So which Class 66 is this? None of the 66s I have will accelerate that fast with a trailing load Not sure why an Express Passenger would be timed via a loop - must be something in the Scenario Timings
I think what DMY meant is how freight trains fail to wait in a loop. The Edinburgh-Glasgow 57 and 66 have some scenarios where you're supposed to enter a loop and wait for a passenger train, but the exit signal is clear right away so it's practically just making it "interesting". I suspect it used to work but some change broke them. A fresh edition of the scenario also involving "wait until" (stop at) instructions may help these, but DTG hardly updates (refreshes) old content.
On the Glasgow - Dunblane a modified scenario had the train running ECS behind a passenger and the system would route the train via both loops depending on the Train Type Used even though it was a clear run thru the loop
triznya.andras yes what I meant is that the player service always has priority over AI traffic. If an AI service start behind you, you'll never encounter a red to let it pass. 749006 and michaeloward, the 66 I refered to was indeed the last AP version. Put a 73/9 dead in tow behind, 8 Mk5 sleepers, and get ready to drive a rocket ! But as for the gradients glitch (that you experience too without noticing it 37418 ), most of those things I've mentionned stem from core limitations, how the game handle the physics. We cannot expect any improvement in that matter. So either it's fine for you... or it isn't, in which case you now have other alternatives.
"yes what I meant is that the player service always has priority over AI traffic". Not strictly true, but it takes a lot of trial and error to get things right. Train classes, percentage of speed, stopping itme etc all take part in that. But to be honest, most of us don't want to sit in a loop twiddling our thumbs for ten minutes or more. In scenarios I create, that seems a good point to split a scenario into two parts. John
I think the posters want to highlight problems in core functionality that will never be fixed as development by DTG has stopped. If players find these frustrating it's likely they'll start to look at other products. The more this happens, the more the TSC player base shrinks, meaning the less new payware there will be, the less buzz about it there will be etc. That won't stop you using TSC and it won't be dead, as in unplayable, but it does mean it will become a niche legacy activity, with less and less participants. My prediction is that DTG will have one last release of TSC in September this year, using 3rd party DLC and then they'll officially stop supporting it a year later. I think some more commercial 3rd party creators will throw in the towel before then. Here in the UK Digital Traction have announced they are no longer making new DLC, Victory Works seem to have become moribund and Steam Sounds Supreme are asking for donations to keep going. It's not looking encouraging.
My take is that as long as DTG keep the simulator available with all of their DLC, and AP continue to release content, the simulator will be used by many for the foreseeable future. AP have many times expressed that they intend to develop for years to come so we just need DTG to keep it available. Obviously if your interest isn't detailed UK content then the AP part won't be as relevant.
"My prediction is that DTG will have one last release of TSC in September this year, using 3rd party DLC and then they'll officially stop supporting it a year later." I sincerly hope your prediction is wrong. That would be a large loss to the rail fans out here.
DTG have not released ANY content for TSC for years. I would say they are finished with it. What they have released in steam and the recent announcement of the WCML Northampton loop is created by 3rd party’s. But to sell on steam it goes through DTG.