Route Schnellfahrstrecke Köln-aachen Remastered Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Feb 12, 2026 at 11:21 AM.

  1. DTG Harry

    DTG Harry Community Manager Staff Member

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    Hello folks,

    This is the dedicated master feedback thread for the Schnellfahrstrecke Köln-aachen Remaster! Some links for further information:
    Please keep all discussions only related to feedback, and provide the game platform you are using in any comments for feedback. Thank you!

    Visit our support page for informative articles and FAQs. Our dedicated technical support team is also available to assist you there.
     
  2. DTG Harry

    DTG Harry Community Manager Staff Member

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    Also please bear in mind that if you have any mods downloaded, this could affect the remaster. Currently we have one confirmation of Aran-SKA Time of Day Update V1.0 causing lighting issues.
     
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  3. MJCKP

    MJCKP Well-Known Member

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    Not sure if this is a new bug or not, but the new Dostos don't like being coupled with old ones
    IMG_2026.02.12-11.10.04.jpg IMG_2026.02.12-11.10.22.jpg
    (Tested with a Dosto from the core and a Dosto from Hamburg Lubeck)
     
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  4. antwerpcentral

    antwerpcentral Well-Known Member

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    The route looks good but the driving is dull, it's like the trains are glued to the track. Why don't the trains do the bouncy bouncy?
     
    Last edited: Feb 12, 2026 at 12:10 PM
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  5. DEXCON

    DEXCON Active Member

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    Hello, thanks for the effort for this update.

    Isn't there an F/B screen for the ICE3? Kinda handy to know if there are traction motors slipping in bad weather :) There is an option (button 7) on the left MFD, but it won't switch to the screen. Also, there is no brake status screen? The ICE 3 from Kasel-Würzburg has one. upload_2026-2-12_13-10-58.png ICE 3 brake screen.png
     
    Last edited: Feb 12, 2026 at 12:11 PM
  6. max#2873

    max#2873 Well-Known Member

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    Just xbox stuff... No comment.
     

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  7. bobbobberdd

    bobbobberdd Well-Known Member

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    Service: DGS 56552 Quadrath Ichendorf - Köln Niehl Hafen
    Console: Series X
    Timetable: Joe Super Timetable

    This Service on Joe's Timetable is cursed. First You always spawn on Foot; if you manage to get to the Platform in Horrem in Time, you find something like this...

    fddd8438-e57f-4158-b06b-2c4e807998b4.jpeg

    3963ce92-16d3-4a97-86da-97ffe3817e03.jpeg

    d8bda386-a258-4aeb-b5d9-377036c311a9.jpeg

    I restarted the Service at least five Times, and each time a different combination of Locomotives appeared: sometimes the BR143, sometimes a BR 218, but always a BR 363. If the 363 was always in the same position in the Train, I would say that was intentional, but it was sometimes in first Place and sometimes in second.
     

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    Last edited: Feb 12, 2026 at 12:31 PM
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  8. lexie

    lexie Well-Known Member

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    Did a quick run with the 423, 1st time I saw blurry textures on Xbox. I turned on the desk light at daytime standing at Koln Hbf, the light is not or almost not visible, while this is perfect visible on the non remaster.

    After seeing the preview stream, I was quite positive about the looks, but now seeing it on my bigger game monitor, it looks quite dull. It was a early morning trip in September but with daylight, trees are not looking really realistic, weird color and almost all the same color. The green signal portals also has a strange color and the overall look is not that good. I started TSW3 where I have the original, did the same trip and was more happy with the looks of the old version.

    Will do more runs, but my first impression was not that good, it's not like the GWE remaster.
     
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  9. jesper2805

    jesper2805 Well-Known Member

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    only need a few words to sum it up:
    Cheap, rushed, and sloppy.

    That’s what this remaster feels like. And maybe I’m being a bit of a nitpicker, but come on this is really poorly done. It’s fun, sure, but I’m skipping this add‑on.
    Calling it a remaster is basically an insult when you compare it to earlier remasters. Look at Dresden–Leipzig or GWE those truly felt like remasters. But with Köln–Aachen, it feels more like a TOD3 route with TOD4 switched on and nothing else. I know more work has been done, but I just don’t see it.
    During the day it’s still somewhat acceptable, but as soon as it gets dark it becomes downright miserable. It’s so poorly done you can’t see a single light actually illuminating anything beyond a meter. They’re just textures, not real light cones.

