep the lights on.

    I would not mind if there was a 'purchase at you own risk, performance may be severely compromised on console' disclaimer, but there isn't, for obvious reasons!!!
     
  16. Strat-tastic

    Strat-tastic Well-Known Member

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    Very much so for me.
    The 380 and 350 seem closely related and both suffer a lot.
     
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  17. samuelpower2001

    samuelpower2001 Well-Known Member

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    Never seem to get them realky apart from certain few occasions, such as loading in a service or changing camera
     
  18. star#5823

    star#5823 Well-Known Member

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    It’s only been 3 years
     
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  19. emanym10

    emanym10 Active Member

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    Thats fair enough,thanks for the reply.
     
  20. hecticjojo

    hecticjojo Well-Known Member

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    You need the Koln Aachen 'new journeys' BR 423 DLC for that specific timetable
     
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  21. jack#9468

    jack#9468 Well-Known Member

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    And given how vast TSW is you really think it won't take long?
     
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  22. star#5823

    star#5823 Well-Known Member

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    Little fact they only really started working on it back in tsw 5/ the first half of 2025

    they keep putting it off and giving us pointless features nobody wants
     
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  23. darrentee01

    darrentee01 Active Member

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    Sometimes you get the impression on this forum that it's only Trainsim world that has bugs and niggles especially on console .
    Been playing Microsoft flightsim on ps5 just lately and the more hours you put in you also see small bugs glitches but nothing that totally breaks the game or spoils completely your gaming session
     
  24. Tiroleanstriker79

    Tiroleanstriker79 New Member

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    I am on XBox series S, have a lot of add-ons installed, but rarely experience blurry textures. Not sure why, maybe the series S is so basic that it gets affected less.
     
  25. theorganist

    theorganist Well-Known Member

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    You mean features you don't want but that others have asked for and featured in surveys?!
     
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  26. star#5823

    star#5823 Well-Known Member

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    Compared to fixes said features are useless, like what’s the point on adding a new mode that only 100 people are going to use more than once compared to using that money and resources towards fixing long lasting issues in this game
     
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  27. theorganist

    theorganist Well-Known Member

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    Well I'd like to know where you get your statistics from.

    Personally I think some of the features aren't great and some poorly implemented but a lot of them have been requested.

    I certainly think fixing the issues with the sim is important but adding new features is too. I don't see why both can't happen.
     
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  28. joffonon

    joffonon Well-Known Member

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    What if said features encourage someone to try out the game, who then becomes a purchaser of DLC, thus generating extra income to go towards fixing issues?
     
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  29. star#5823

    star#5823 Well-Known Member

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    Well to start there’s constant complaints about most new features like guard and random events normally coming lack of quality and them being rushed instead of being worked on slowly over a few versions of tsw and then eventually added

    but the main problems are due to the core and well since they keep focusing on new features instead of fixing the core, the problem keeps getting worse

    fix the core = being able to do so much more with it comes to adding new stuff and features compared to what they are doing at the moment where things just keep getting broken
     
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  30. star#5823

    star#5823 Well-Known Member

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    Probably not enough to do that, like the market for train sims are pretty small to begin with and I genuinely think if they fix the core and then add new stuff which would be better quality, would make more money
     
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  31. ididntdoit

    ididntdoit Well-Known Member

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    The small amount of memory that Sony and Microsoft thought was acceptable, is beyond dtg's control. Here's hoping the 2 companies are more generous with the next generation.
     
  32. Dinger75

    Dinger75 Well-Known Member

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    Probably being deliberate but stop being obtuse.

    If these consoles can handle MSFS which has far more complex physics as well as being a more complex simulation, then it can handle TSW

    What they cannot do is brute force their way past DTG incompetence
     
    Last edited: Jan 15, 2026 at 1:33 PM
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  33. Luk396-e464

    Luk396-e464 Active Member

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    What is the limit? If xsx and ps5 havee 16 gbs, can it be 14 or less, like 12/13 gbs?
     
