Route Art Tsw 5 Dutch Route Build Oldenzaal - Utrecht

Discussion in 'PC Editor Discussion' started by olaf99NL, Dec 31, 2025.

  1. olaf99NL

    olaf99NL Active Member

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    Hello

    I am now working on a dutch route Oldenzaal - Utrecht. I hope people enjoy it. This route is about 142km long.
    The video is in dutch and I hope the youtube translation works. :)
     
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  2. jesper2805

    jesper2805 Well-Known Member

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    Nice but not realistic i guess.... Nearly 150km is bizar..... I will advise to lower youre own expectations ;)
     
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  3. olaf99NL

    olaf99NL Active Member

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    Hello

    Thank you. I will build in sections.

    Next update. In this video I disscuss blueprints, nightwindows, landscape material, custom buildings. I also analyse the Zwolle addon.
     
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  4. olaf99NL

    olaf99NL Active Member

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    Hello

    New update:
     
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  5. Ilba8765

    Ilba8765 Well-Known Member

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    Impressive to see the process behind the scenes, your videos are very inspiring to watch. I hope there will be more to come.
    Keep up the good work!
     
  6. olaf99NL

    olaf99NL Active Member

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    Hello
    Thank you. I hope I can make one video a week.
    My goal is also to help other people so I share alot off information. I am still learning by every step to.

    Update 4:
     
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  7. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 5:
     
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  8. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 6:
     
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  9. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 7: New OHLE, ATB, openstreetmap and some scenery.
     
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  10. flawtrain

    flawtrain Member

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    Looks great
     
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  11. olaf99NL

    olaf99NL Active Member

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    Hello

    Thank you.

    Update 8. In this video I disscuss blueprints, signals, OHLE, splines.
     
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  12. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 9. More new OHLE.
     
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  13. robwoods#9284

    robwoods#9284 Member

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    Impressive work!
    Will it be freeware or do you want to sell it, as a full DLC?
     
  14. olaf99NL

    olaf99NL Active Member

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    Hello

    Thank you. It will be freeware.

    Update 10


    Timestamps:
    02:35 scenery update
    02:35 nightlights
    05:40 route extension to Hengelo
    08:20 google earth and openstreetmap data
    11:29 route progress and goal
    12:20 google earth basemap tutorial
    13:18 google earth basemap blender, export and import TSW
    16:38 google earth KML
    18:43 opensteetmap export and import TSW
    20:20 railroad crossing

    See also my google earth basemap tutorial for edit the maps in blender. It was made for Trainz but the basemap making is the same.
     
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  15. olaf99NL

    olaf99NL Active Member

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    Hello

    Extra video.


    TSW5 route build tracklaying and signals

    01:20 placing signals
    03:47 naming signals (use openrailwaymap)
    05:05 create tracksections
    05:43 approve signal settings
    07:26 choose track and trackrule
    09:18 placing single and multiple track
    09:49 straight and curve
    10:35 track height
    11:55 track visual tools
    create turnouts
    12:26 crossover turnout
    17:30 cross track
    18:00 doubleslip
    27:49 single
    placing turnout motor
    14:24 placing move and rotate, flip side
    16:05 link motor to turnout
    16:30 change motor type auto / manual / turnout type
    23:00 create curve between 2 track sections
    26:26 super elevation
    29:19 tracktransitions
    30:47 cutting track
    32:12 trackproperty's
    32:46 trackspeed
    34:30 trackmarker
    35:54 trackphysics
    37:45 adjust trackproperty's display setting
    38:50 adjust tracksections move, rotate and height
     
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  16. solar#8682

    solar#8682 Member

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    Bedankt voor je werk, het ziet er goed uit!

    Thanks for your work, it looks great!
     
  17. olaf99NL

    olaf99NL Active Member

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    Hello

    My first import in the real game.See the update video for more info.
    Schermafbeelding 2026-03-12 173831.png
     
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  18. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 12
     
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  19. olaf99NL

    olaf99NL Active Member

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    Hello

    My passengers rotation problem is now solved to. Thanks to SAHILGODXD that commented on my video. I had to rotate the platformcomponent itself with the x-axis to the track now it worked. There is no arrow component needed.

