Can We Get A Modern Automobile Sounds?

Discussion in 'TSW General Discussion' started by PseudoStalker, Feb 28, 2026.

  1. PseudoStalker

    PseudoStalker Well-Known Member

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    Am I the only one who thinks the car engine sounds in the game are from the early 20th century?
    For me, it breaks the immersion. When you're near a busy highway and hear sounds that are completely different from a modern cars.
     
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  2. operator#7940

    operator#7940 Well-Known Member

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    That's never been a thing for me. I'm not out of the train enough to notice car sounds over the sound of my own engine.
    Further, where have you seen let alone heard an automobile from before 1950 in the game?
     
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  3. foggy#2817

    foggy#2817 Well-Known Member

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    There were not a lot of cars around in the early twentieth century
     
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  4. spikeyorks

    spikeyorks Well-Known Member

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    That's exactly the sort of thing that a neigh-sayer would say ;)
     
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  5. SierraOscar95

    SierraOscar95 Well-Known Member

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    Personally it doesn't bother me, as the cars are one of the things I only see as distant scenery most of the time and even when I do see them close up the sounds are the least of my worries. However, I do find the modelling of cars interesting... The JT Mk2 Transit knock off is a firm favourite.
     
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  6. lexie

    lexie Well-Known Member

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    If this is the worst thing in the game to complain about, then the game must be in a pretty good state..... Oh wait...
     
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  7. PseudoStalker

    PseudoStalker Well-Known Member

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    Let's not complain about anything except critical problems that we know no one will fix. To make sure that nothing at all is fixed.
    Maybe the sound guys have nothing better to do. I gave them an idea.

    Damn, the logic of this forum.
    If you're complaining about bugs - why are you whining?
    If you're not complaining about bugs - why aren't you whining?
     
    Last edited: Mar 1, 2026 at 3:13 PM
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  8. ben#1349

    ben#1349 Well-Known Member

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    But seriously, Car sounds are at the bottom of the list. Especially considering most people drive the trains in the game rather than car-spotting
     
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  9. jonnyd7

    jonnyd7 Active Member

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    You have to pay for the Automobile Sim World 6 DLC to get the upgraded sounds.
     
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  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Something like this?

     
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  11. jack#9468

    jack#9468 Well-Known Member

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    Who cares about car sounds?

    Its a train simulator, not a car simulator.
     
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  12. explorer#6075

    explorer#6075 Member

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    It’s a train simulator that lets you explore the railway environment. When you’re walking about a quiet railway station and there are either no trains, or a stationary electric train, then it is quite immersion jarring when a horrendous sounding car passes by.
     
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  13. PseudoStalker

    PseudoStalker Well-Known Member

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    Actually, pretty close to the game sounds.

    The people who create sounds for the game are can't help in fixing bugs with the safety systems, flying assets, clumsy configs, etc. But sometimes they're have some minutes. So why not fixing car sounds?

    Who cares about your comment? If you not interested, just ignore this topic.
     
    Last edited: Mar 1, 2026 at 11:44 PM
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  14. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Do you play on XBox by any chance?
     
  15. operator#7940

    operator#7940 Well-Known Member

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    Yes that would be early 20th century =-)
     
  16. operator#7940

    operator#7940 Well-Known Member

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    Because we don't think they're broken?

    How about giving some in-game video to prove what you're talking about?
    I honestly have never thought "gee that car doesn't sound good enough."
     
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  17. PseudoStalker

    PseudoStalker Well-Known Member

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    No, I'm on PC. My first and last XBox was 360.
     
  18. Vinination

    Vinination Well-Known Member

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    This is not a task done within minutes.

    First, the sound team would need to get quality car sounds.
    Then they would need to implement it into every single route with a system allowing it to switch engine sounds for each era car.
    After that, they would submit it to the fully overloaded Q&A team.
    For last, putting it into a build, while having such low priority, would take it ages to release.
    Not a project done in minutes, but more like half a year.

    What do you think why bug fixes take forever all the time?
    Its not because of lazy devs, but rather limited time, budgets and time.
     
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  19. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    Im really down for a car overhaul.

    We had a passenger overhaul a while ago, changing their behaviour.
    We also have road surface overall with new road textures for new routes and remasters.
    We had a London bus overhaul too on a couple of routes, which will be the standard for future London content.

    We also had new water textures that apply to all routes.
    None of these were deemed priorities by certain commentators on here. I dont think I ever heard ' its not a river simulator...' but im sure some folks said that regarding DTG priorities.

    Cant see why we wont be getting a car overhaul at some point. It would be lovely.
    My main hope for traffic would be to improve animation so cars dont turn corners using hand brake turns.

    I think the main selling point of TSW compared to all other train games is its sense of immersion. Sometimes small things can interfere with that and can be a super easy fix. Like car sounds.

    I bet someone could do a mod in the meantime.
     
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  20. operator#7940

    operator#7940 Well-Known Member

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    I'm gonna vote for no "floating cars" way before worrying about "accurate sounds" that you can hardly ever hear. You can see a levitating car. 99.9% of the time you can't hear a car at all over the sound of the engine.
     
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  21. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I thought that was just because we're living in a post-2015 world, so naturally the cars fly.

    Obviously they shouldn't on routes set in any earlier historical period, though, before we had Mr Fusion and the likes.
     
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  22. operator#7940

    operator#7940 Well-Known Member

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    I mean sure you might find one flying Delorean on the road, but not all of them =-)
     
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  23. spikeyorks

    spikeyorks Well-Known Member

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    Can we get more modern automobile sounds?