    Anyway, I could go on like this for a while. Kudos to the people who do enjoy it I certainly don’t want to take away anyone’s fun. This is just my opinion, and everyone is free to feel differently
     
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  10. shinkansen_15

    shinkansen_15 Member

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    Well I hope this at least gets announcements added soon. Nice but as others have said, far away from the GWE remaster quality. As always DTG insists on having inconsistent quality between DLC's. We just can't be sure about the quality of new releases and we can't be sure what "Remaster" means. Not having announcements and suspension physics, especially for the S-Bahn is really a downside
     
    Last edited: Feb 12, 2026 at 12:59 PM
  11. bobbobberdd

    bobbobberdd Well-Known Member

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    After a few more attempts restarting, I finally found a combination of Locomotives with which this Service was feasible.

    d9941408-534d-46a3-b91c-d89ce6b6b99e.jpeg
     
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  12. Emmy_MAN

    Emmy_MAN Well-Known Member

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    I think this remaster was done far too early and without many visible improvements.

    They should have spent another two to three months working on it to make it worthy of being called a remaster.

    If you look at the GWE remaster and the remaster that followed, this remaster is the worst they could have done. With the GWE remaster, you can see a huge difference compared to this remaster.
    Even the train headlights are worse than in the old version; on certain trains with normal lighting, you can't even see a small cone of light.

    So, in my opinion, they could have done a much better job and should have waited before releasing it.
     
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  13. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro

    I don't know if it's just me, ICE 3 (406) when switching to LZB starts reporting that it is not PZB and gives only 35 points in the rating, and the set does not have the interior lighting turned on by default, it can be turned on via the display, however it does not show the correct interior lighting states

    When leaving Köln around the depot only 20-25FPS and I only have half of the active layers, Dostos, Flix, n-wagen I don't have installed at all.

    The signal color, especially green, looks original to me compared to other maps
     
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  14. lexie

    lexie Well-Known Member

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    You where right earlier in the other tread about this remaster. Matt said in the preview the trees where updates, well it looks like those are the same old trees which are looking awful with TOD4 lighting. Did a second run after the first disappointment, but was done very quickly and deleted the route from TSW6. After this I booted up GWE remaster, what a difference, the foliage, the trees, the lighting, the colors, everything looks on par with new routes. Sadly I had blurry textures this time, so I'm afraid I have to disable some layers on GWE or use the old timetable.
     
    Last edited: Feb 12, 2026 at 1:53 PM
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  15. shinkansen_15

    shinkansen_15 Member

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    As I said. Its insane how DTG, time after time, and with utmost precision falls into the "inconsistent quality" trap when it comes to their releases and updates/upgrades.
     
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  16. lexie

    lexie Well-Known Member

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    The sad thing is, you can't go back to the original version in TSW6. I now have older routes in TSW3, because this was the last game with the original Dresden - Riesa route, so I will keep SKA installed too on TSW3. I was looking forward to this remaster, as it is one of my favorite German routes, what a disappointment.
     
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  17. DTG Harry

    DTG Harry Community Manager Staff Member

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    Going through feedback; are there things the remaster update has made worse/bugged?

    I'm reporting on the lighting now. Got some images but any other images/videos that can be thrown my way (along with your platforms) would be really helpful. Thank you.
     
  18. Sharon E

    Sharon E Well-Known Member

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    Credit to Liam, but I am not seeing much of an improvement in this update. It is free so, will take it since, so far, have not seen any issues on my pc.
     
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  19. pedro#1852

    pedro#1852 Well-Known Member

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    this "remaster" is pretty mediocre
    nothing compares to liam's work with GWE (and probably because liam is involved, the ECW remaster will be good, let's hope so)
     
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  20. vodka#2734

    vodka#2734 Well-Known Member

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    Is it just me or is the grass on the side of the road too overexposed on a bright sunny day?
     
