Creation Sharing Diary Of Creating A Route - Toronto Subway Opening Day

Discussion in 'PC Editor Discussion' started by pwilson79, Nov 5, 2023.

  1. Daunfr59

    Daunfr59 Well-Known Member

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    Sorry you didn't have any luck.
    I don't understand why it is looking for a VHID in the "driveable RVM". My RVM doesn't have any VHID's as they are all in the RVV
    and the only things that are close (in the RVM) are the three Interaction Environments (Driver, Fireman (Conductor) and Engine).

    You say you've put a throttle in but is that in the RVM or RVV ?
    Perhaps it will help if I include photos of the RVM and RVV setups with emphasis on the Regulator which is the steam equivalent of throttle.

    First the RVM where the regulator is an Irregular Lever Component (which allows you to set up detents etc). You will also see the interaction Environments but all the controls are simply levers or push buttons.
    The output from these levers is passed to the Simugraph in the Event Graph of the RVM.

    RVM_Components.jpg


    Secondly the RVV . This where the Regulator VHID is and it is linked to the bone in the Cab Skelton on the right hand side (Details panel)
    It is also linked to the Irregular Lever in the RVM (lower down in the Details panel and not in photo).

    The Event graph of the RVV passes the output of the VHID's to the Cab Animation Blueprint so the relevant bones move when you operate the controls. As far as I know the Simulation is not interested in the visible loco (RVV) and is driving the "invisible" RVM during the game .


    RVVComponents.jpg

    I think you have to work on each control in your RVM and RVV side by side before you can get anything working in the Editor . It looks like your simulation is looking for something from the RVM to tell it what to do (perhaps the RVM races off at full throttle to the end of the track and derails !!? ). The scenario manager says the train has derailed but is not being driven !!

    If you think I can help (now or in the future) with the set up of the RVM / RVV / Simugraph "trinity" let me know as I'm happy to do that.
    I said to someone on another thread that I was considering a tutorial but, as you know, all these things take time.

    Sorry if this has turned into a bit of a "lecture" (not my intention) and hope you manage to get to the bottom of what's going on.
    Good luck!
     
  2. pwilson79

    pwilson79 Well-Known Member

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    Don't worry about the "lecture," your advice is quite helpful and I really appreciate the help! I think you may be right about double-checking the VHIDs are set up and where they should be. We'll my break's over, back to work for me!
     
  3. pwilson79

    pwilson79 Well-Known Member

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    Terrific news!

    My G-1 Gloucester AB set can now successfully be towed by an M3 set!

    This is perhaps not as impressive as it would be if they were already drive-able, but this is the first time I have been able to see them moving on the line! Keen observers will spot this is a slightly less detailed exterior than I've shown previously, but that was before I unified the object as a skeletal mesh, for which I used an earlier version of the file. Also, yes, the couplers are nowhere near each other and the wheels are a bit wonky when the train is turning. Those, too, are a Work In Progress.

    Now I feel like I should get back to modelling the details, particularly the undercarriage and bogies. Once I get buffers figured out, I should be able to rig and animate the pantograph security gates between the cars so that they compress and expand! Onward to bigger and brighter things, eh?

    Have a look!:

     
    Last edited: Jan 31, 2026 at 7:21 AM
  4. olaf99NL

    olaf99NL Member

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    Hello

    In your blueprint you will need to have something, as a child of the platform component, that has directionality so the AI knows where to face in the waiting area; I used a simple arrow component.)

    I have the same problem. I have tryed adding a arrow but nothing happend. Dit you add some code to it?
    Schermafbeelding 2026-01-31 110602.png
    I use a NavMeshBoundsVolume.

    I hope you can help me.
     
  5. pwilson79

    pwilson79 Well-Known Member

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    Sorry for not getting back to you sooner, just needed to get some sleep. There shouldn't be any code required for it to work. I'm still waking up, but give me a couple hours and I'll see if I can spot what I did differently.
     
  6. pwilson79

    pwilson79 Well-Known Member

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    Okay, I think I've spotted the issue. Looking at my setup, the arrow component needs to be added to the waiting area specifically:

    ScreenHunter_301 Jan. 31 10.28.jpg

    The easiest way to do this of course would be to just drag and drop the Arrow component on your PlatformWaitArea. This is what got it working for me; I forget if you need to rotate the PlatformWaitArea or Arrow to adjust the direction the passengers face, but one of those two should work.

    That should do it!
     
  7. pwilson79

    pwilson79 Well-Known Member

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    That's better! Now the wheels and bogies are properly animated. Also, the gap between cars is fixed.

    There's still something not quite right about the couplers I think, because when I try to add another G1 pair to the back of the consist, it reverts to going into convulsions when I try to drive it. Still, getting the wheel and bogie animation working was a job and a half, in-and-of itself, so I might leave it at that for the weekend.

     

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