Creation Sharing Stuttgart - Wuerzburg (frankenbahn)stw (reupload)

Discussion in 'PC Editor Discussion' started by maxine#2143(BlackPulsar), Aug 13, 2024.

  1. kiru#6503

    kiru#6503 New Member

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    Mhm i dont´t think so and could you please write in english? And that´s not a he that´s a she :D
     
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  2. fra68

    fra68 New Member

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    He said that Stuttgart Heilbronn is coming, whether it will be built further, until Würzburg one has been building for a long time on Würzburg Stuttgart and Heidelberg Karlsruhe there will then be a new route hoping for TSW7
     
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  3. fra68

    fra68 New Member

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    Well, I can only hope that at some point the section from Würzburg, Zell am Main, Karlstadt, Gemünden, Frankfurt, via Burgsim to Fulda, could also be used, which would allow a lot of freight traffic to be sent on its journey
     
  4. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Ich muss tatsächlich alles bauen, aber jetzt kann ich die Assets von Stuttgart Heilbronn benutzen. Das hilft schon sehr stark und der Wittenberger steuerwagen war wichtig das der kommt.
     
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  5. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Würzburg Gbf is in the Map, Iplaned it to Kornwestheim and Mannheim Gbf. I dont know if Mannheim would be possible because of Performance.
     
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  6. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Good point why not do this as heilbronn Würzburg because they are already making the southern segment Stuttgart heilbronn
     
  7. fra68

    fra68 New Member

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    Well, I'd wait until TSW6 is released.
    Then you can see for yourself how the performance is better. I think the Mannheim GBF is a good idea, too. Unfortunately, I know it's all a lot of work.
    How do you build the buildings or object assets? Do you also need LOD levels like in the simulator? I'm a developer myself and know Blender and 3ds Max. How are the textures created with Subtrance? Yes, I know it's annoying for a developer when a project like this is planned and then it actually comes out as a version. Your project looks very nice, I take my hat off to you. Keep it up. I'm excited to see what the final product looks like.
     
  8. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    I wanna to can drive the whole RE8 form Würzburg to Stuttgart, some Trains end on Heilbronn.
     
  9. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    I use Blender for my Models and use LOD. Materials are made with Substance and textures i mixed from Quixel. all Textures i use are free in the Unreal shop.
     
  10. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Important: There's a small problem with the route backup. All tracks and assets are gone, and Lidar needs to be reinstalled. However, all the tiles are there. So far, I've only built the tracks from Lauda to Würzburg.
    Now, however, I can partially build a better version of this route. And in the future, the Stuttgart Heilbronn tracks will be used instead of the Frankfurt tracks. The route will definitely come, or rather, the route extension for Stuttgart Heilbronn.
    As is sometimes the case when you have to reinstall an operating system. The route size remains unchanged. Stuttgart - Würzburg for local traffic and Stuttgart - Mannheim for long-distance traffic.
    That's the current status.
     
  11. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    UPDATE: A few changes: I'm going to completely regenerate the map (since there's no track left anyway), as there are still some redundant tiles and I'm building things differently and faster than last year. I also have to regenerate the entire Lidar terrain. This way, it's best to build a high-performance route. However, the planned route and timetables won't change much.
     
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  12. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Great News: I found the Backup, :D And i even test some Announcement feature. Now i just have to wait on Stuttgart - Heilbronn and then i can build the lower part of the Frankenbahn / Franconian Railway.
     
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  13. paulhdhd

    paulhdhd New Member

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    hoffe du baust noch weiter an der strecke weil würde mich sehr freuen wenn mal ne TSW strecke durch mein ort geht haha aber bilder sehen nicht schlecht aus hut ab
     
  14. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    Ehrlich gesagt, momentan steht alles so lange nicht klar ist wie jetzt das Cooking so funktioniert, dass das Spiel auch die Mod erkennt. Da gibts noch ein paar Probleme seitens DTG. Alle Mods die ich bisher gecookt habe wurden ingame nicht erkannt, damals im TSW5 allerdings schon. Aber beim TSW5 hab ich auch mit dem Cooking mod von Trainsimz gecookt.
     
  15. vircom

    vircom Active Member

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    DE:
    Hi Maxine,
    sag mal, siehst du grundsätzlich eine Chance, dein Modell des Stuttgarter Bahnhofs als Mod weiterzuverwenden, zum Beispiel als Erweiterung oder Alternative zum aktuellen Bahnhof? Vielleicht auch in Zusammenarbeit mit der BPH oder anderen Moddern.
    Ich fände das richtig stark, weil mir deine Version vom Gesamtbild her einfach deutlich besser gefällt.

    ENG:
    Hi Maxine,
    I was wondering if you see any chance of using your Stuttgart station model as a mod in the future – for example as an extension or an alternative to the current station. Maybe even in cooperation with BPH or other modders.
    I’d honestly love that, because from my personal point of view your version just captures the overall look much better.
     
  16. maxine#2143(BlackPulsar)

    maxine#2143(BlackPulsar) Active Member

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    DE: Wenn jemand mit der Blender Datei arbeiten kann/will. Sicher, BPH oder jemand anders kann ruhig das Model verwenden. Es müsste halt noch ein bisschen was geändert werden und ich habe da noch keine UV map drauf. Die UV map ist dabei sowieso das größte problem, ich weiß nicht wie man die macht. Aber momentan ist das Allergrößte problem, endlich mal einen Test Fahrplan mit dem Modmanager zum laufen zu bekommen und DTG zeigt sich nicht gerade kooperative und sagt bis jetzt nicht wie eine Mod mit dem Modmanager aussehen muss das sie ingame funktioniert. Ich kann zwar die Mod cooken aber sie wird nicht erkannt.

    EN: If someone can/wants to work with the Blender file. Sure, BPH or someone else can use the model. A few things still need to be changed and I don't have a UV map on it yet. The UV map is the biggest problem anyway, I don't know how to do it. But at the moment the biggest problem is finally getting a test schedule running with the mod manager and DTG isn't exactly cooperative and hasn't yet said what a mod with the mod manager should look like in order to work in-game. I can cook the mod but it is not recognized.
     

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