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  21. stujoy

    stujoy Well-Known Member

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    Unlike the GWE remaster which looks brilliant with the new lighting on PS5, this route looks pretty bad with it. The way the foliage draws in right in front of the train (the bad tufty grass asset is the big offender here) and all the quickly changing trees, plus the bad pixellated and flickering reflections in the ICE 3M windscreen made worse, it’s just not pleasant at all. All these little irritations that were bearable in the gloom of the original lighting are just right there in your face now and it does not make it better but has instead made it worse. The route needs proper updates, not just the lighting added. Sorry.
     
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  22. stujoy

    stujoy Well-Known Member

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    No, it’s not you. That grass (also mentioned in my post above) is awful.
     
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  23. peterrg88

    peterrg88 Member

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    And a speed restriction in the platform.
    PC, Stream. 20260212160509_1.jpg
     
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  24. lexie

    lexie Well-Known Member

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    The grass, the trees, everything look unnatural now sadly. It looks like all vegetation is made for TOD3 lighting and now everything collapse with TOD4.
     
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  25. vodka#2734

    vodka#2734 Well-Known Member

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    So I wasn't imagining it. This is probably the worst German route visually with TOD4 lighting.

    I used to play with the TOD4 lighting mod. The route already looked better than after this official update.
     
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  26. shinkansen_15

    shinkansen_15 Member

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    I think this is a bit over dramatic. Some vegetation (grass) needs some work but overall I think its decent. Still better than the broken TOD3 lighting with its signature tar black lighting that made TSW2 unplayable

    But yeah they need to release another update to fix some of the issues of this "Remaster light"
     
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  27. lexie

    lexie Well-Known Member

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    To get this right, they have to replace all the trees with newer ones, like what happened on the GWE remaster. After playing SKA remaster I played GWE, on GWE there are proper new trees like the ones on current routes. I also played some SKA original on TSW3, it looks better then the remaster. Yes it's darker, but at least it looks more natural and realistic.
     
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  28. shinkansen_15

    shinkansen_15 Member

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    In my opinion the old TOD3 version looks way worse. Standard TSW2 broken tar black lighting. This version is much much better
     
  29. Tiyo98

    Tiyo98 Member

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    some overhead wires are missing between km 2.9-3.0
    IMG_2026.02.12-16.08.38.jpg
    also the overhead wires are pretty funky at one track around the Cologne depot IMG_2026.02.12-17.46.39.jpg
     
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  30. trainsfornl#9831

    trainsfornl#9831 New Member

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    In scenario "Pickup Service", the pantographs of the BR 187 won't rise!!
     
  31. shinkansen_15

    shinkansen_15 Member

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    I have to say unplayable during night. There is still a major blackout ongoing everywhere and especially in Köln. At least this should have been improved before releasing the "Remaster" update.
     
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  32. shinkansen_15

    shinkansen_15 Member

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    Also whats wrong with the front window of the ICE3M ? It gives some really strange reflections, almost like a checkerboard. Is this a TOD4 issue or was this always broken and never got fixed?
     
  33. stujoy

    stujoy Well-Known Member

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    It was always like that due to internal reflections and how reflections are lower resolution than textures but it stands out so much more with the brighter lighting. I don’t know why it was never fixed as all it requires is for the internal reflections to be turned off for the windscreen.
     
  34. railz#1856

    railz#1856 Member

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    Aachen Hbf is empty, there are no passengers.
     
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  35. Sun_King_135

    Sun_King_135 Active Member

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    Anyone knows what the layer "Linke Rheinstrecke - September 2025..." is? I own both, in fact all German, routes including abovementioned, but I can not activate it.

    Kind regards.
     
  36. cuttlefish#5158

    cuttlefish#5158 New Member

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    Sorry, I hate to complain, but this is unplayable at night/dusk. I play this game knowing its nuances and rough edges, but this is something else. I play on Steam on an ancient but generally capable at 720p computer, so slideshows at 10 fps are more than acceptable, as long as the game works. I have never installed any mods, so there's no conflict there.

    As my first try, I picked a full-length service with the 442, the RE9 10922, leaving Köln at 4:48 or so, and left the day on default (today), thinking it'd be a nice sunset drive to explore the new changes at their best.

