Pretty much the same situation on Xbox Series X, which is why I opted for a refund. There’s a clear performance issue when the vegetation is dense and the headlights are on. In winter, with the bare trees, it’s even worse. The problem occurs on all routes with thick vegetation.
Platform: PC/Steam Driving the passenger train I don't know if I just don't get it, but all along the route lots of the speed indicators are 10km/h too low. For example the sign announces 60 ahead, but in the HUD you can see it's 70 or even 75 and so on. There are few correct signs
If you are talking about distance signs, it shows the lower speed. So when the next speed sign shows for example 75/85, distant sign should be with a number "7". So you will see "7" sign and your next speed limit will be (as shown in the HUD) 85. I just found one mistake, where distant signs shows "8" and next speed limit is 75/85, as I wrote before.
Ahh, thank you for clearing that up! That makes perfect sense. So the distant sign shows a "6" and my speed will be 70, but for the cargo train it will be 65, for example. I think I understand know. Thank you!
Same. Some passenger runs with the 750 would be great. Also, since Czech railways, I really hope we'll get a route or loco DLC with the 810 series. It's another staple of middle-European rural lines. It could even have it's own backdated timetable for Liberec - Stará Paka! Either way, really looking forward to see what their team will be working on next. New Czech route? Or more rolling stock for this route? I'm in for both!
I have to praise the guys for their work with the night lighting, headlights and environment wise both. It actually makes night runs enjoyable, which is great considering how many runs of the freight timetable are in the darkness. Also nice is that the trains are not overpowered, my last run was an Turnov to Liberec freight with double traction, yet it was realistically feeling when even this consist struggled a bit on the grades on the first half of the run. And the manipulation train idea/implementation is the best incentive to do shunting style jobs in the game so far. (Much better than the DTG idea of shunting scenarios that you can cheese by running to the marker and end it instantly )) ) The only gripe is the stop marker being too close to the signal in front (or behind when switching directions) that can catch you out. Also confirming the feelings of other forum members from eastern european countries, this route feels like home to most of us, including the age of the rolling stock, scarce timetable and single track lines.
We need those Bad Boys in game. Loco wise, well I repeat my appeal for a 749 with original unsilenced sounds. The 750 is okay, but really all you can hear are the generator and traction motors, nice though they are.
While I have not had any issues with the timetables, I have had issues with some of the scenarios. Looks to me like they have not been tested before release - or maybe just not thoroughly. In any case, I have been unable to complete two of the scenarios sine they will not complete a step. Both issues have been mentioned previously, so i will just list them. I had the same result after repeating the scenarios, so verified. I will add if I find more. 14 March 2026 End of Day - Motor 1 shuts off but the scenario step does not complete. Action not recognized Can you fix it - The step to change to radio channel does not complete. Action not recognized 15 March 2026 A bit of shunting - part 1 - Very last step does not complete. I generate the braking report and nothing happens. The scenario doesn't seem to recognize the action. In general, I like the route and the trains, If I have a complaint, it is that the release feels a little rushed, and not only on this but on several of the recent route releases which have required numerous fixes after release. So called "user testing" is common in the software industry, but leaves a bad taste behind. . .
This would also give them a good excuse to fully model the roundhouse area at Turnov. There are a number of them there as part of the museum; plus the turntable and additional tracks need to be modelled, and the area opened up for use.
Feedback: The level crossings are not optimized well. This is mostly true for Malá Skála – when departing towards Železný Brod, cars are still crossing the railway even when the train is already passing the departure signal at some 70 km/h. It can be seen even in the pre-release video, but I may add a screenshot later. Also this is something you don't want to see as a driver, though for shunting it's less problematic, I guess. (Semily. Yes, train has not moved yet, but white light directly into an open crossing?) Edit: Also passengers crossing the tracks while the train departs should be solved.
This and the passengers crossing the line in front of trains are the only real blight on the route. Needs sorting ASAP.
