Route Art Tsw 5 Dutch Route Build Oldenzaal - Utrecht

Discussion in 'PC Editor Discussion' started by olaf99NL, Dec 31, 2025.

  1. olaf99NL

    olaf99NL Member

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    Hello

    I am now working on a dutch route Oldenzaal - Utrecht. I hope people enjoy it. This route is about 142km long.
    The video is in dutch and I hope the youtube translation works. :)
     
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  2. jesper2805

    jesper2805 Well-Known Member

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    Nice but not realistic i guess.... Nearly 150km is bizar..... I will advise to lower youre own expectations ;)
     
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  3. olaf99NL

    olaf99NL Member

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    Hello

    Thank you. I will build in sections.

    Next update. In this video I disscuss blueprints, nightwindows, landscape material, custom buildings. I also analyse the Zwolle addon.
     
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  4. olaf99NL

    olaf99NL Member

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    Hello

    New update:
     
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  5. Ilba8765

    Ilba8765 Well-Known Member

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    Impressive to see the process behind the scenes, your videos are very inspiring to watch. I hope there will be more to come.
    Keep up the good work!
     
  6. olaf99NL

    olaf99NL Member

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    Hello
    Thank you. I hope I can make one video a week.
    My goal is also to help other people so I share alot off information. I am still learning by every step to.

    Update 4:
     
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  7. olaf99NL

    olaf99NL Member

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    Hello

    Update 5:
     
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  8. olaf99NL

    olaf99NL Member

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    Hello

    Update 6:
     
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  9. olaf99NL

    olaf99NL Member

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    Hello

    Update 7: New OHLE, ATB, openstreetmap and some scenery.
     
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  10. flawtrain

    flawtrain Member

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    Looks great
     
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  11. olaf99NL

    olaf99NL Member

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    Hello

    Thank you.

    Update 8. In this video I disscuss blueprints, signals, OHLE, splines.
     
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  12. olaf99NL

    olaf99NL Member

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    Hello

    Update 9. More new OHLE.
     
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  13. robwoods#9284

    robwoods#9284 Member

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    Impressive work!
    Will it be freeware or do you want to sell it, as a full DLC?
     
  14. olaf99NL

    olaf99NL Member

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    Hello

    Thank you. It will be freeware.

    Update 10


    Timestamps:
    02:35 scenery update
    02:35 nightlights
    05:40 route extension to Hengelo
    08:20 google earth and openstreetmap data
    11:29 route progress and goal
    12:20 google earth basemap tutorial
    13:18 google earth basemap blender, export and import TSW
    16:38 google earth KML
    18:43 opensteetmap export and import TSW
    20:20 railroad crossing

    See also my google earth basemap tutorial for edit the maps in blender. It was made for Trainz but the basemap making is the same.
     
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  15. olaf99NL

    olaf99NL Member

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    Hello

    Extra video.


    TSW5 route build tracklaying and signals

    01:20 placing signals
    03:47 naming signals (use openrailwaymap)
    05:05 create tracksections
    05:43 approve signal settings
    07:26 choose track and trackrule
    09:18 placing single and multiple track
    09:49 straight and curve
    10:35 track height
    11:55 track visual tools
    create turnouts
    12:26 crossover turnout
    17:30 cross track
    18:00 doubleslip
    27:49 single
    placing turnout motor
    14:24 placing move and rotate, flip side
    16:05 link motor to turnout
    16:30 change motor type auto / manual / turnout type
    23:00 create curve between 2 track sections
    26:26 super elevation
    29:19 tracktransitions
    30:47 cutting track
    32:12 trackproperty's
    32:46 trackspeed
    34:30 trackmarker
    35:54 trackphysics
    37:45 adjust trackproperty's display setting
    38:50 adjust tracksections move, rotate and height
     
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  16. solar#8682

    solar#8682 Member

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    Bedankt voor je werk, het ziet er goed uit!

    Thanks for your work, it looks great!
     
  17. olaf99NL

    olaf99NL Member

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    Hello

    My first import in the real game.See the update video for more info.
    Schermafbeelding 2026-03-12 173831.png
     
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