Good day everyone, is there an engine.ini setting that is recommended to use based on my below specs and settings that can improve the quality/sharpness of TSW6? I tried Jetwash's engine.ini high preset and his beast preset, separately, followed by TrainSimSociety's hybrid engine.ini file. While the visual looks amazing, I notice when operating in the train cab, textures, trees and tracks appear to be somewhat blurry or fuzzy. I would like to know if there is a way I can get it to look sharp/crisp. The blurriness and fuzziness or winter trees, tracks, scenery, trains occur across both ToD3 routes and ToD4 routes for me. If anyone has can recommend the best engine.ini or settings I should follow based on my below specs to achieve the best visuals while maintaining smooth performance, that will be amazing and much appreciated. CPU: Intel Core i7 12700K Memory: 32gb corsair vengeance DDR4 GPU: Gigabyte RTX 3070 8gb Monitor: ASUS VG278Q 1080P monitor @ 165Hz Please note, for TSW6, I run all settings at high-ultra with TAA enabled and 200% screen percentage and fps locked at 62fps and usually get a stable 50-60 fps with a few microstutters every now and then before I tried modifying the engine.ini. I notice if I delete the engine.ini, a default engine.ini will be created when I launch the game
After a bit more tinkering, I read Jetwash's guide to the engine.ini and tried the high preset. I noticed while playing from the cab, winter trees and track textures appeared a bit blurry, so I applied the low engine.ini setting for lighting changes only. I believe I found a happy medium where I am satisfied with the look now while maintaining the sharpness of the textures. I enabled the lens flare for the sun/lights. Overall, I am much happier with this result and definitely can't wait to fuse this with the weather annotations.
looks stunning. I must try jetwash mod as looks visually stunning i actually thought that was a real picture
I made my own small engine.ini file for TSW6, using UE4 Console Unlocker i dumped all the cvars to a .txt file and started experimented a bit. It improved TAA a bit (mainly the staircase effect or jittering), increased Anisotropy, included Ambient Occlusion Indirect lighting (but not too strong, this effect is very nice for trees, interiors, characters etc it kinda looks like self-shadowing), Shadow Distance Fix, LOD distance fix for buildings and such. to increase the effect of Indirect light, r.AOViewFadeDistanceScale=-0.35 ~ 0.00 (but too strong and it will introduce black patches in underground tunnels, trees, and for example the train billboards underground that you need to fix and find will become black also). I included the complete cvardump for those that are interested. [SystemSettings] r.TemporalAASamples=2 r.TemporalAAFilterSize=2 r.MaxAnisotropy=16 r.VT.MaxAnisotropy=16 r.AOApplyToStaticIndirect=1 r.AOViewFadeDistanceScale=-0.35 r.Shadow.CSM.MaxCascades=3 r.Shadow.CSM.TransitionScale=2 r.Shadow.CSMDepthBias=7 r.Shadow.DistanceScale=1 r.Shadow.MaxCSMResolution=8192 r.Shadow.RadiusThreshold=0 r.StaticMeshLODDistanceScale=0.1