During my 4 trips, I specifically looked for passengers running in front of the train, and only once was there a case of a person with a suitcase who was crossing near my train when I started moving.
real ppl can be even worse when it comes to crossing the tracks, believe me ... since the opening of a long-awaited expansion of tram line further to Petržalka (most populated part of Bratislava), there were quite a lot of fatal accidents, 100% ppl not giving a flying ... to the fact that there are tracks and that tram might be coming... and thats TRAM, so it is quite slow
I'm just trying to figure out where this might be. If it's such a "big problem everywhere," then why did I only see one NPC with a suitcase crossing the road 10 meters away? When I first started driving, I honked my horn at him, of course, but that never happened again, even though I drove the entire route from end to end, stopping at almost every station.
seen worse IRL lol, even where there wasnt an actual crossing for pedestrians, and yet they walked over track with big suitcase
If you drive correctly, you shouldn't have a lot of problems with pedestrians. They take time to leave the tracks because they have only one speed and cannot hurry up, and especially those with baggage are prone to be pushed into tracks from platforms by other npcs, but that's both core issues. Otherwise they generally respect moving trains and stop ahead of the crossings if given enough time to notice them coming.
Roman72 made a Raildriver mapping for 750 and 843: https://www.trainsimcommunity.com/mods/c3-train-sim-world/c109-other/i6921-tsw6-raildriver-remapping
Luckily, our NPCs follow more or less clear routes. And that's where Vern sees crowds of NPCs throwing themselves under the train along the route, but I don't. It's like we're playing the same game. I had the same idea. NPCs don't even cross the tracks in front of a freight train that doesn't stop at the station.
The can you fix it scenario may just be the worst scenario out of any from any DLC. The devs realise we're not all experts on the 843? Right?
A bit of shunting - part 1 is currently not completeable on the Steam platform. The generate brake report task is nearly 400 meters below the terrain. Reported already by others in the troubleshooting section. Its a really good scenario otherwise.
One thing I noticed and might be worth looking at in terms of sounds. It could be something that has malfunctioned in packaging or something that was missed entirely. Waggons have no brake air sounds when you manually try to dump the air (after messing up and forgetting the overcharge). Actually only the Habbiins has these sounds and the others do not. Besides the brake sounds on the caboose thing there are no sounds for the doors opening, and I couldnt even find the valve to dump the air out of it. Platform: PC/Steam
On the subject of sounds, I noticed that the 843 is not generating rail grind on all of the sharp curves, even when travelling at or close to maximum speed. Locations too numerous to mention but if the devs take a run over the route they can make a list of where this needs addressing.
Feedback: One strange thing for AI trains on branch lines. It seems to me that all AI Os trains are missing, while Sp, R and TL trains are present. Do the others have the same issue? (For example, do you have any AI traffic on branch line from Stará Paka towards Ústí u Staré Paky and Lomnice nad Popelkou? Or from Turnov towards Turnov město and Hradec Králové?)
I would say that the rest of the AI traffic is very limited ....... perhaps only R is represented in Usti nad Labem and then the Kolin - Trutnov line running through Stará Paka ..... and then the very questionable use of Desir on the Prague - Tanvald line, also passenger trains from Turnov to Prague or Tanvald are missing in my opinion ....... it would probably take at least a Bdtn car so that the sets, possibly led by 843, could be more diverse and closer to reality ...... 854 and 810 are probably necessary
PS5 Pro Unfortunately, I very often encounter non-functional information from the dispatcher about departures via the group signal in Rychnov and Turnov. Yes, I have the channel set correctly ...... But it seems to me that some sequence of events makes the system non-functional, even though the correct channel is tuned. First, I noticed that Driver Assist does not always inform that the channel number needs to be changed, and not always does the dispatcher report departures after stopping at the above-mentioned stations... and now I do not mean the Turnov departure towards Liberec, where you do not go via the group signal. I suspect two things, first, if during the service the game is manually paused and then started again and then maybe the service restarted, etc. In any case, for some reason it does not work 100%
PS5 Pro In the area of the Liberec station boarding areas I noticed a slight blurring of the external textures on 843, which usually returns to normal after leaving these places, apparently this is especially not the red/cream transition or the central longitudinal dark blue stripe on the blue variants. It doesn't matter whether the substitution of model variants, volumetric fog or 4K/HD settings are on or off
I haven't tried it yet, but I'm wondering if anyone has tried a freight spawn train and a push (banking loco 750)? Does it work in regular timetable mode?
