I think what DMY meant is how freight trains fail to wait in a loop. The Edinburgh-Glasgow 57 and 66 have some scenarios where you're supposed to enter a loop and wait for a passenger train, but the exit signal is clear right away so it's practically just making it "interesting". I suspect it used to work but some change broke them. A fresh edition of the scenario also involving "wait until" (stop at) instructions may help these, but DTG hardly updates (refreshes) old content.
On the Glasgow - Dunblane a modified scenario had the train running ECS behind a passenger and the system would route the train via both loops depending on the Train Type Used even though it was a clear run thru the loop
triznya.andras yes what I meant is that the player service always has priority over AI traffic. If an AI service start behind you, you'll never encounter a red to let it pass. 749006 and michaeloward, the 66 I refered to was indeed the last AP version. Put a 73/9 dead in tow behind, 8 Mk5 sleepers, and get ready to drive a rocket ! But as for the gradients glitch (that you experience too without noticing it 37418 ), most of those things I've mentionned stem from core limitations, how the game handle the physics. We cannot expect any improvement in that matter. So either it's fine for you... or it isn't, in which case you now have other alternatives.
"yes what I meant is that the player service always has priority over AI traffic". Not strictly true, but it takes a lot of trial and error to get things right. Train classes, percentage of speed, stopping itme etc all take part in that. But to be honest, most of us don't want to sit in a loop twiddling our thumbs for ten minutes or more. In scenarios I create, that seems a good point to split a scenario into two parts. John
I think the posters want to highlight problems in core functionality that will never be fixed as development by DTG has stopped. If players find these frustrating it's likely they'll start to look at other products. The more this happens, the more the TSC player base shrinks, meaning the less new payware there will be, the less buzz about it there will be etc. That won't stop you using TSC and it won't be dead, as in unplayable, but it does mean it will become a niche legacy activity, with less and less participants. My prediction is that DTG will have one last release of TSC in September this year, using 3rd party DLC and then they'll officially stop supporting it a year later. I think some more commercial 3rd party creators will throw in the towel before then. Here in the UK Digital Traction have announced they are no longer making new DLC, Victory Works seem to have become moribund and Steam Sounds Supreme are asking for donations to keep going. It's not looking encouraging.
My take is that as long as DTG keep the simulator available with all of their DLC, and AP continue to release content, the simulator will be used by many for the foreseeable future. AP have many times expressed that they intend to develop for years to come so we just need DTG to keep it available. Obviously if your interest isn't detailed UK content then the AP part won't be as relevant.
"My prediction is that DTG will have one last release of TSC in September this year, using 3rd party DLC and then they'll officially stop supporting it a year later." I sincerly hope your prediction is wrong. That would be a large loss to the rail fans out here.
DTG have not released ANY content for TSC for years. I would say they are finished with it. What they have released in steam and the recent announcement of the WCML Northampton loop is created by 3rd party’s. But to sell on steam it goes through DTG.
I'm mostly interested in Dutch content and that is almost completely free. You need some payware for the assets used in the route but the routes and scenarios itself are free. It is mostly the one time payment for ChrisTrains.
They are excellent routes as well. There is also a good many excellent routes as freeware on the Rail-Sim.DE site.
No need for you to say it. Correct me if I'm wrong, but believe DTG have already said they are ending development after the Dutch route is released. It's a shame, but TS has relied on Third-Party development for the past three years, atleast. Honestly, I hope AP or another large(ish) studio that knows a lot about the core comes along and buys out the rights to the game and turn it around. Unfortunately, I don't think that's going to happen anytime soon, and I don't think DTG would be willing to sell it off, even though they're obviously done with it. They just use TS as a marketing stragey by calling it, 'The ultimate Rail Hobby' and then constantly advertising TSW everytime a new one drops. Like many others have said, as long as AP, TSC and ATS's website stay alive then TS will live on for the forseeable future.
After taking almost 3 months to fix the last update, either everyone has left who knows what is going on or it's in the final stages of life. I can not find Matt's name in the about employees section and I have not seen any recent videos from him, please correct me if I am wrong. Most likely they are now putting all their resources on TSW and their other projects. Only speculation on my part. Don't get me wrong, I really like TSC but I do not like being treated in a condescending manner, nor treated like a mushroom, kept in the dark and fed horse ........ https://dovetailgames.com/about
You can also check him out on LinkedIn or X. Google just gives you links to sights so I don't really know what you are on about.
