Doubt if DTG will pick up on this, but I hope so. And possibly are already looking into this. I'm of the thought it has something to with the suspension physics. The blurry textures started for me towards the end of TSW4's cycle. Looking back through the forums, and based on my own experience. So please hear me out as I explain my reasoning. It seems to started when the Scotrail 380 came out which is when they finally added the suspension as well. ECML was next to get it right after suspension was added. Also the only routes/timetables that have the blurry texture issues all have trains with suspension physics on them. Examples: if you run the Cathcart original timetable no blurry textures and no trains with suspension implimented, but use the 380 one and blurry textures. Koln Aachen as well if you run either the original or new journeys timetable no blurryness. But the newest one does and again that one has trains with suspension, the older ones do not. Brum Cross City works fine with the old timetable still. But use the 170 timetable and then the textures go wonky again. I don't believe they ever added suspension to the BCC 323, only the Glossip one. I don't know I stepped away from TSW since November and fired it up only to just remember why I stopped playing, so I may be itching for a fix.
The reason for blurry textures is multi-faceted. Everything consumes memory and on consoles there is only so much to go around. Unreal Engine automatically reduces texture quality when it is close to the memory limit. Breaching the limit on consoles will typically cause the game to crash, so it is the lesser of two evils.
Honestly I would rather have a crash since that just ends things instead of me driving in depressing blurry textures for half the service
No, work on improvements is still ongoing, but it requires a combined effort from all areas of the game. There is no one easy fix.
Not just suspension physics, but every new feature that has been added since TSW4 (conductor mode, announcements, volumetric lighting) to name a few. Now DTG are looking through a microscope nip picking on routes on what they can remove and optimise to free up memory, so the game has enough memory to load the textures properly. I feel a new game is in order at some point too and I’m not talking about transferring existing content that’s for Game A (what we have now), expect Loco’s. Game B would be a continuation of Game A, but it could feature routes that are larger in scale and its main focus is networks. Exceeding 200 miles, having multiple branch lines. If you’ve playing SimRail than you know what I’m talking about, the freedom you have in that game is unfathomed, i’m always discovering new ways to play and explore on that game.
It's a PC game that they are flogging to us on console to make more money and keep the lights on. I would not mind if there was a 'purchase at you own risk, performance may be severely compromised on console' disclaimer, but there isn't, for obvious reasons!!!
Never seem to get them realky apart from certain few occasions, such as loading in a service or changing camera
Little fact they only really started working on it back in tsw 5/ the first half of 2025 they keep putting it off and giving us pointless features nobody wants
Sometimes you get the impression on this forum that it's only Trainsim world that has bugs and niggles especially on console . Been playing Microsoft flightsim on ps5 just lately and the more hours you put in you also see small bugs glitches but nothing that totally breaks the game or spoils completely your gaming session
I am on XBox series S, have a lot of add-ons installed, but rarely experience blurry textures. Not sure why, maybe the series S is so basic that it gets affected less.
Compared to fixes said features are useless, like what’s the point on adding a new mode that only 100 people are going to use more than once compared to using that money and resources towards fixing long lasting issues in this game
Well I'd like to know where you get your statistics from. Personally I think some of the features aren't great and some poorly implemented but a lot of them have been requested. I certainly think fixing the issues with the sim is important but adding new features is too. I don't see why both can't happen.
What if said features encourage someone to try out the game, who then becomes a purchaser of DLC, thus generating extra income to go towards fixing issues?
Well to start there’s constant complaints about most new features like guard and random events normally coming lack of quality and them being rushed instead of being worked on slowly over a few versions of tsw and then eventually added but the main problems are due to the core and well since they keep focusing on new features instead of fixing the core, the problem keeps getting worse fix the core = being able to do so much more with it comes to adding new stuff and features compared to what they are doing at the moment where things just keep getting broken
Probably not enough to do that, like the market for train sims are pretty small to begin with and I genuinely think if they fix the core and then add new stuff which would be better quality, would make more money
The small amount of memory that Sony and Microsoft thought was acceptable, is beyond dtg's control. Here's hoping the 2 companies are more generous with the next generation.
Probably being deliberate but stop being obtuse. If these consoles can handle MSFS which has far more complex physics as well as being a more complex simulation, then it can handle TSW What they cannot do is brute force their way past DTG incompetence
Yes, other games have bugs too. The problem with DTG, however, is that it takes far too long for the bugs to be fixed, if they are fixed at all. I wouldn't call the texture issue a minor problem. If the textures were only blurry somewhere on the outside of the train or next to the track, that would be bad enough. But the fact that the entire labels in the cockpit frequently blur is simply unacceptable. Now, one could argue that this isn't game-breaking because the game doesn't crash, but that can't be the standard for a game in 2026 on the current generation of consoles.
I would also add that blurry textures are unpleasant to watch on a big TV. My eyes hurt from blurry textures. I immediately close the game when the error appears.
Genuine question, when the blurry textures appear, do they stay until you restart the game, or can they go away if (somehow) memory usage is reduced (for example, continuing to a less intensive area)? Am I misunderstanding how it all works?