  34. bowie87

    bowie87 Member

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    Yes, other games have bugs too. The problem with DTG, however, is that it takes far too long for the bugs to be fixed, if they are fixed at all.
    I wouldn't call the texture issue a minor problem. If the textures were only blurry somewhere on the outside of the train or next to the track, that would be bad enough. But the fact that the entire labels in the cockpit frequently blur is simply unacceptable.
    Now, one could argue that this isn't game-breaking because the game doesn't crash, but that can't be the standard for a game in 2026 on the current generation of consoles.
     
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  35. Richard CZE

    Richard CZE Well-Known Member

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    I would also add that blurry textures are unpleasant to watch on a big TV. My eyes hurt from blurry textures. I immediately close the game when the error appears.
     
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  36. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Genuine question, when the blurry textures appear, do they stay until you restart the game, or can they go away if (somehow) memory usage is reduced (for example, continuing to a less intensive area)? Am I misunderstanding how it all works?
     
  37. star#5823

    star#5823 Well-Known Member

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    They disappear at certain points, normally when the bad area unloads
     
  38. raptorgb#8593

    raptorgb#8593 Active Member

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    That's a flawed premise there mate, a flight sims physics are simple compared to an articulated ground vehicle, as far as i understand it MSFS uses a modified version a blade theory like x-plane, all it needs to do is work out is x amount of thrust versus lift/drag in a very small box around the aircraft, any ground sim is far more complex by comparison, have a look at what's simulated for example in I-Racing compared to a flight sim, and i don't think TSW really simulates much of anything, rather it uses a look-up table type system of known variables of each loco/unit/wagon (that's my understanding of how Simu-Graph works) unlike say BeamNG which does actually simulate material physics.
     
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  39. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Unfortunately, with the price of said memory tripling in the last few months...
     
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  40. ididntdoit

    ididntdoit Well-Known Member

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    I assumed it was just ddr5 that was on the up not gddr? I don't know what these AI systems are using. They are gonna have to increase memory for the next generation. This will affect the pricing though I imagine.
     
  41. Richard CZE

    Richard CZE Well-Known Member

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    Customers will not wait for the next generation of consoles. They will switch to another game. And the consoles have enough memory. Only TSW has problems. Other games work for me without any major problems.
     
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  42. ididntdoit

    ididntdoit Well-Known Member

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    What other game?
     
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  43. Richard CZE

    Richard CZE Well-Known Member

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    The first game I'm going to play is SimRail. The xbox version has now been released, I expect the ps5 version to follow. Then I'd like to start playing MFS2024, I'm waiting for PSVR2 support. I'm already looking forward to EuroTruck simulator2. Right now I'm playing RoadCraft, Snow Runner and Satisfactory the most.
     
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  44. lexie

    lexie Well-Known Member

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    From the footage I've seen of the Xbox version of SimRail, the textures on trains don't look good either.
     
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  45. ididntdoit

    ididntdoit Well-Known Member

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    I'm hoping simrail makes it on console, gets some more developers and start doing more than Poland, not that I've got anything against Poland.
     
  46. Richard CZE

    Richard CZE Well-Known Member

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    I also watched some videos and didn't notice anything. If there was any texture blurring it wasn't as extreme as TSW. It could have been the Beta version.
     
  47. lexie

    lexie Well-Known Member

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    See at 6:50, the doors. Series S is even worse.
     
  48. Emmy_MAN

    Emmy_MAN Well-Known Member

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    @lexie
    I don't see any poor textures in the video either.
    What resolution are you watching the video in?

    And you write that one should watch at 18:50, but the video only runs for 10:15
     
  49. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    upload_2026-1-18_17-23-58.png
    upload_2026-1-18_17-25-32.png
    This is allegedly 1080p.
     
  50. Richard CZE

    Richard CZE Well-Known Member

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    This is another level. Now we did it upon arriving in Boston. I've never had any texture issues with this DLC.

    IMG_0210.jpeg
     

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