Matt has also stopped visiting the TSW forum where he used to pop up on a fairly regular basis. Allegedly due to toxicity, but then the counter to that is if you put out a piece of software with many flaws, a mountain of tech and content debt which never gets addressed, then people are going to get frustrated. As the EP, some of the responsibility for the state off the game does fall on your shoulders. I think it’s also fair to say the lion’s share of management effort at present seems directed towards Sodor and Metro Rivals. Probably not their first choice but I suspect their Focus Entertainment overlords in Paris are directing where the executive time should be spent.
And here is that video. I know it is a bit off topic. (30) Train Sim World 6 Preview Livestream: Southern BR Class 171 & BR 377/3 with East Coastway Remastered - YouTube
Strange that a thread about the death of TSC, a game that Matt has not been involved in for some years, has now evolved into a discussion about his disappearance. Despite the fact he is still regularly appears on preview streams for TSW and is hosting one of Dovetails charity streams next week.
More strange that he does not show under the ‘People’ section of Dovetail. Maybe he doesn’t work for the company any more and is a hired external resource?
I think that, at this point, this discussion is entirely pointless. TSC is a legacy game, with some third-party and freeware content still being produced. It remains alive to those who continue to engage with it. I am surprised that DTG is releasing a Dutch route for TSC at this stage, after years of inactivity. However, I assume this is mainly driven by Jasksoft, who appear to have paused their German projects to work on this Dutch release. Once again, in my view, this seems somewhat unnecessary, as the Dutch community would likely have developed such a route as freeware anyway. Jasksoft should rather have focused on their German “Altmark” route, which was announced over ten years ago at this point. They do not have a particularly strong track record of completing projects, aside from German freight wagons.
Possibly just contracting and not employed directly? That still doesn't tell us if he is an outside contractor or not. He not being on the "our People" page is a bit confusing. Speculation here, He may have became an outside contractor so he can pursue his other outside creative interests without conflict of interest issues. Another note that Harry and Tyler, listed in the TSW6 preview, are also not listed in the "Our People" page as well.
And he is fairly active on Discord as well so he hasn't gone anywhere. But back to the subject another sign the game is dying, we see Matt once a month on roadmap streams and TSW Q and A's on discord. Even on his personal channel he does not play TSC routes anymore. In fact he said on a stream he haden't touched TSC for a long time. Also if you hadn't noticed Jamie is the lead for WOS and his focus seems to have shifted to that game. What happened to Workshop Wednesdays. There is bare minimum promotion for TSC and its products anymore if thats not a clear sign its dying I don't know what is. Even the Festval of Rail sales weren't promoted as much for TSC as they were the sales for TSW.
As I have said before, it will always be on Steam as well as its DLC for anyone to buy. I have games on Steam that are 20 years old but not installed, but they are there if I want to.
Yes and no. We are all curious what the future holds for TSC. It is my understanding that after Kuju releasing the original game in 2007, RSC took over and it was their passion project for a while, roughly 2016. Then came TSW which was their passion project for a while. TSC definitely had or has potential against competitors, the main issue being the reluctance to incorporate available improvements (even as DLC, like Skyrim texture pack used to be) despite there clearly being a need. Given how they reverted to the RSC skies over the ones developed around 2015, one can even speculate that they had hidden agreements with AP and maybe a few more vendors, to leave them room. Same about newer trains, liveries. In return, the core game is gradually less lucrative. (I.e. "how did AP and RWE destroy TSC - a story of best intentions and worst outcomes" - without conspiracy, one can see how the core content was increasingly dismissed and eventually authors stopped caring) Matt's relevance is that he may have been the driver of said passion. I only noticed the timestamp of his last forum activity being last Summer. It's mostly about adding up the ideas, for if TSC would be as alive as TSW or Trainz, nobody would specifically care about Matt. My practical worry is that operating systems keep moving on and TSC uses quite a few legacy things. I've read about Microsoft discontinuing 32 bit C++ libraries, but the TSC UI is already obsolete for a long while. There is a nonzero chance that TSC will become dysfunctional in less than a decade.