    Well I agree that this is well overdue now. For instance when are DTG going to get around to replicating the sounds of some of the modern silent electric cars on sale today. It's a disgrace ;)
     
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  24. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I mean, this *was* my initial assumption of what OP meant, since while the overall sound of an automobile internal combustion engine has not really changed THAT much over a century of their production, it still has the roar, the whoosh, and the putter, to varying degrees (and TSW could maybe use a little more variety than the same couple of looped samples, even if just pitch-shifting the ones they have) - while any more recent route set particularly in certain European countries, you'd expect to spot more than a few electrics going by, too. So you'd still get the noise from the air displacement and the tyres on the road as they pass, but less engine noise.
     
    Last edited: Mar 2, 2026 at 1:07 PM
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  25. pedro#1852

    pedro#1852 Well-Known Member

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    with all due respect, I prefer that the focus be invested in obtaining quality train sounds (EMUs, DMUs, diesel locos) and not car sounds
    TSW is about trains, not cars
     
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  26. Emmy_MAN

    Emmy_MAN Well-Known Member

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    I agree with Pedro.
    This is a train simulator, not a car simulator.

    DTG should use its time to finally release the patches they received from TSG over 8 months ago to users.

    And TSW still has many serious issues that, in my opinion, should be addressed and updated first.
     
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  27. operator#7940

    operator#7940 Well-Known Member

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    While technically true... how detailed are we going to demand on map elements like cars? Rolling tire sound? Air displacement?
    As I said, 99.9% of the time we're seeing them from a cab hearing nothing. This only affects the people who are outside the cab intentionally running down the road looking to accost innocent NPCs in their cars like beggars. =-)
    To me it's a TRAIN game and if you're wandering far afield of the train you're missing the point. What you want then is "European Truck Simulator" or something similar. If we're going to be focusing on immersion and "realism" then cars are not where I'd start. I'd focus on trees, flowers, houses, and NPCs. Things you can SEE since you can't even hear much if you're in the cab.
    At the station... different story because there's NPCs, there's passengers, and you're often out of the cab.
    Apart from the stations... you shouldn't be really be wandering about the countryside on a regular basis.
    As these are route specific too, you're not really talking about a "system" thing but more of a route-specific thing which DTG really doesn't do as much anyway anymore. That's up to the individual developer to decide how to implement it. Even the "DTG routes" aren't being done by DTG, they're being hired out to companies like RIvet.
    Not saying it's bad or criticizing Rivet, just making the point that you are no longer talking to "DTG" to make any chance, but rather it's up to individual companies to decide how to make their routes. If they like flying cars, they like flying cars. If they want to obsess over getting their car models accurate rather than trains, that's their choice too.
     
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  28. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I beg to differ, a big part of what I use trains for in real life is to get from my urban highrise to places I can wander the countryside! It's a great place to watch them from, too.
     
  29. operator#7940

    operator#7940 Well-Known Member

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    You take a train to stand in a traffic jam listening to car sounds?

    If you'd said "go to a park" and you'd like a place to sit in nature with NATURE sounds then that could be a cool game feature in a route. Or maybe head to the seashore. They sort of have that on WSR I think where there's seagull sounds by Blue Anchor I think it is?
     
  30. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I would just like at this point to raise the issue of the hyped up Peak Forest scenic overlook trail that was referenced in prerelease interviews as a nicely modelled scenic stroll to a viewing point to see the trains from, but was apparently incorrectly reported as an out of bounds bug by a tester and "fixed" for the route's launch, with a promise they were "looking into" fixing it in a future patch for the route sometime in 2023...
     
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  31. lexie

    lexie Well-Known Member

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    I hope, the sound guys are still very busy with fixing the damn popping sounds on Xbox.
     
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  32. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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  33. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    want me to sample some of the cars from my rallying days LOL, lots of Cosworth/Lotus BDA and BDG sounds
     
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  34. stujoy

    stujoy Well-Known Member

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    Most of the sound of traffic is the sound of the tyres on the road surface rather than the engines. At higher speeds, it’s almost all road noise, unless it’s one of those muscle cars that spit out huge amounts of engine noise to compensate for the driver’s tiny, erm, hands?, or a very powerful motorbike. I don’t know if they simulate that in the game as the only vehicle sounds I normally notice (other than trains) are emergency vehicle sirens and the diesel engines of static buses. I’ll have to pay more attention next time I play.

    (Edited to put the correct spelling of tyres in)
     
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  35. owenroser19

    owenroser19 Well-Known Member

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    I’d much rather a sound channel was used to add depth to the train i’m driving than something I’m never going to hear from in the cab.
     
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  36. Princess Entrapta

    Princess Entrapta Well-Known Member

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    They mostly only use the same couple of loops. If you stand still by a junction you notice it after a couple of seconds. I don't think it's even bound to the cars, I think the sound effects are static and placed on the roads. Which makes sense when you're making a TRAIN simulator. It explains why you still hear them even when there are no cars.
     
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  37. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    this i can believe, have you also noticed the passenger sounds in carriages playing when there are none, noticed that the other day on the 805, i was the only one on the train, and I'm still hearing coughing and sneezing.
     
  38. Game4Rode

    Game4Rode Member

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    It's not a bad idea, but it's not a priority either.
    There are millions of more important things to review if DTG ever decides to do them.
     
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  39. mortal1234

    mortal1234 Well-Known Member

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    Never really noticed the sound of cars in this game to be honest. However I would like to see more variety in vehicles maybe. More buses, trucks, vans etc heck even the odd motorbike once in a while. some routes do have double decker buses which is really cool. Some routes the roads are completely empty too which is odd looking. Especially if it’s in a busy area.
     

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