    But this is broken. I'm not sure if the transition from day to night is a core issue, but things went to pitch black before they started lighting up again (maybe due to the snow?). The dimmed high beams light everything (screenshot 1). The marker lights on the 442 light nothing (screenshot 2). Speaking of the snow, the ballast turned white immediately, while the rest stayed plain. The speed signals (Zs3 and Zs3v) are completely invisible (screenshots 3 and 5). I have never Zwangsbremse'd so many times on a single route.

    And, as an observation not affecting playability, the light bleed out of the 442 out onto the roof/sides is somewhat extreme (screenshot 4).

    20260212204702_1.jpg 20260212204925_1.jpg 20260212210215_1.jpg 20260212210753_1.jpg 20260212211527_1.jpg
     
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  37. solicitr

    solicitr Well-Known Member

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    Experiencing exactly the same problem.
     
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  38. solicitr

    solicitr Well-Known Member

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  39. solicitr

    solicitr Well-Known Member

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    Longstanding bug, goes back at least to TSW4 and the new scoring system. On some (most) German locos, because when LZB engages it temporarily disengages PZB, the game stops giving you scoring credit for having PZB on.
     
  40. lexie

    lexie Well-Known Member

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    This has always been the case, sadly also not fixed in the remaster.
     
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  41. lexie

    lexie Well-Known Member

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    The light leak on the BR442 also not fixed after years..... the DRA one doesn't have this issue.
     
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  42. bobbobberdd

    bobbobberdd Well-Known Member

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    I was able to complete this Service in the End. I spawned on Foot in Horrem shortly before the Train arrived and was lucky enough to see it spawned with BR 143 and BR 218.
     
  43. Rutger Luiten

    Rutger Luiten Active Member

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    I just watched some clips on YouTube and immediately I noticed all the missing overhead wires. There not missing in the original version. Bravo Dtg! It took me only a few minutes to notice, its a mess.
     
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  44. dal#7945

    dal#7945 Well-Known Member

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    God thats bright i really dont think I have been updated. Should be that bright making my eyes ache.

    Attached Files:
     
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  45. subwayg0at

    subwayg0at Well-Known Member

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    Remove Aran-SKA-Time-of-Day-Update-v1.0.pak (likely the exact name). This mod will cause the lighting to stay in TODv3.
     
  46. dal#7945

    dal#7945 Well-Known Member

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    How many timetables should there ne now cause I only have three the revamped the s bahn journeys and the original.
     
  47. SC464

    SC464 New Member

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    Same problem for me on Xbox Series S, PZB “cuts out” when entering LZB monitoring from either end with the ICE 3 even though it has been switched on in the fuse cabinet, although I have been experiencing this since the revamp timetable originally came out
     
  48. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Steam users can, by finding the depot ID for the earlier version on SteamDB, and manually downloading it using the Steam console. This is how I still have a 220 with working cab lights.
     
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  49. pedro#1852

    pedro#1852 Well-Known Member

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    I'll use this to get the latest version of the ALP-45DP before DTG breaks the "next stop" announcements (28 october 2025)
     
    Last edited: Feb 12, 2026 at 11:42 PM
  50. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro

    I agree with the user's opinion that it looks a bit average compared to the GWE remaster, I would almost say, as if it was not redesigned or only partially redesigned.

    Snow texture, the covered part of Koln Hbf has snowy tracks with a couple of segments without snow ... in general, if you set the snow level to more than 50-60%, then between the tracks there is an almost original balast texture, which, among other things, affects the original impression, and makes straight lines, or rather regular circles, I think this is no longer the case on newer routes ... it is very disruptive .......

    I have probably always seen the end of the overhead line unfinished, this has probably been overcome since the TSW5 era and the overhead lines have tensioners and ends that are closer to reality, I miss it here a lot ......

    Even the signals, which should have been reworked so they work from the time of TSW3 etc., especially the colors of the signal......

    Activating LZB deactivates full scoring, the system says that PZB is deactivated and gives only 35 points ....... that's also not good enough

    Strange reflections of light in the ICE3 customs glass (406) are also quite strange and the vegetation seems somehow unnatural .....


    Well then I guess I'll put it on hold and go back to Paddington
     
    Last edited: Feb 12, 2026 at 11:49 PM
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