    [​IMG]
     
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  20. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 13. Working on station Hengelo.
     
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  21. lieneda#6024

    lieneda#6024 New Member

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    I haven't been following this for a long time but the project looks amazing and I admire your progress and dedication, keep going!
     
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  22. olaf99NL

    olaf99NL Active Member

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    Hello

    Thank you.

    Just a screenshot from station Hengelo in between all de video's.
    [​IMG]
     
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  23. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 14. More progress on the station and added some new buildings.
     
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  24. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 15. In this video I show you a little update on the route and I show how far I come to building trains for TSW.
     
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  25. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 16. I have added a lot of scenery between Oldenzaal and Hengelo.
     
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  26. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 17. I have made some more OHLE and some trackdetails. And I have made some scenery items.
     
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  27. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 18.
    In this update I show you that I have made more scenery details. And I have added the railway Hengelo to Enschede using google earth basemaps. I also do a cabride from Enshede to Hengelo.
     
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  28. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 19. More scenery details.
     
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  29. jan luca

    jan luca Member

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    The videos are not showing up for me.
     
  30. olaf99NL

    olaf99NL Active Member

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  31. jan luca

    jan luca Member

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    Thank you
     
  32. olaf99NL

    olaf99NL Active Member

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  33. olaf99NL

    olaf99NL Active Member

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  34. olaf99NL

    olaf99NL Active Member

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  35. Freightliner404_

    Freightliner404_ Well-Known Member

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  36. olaf99NL

    olaf99NL Active Member

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  37. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 24. More new buildings.
     
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  38. olaf99NL

    olaf99NL Active Member

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  39. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 26. Scenery update around station Enschede.
     
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  40. vayzz#9624

    vayzz#9624 New Member

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    Looks so gooooodddd
     
  41. olaf99NL

    olaf99NL Active Member

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  42. olaf99NL

    olaf99NL Active Member

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    Hello

    Update 28. More scenery updates. And I explain a problem with the route.
     
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  43. olaf99NL

    olaf99NL Active Member

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    Hello

    I found a solution to fix the route. Everything seems to working again. :)
    Extra update video:
     
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  44. Thorgred

    Thorgred Well-Known Member

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    very happy for you that you got it resolved!
    i have been watching some of your videos and it is fun to watch
    and see you making progress

    succes met bouwen
     
  45. olaf99NL

    olaf99NL Active Member

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  46. Freightliner404_

    Freightliner404_ Well-Known Member

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    TSW5 Route Build, how is that going to work on TSW6????

    You're literally using the TSW5 PC Editor.
     
  47. olaf99NL

    olaf99NL Active Member

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    Hello

    To be sure I bought TSW6 and did a test. I can confirm the route works in TSW6. Lucky enough I can just copy the .pak file to TSW6.
    Be aware that at the moment I have no special TSW6 functions put in the route.
    [​IMG]
     
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  48. Thorgred

    Thorgred Well-Known Member

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    nice you made a lot of progress in your vacation
    it really starting to look very nice
    note about distance scenery some people like to use the fly cams in the game
    so maybe better to build a little more in the distance ?
    i like taking screenshots from high up too
    it gives a nice overview :)
     
  49. olaf99NL

    olaf99NL Active Member

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    Thank you.
    I did a another test in the main game and the flycam can not be higher then the tree line. So there is no point making more scenery in the city's. Outside the city's I build more scenery because there you can see more / further and there are less trees in some places.

    Today I also did a test with working with the TSW6 editor and also did cooking with it. It has taken me a lot off hours again to fix problems and get it in to the main game.
    Can it ever be just normal...... :mad: Reinstall the editor because of spaces in de foldernames + names to long + missing landscape layers + collission errors. But it seems the live from a creator......:o but I will keep on going.
     
  50. Thorgred

    Thorgred Well-Known Member

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    you can get higher if you edit the engine.ini

    just add the following lines under
    [SystemSettings]


    ts2.dbg.Camera.MaxLinearDistance=50000
    ts2.dbg.Camera.MaxHorizontalDistance=50000
    ts2.dbg.Camera.MaxVerticalHeight=50000
    ts2.dbg.MaxFreeCameraDistance=200000
    ts2.dbg.Camera.CameraBoomMaxLength=4000
     

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