It's strange, beause it seems that all the Os trains are missing and all the TL, Sp, R trains are present.
On the Stara Paka-Turnov-Liberec line, most of the trains are Os, but the connecting lines in the hub stations, there are practically no Os connections there....... it's a bit of a shame I'm currently examining the traffic in Stara Paka, and I think that around midnight two trains will arrive in the form of I guess solo motor cars 843, at least one will go to the depot, where I guess there will be a shunting service in the morning .... but neither the service nor the AI shunting back to the depot at night is missing, at least I don't see it.....843 will stay at the platform and not leave...... The question is whether the reason for the poor surrounding traffic is not due to the otherwise massive complexity of the map as such ... I'm afraid that if the traffic is expanded over time, whether with new DLC or just a simple update, then at least for consoles it will still be a problem ... and as I see it, a possible fix for texture blurring was recently announced, also in the latest Roadmap so somehow it gets lost again...... The map needs optimization
Well I'm getting stuck into the big freight chapter of Journey. A few things already to flag up. The 750 really needs some sort of détente/resistance or double key press on the train brake handle so it's harder to go into quick release and if not quick enough end up overcharging the train. Why was the run split into so many portions? It not only inflates the number of timetabled services but really breaks the continuity. Also, if you choose to return to free roam and carry on with subsequent parts, they won't be ticked off in Journey which again breaks the flow keep having to return to the Main Menu. And finally, even if that wasn't an issue, chaining the elements and having to save and resume later doesn't work, as DTG remain incapable of fixing their bl@@dy save game.
Can you imagine that it will be like one continuous service lasting about 8 hours, sometimes with breaks and waiting for many minutes?
PS5 Pro So from Liberec in the evening Os5415 goes to Stara Paka ...... that train is listed as ending in Stara Paka and goes back to Liberec in the morning as Os5400 ........ Os5415 arrives in Stara Paka at about 20:20 and then the whole train goes out and you are left standing at the platform without any further service ...... But in the morning around 03:50 it starts the service by shunting in Stara Paka from the depot to the platform and then at 04:23 it leaves for Liberec ..... obviously there is no evening service Shunting to the depot in Stara Paka ... shame
I haven't tried it yet, just a few random partial shifts, so I don't know how it all works out in terms of time, but if there's a waiting time of 20 minutes or more, I understand the decision for this solution.
PS5 Pro The last passenger train from Liberec Os 5417 arriving in Stara Paka at about 0:20 ..... in reality it stopped in Semily and only on some days it went as far as the Stara Paka station ....... in any case it left Semily at 04:10 in the morning as Os 5430 to Liberec ... this turn or this morning connection to Liberec is also missing in the Timetable ...... I assume that the Timetable represents working days, because weekend connections are not implemented in the timetable, the connections I am talking about that are missing either run permanently or on working days
The same thing happened to me........ then I tried to catch it before the train axles passed, it went correctly.... and then I tried the option of waiting to disconnect the tanker until the trains in question had passed and only then did we disconnect the tanker and continue the shift and I was also able to finish it correctly.......
PS5 Pro I took the NEx 47202 service from Turnov to Liberec ...... departure Turnov, via group signal, no call from the dispatcher ........
PS5 Pro I just rode service Pn 53104 - part 1 from Liberec to Turnov with loco 750. In Rychnov there is a warning at the entrance signal, I stop, and I see in the distance on the group departure the green light has switched to Free......and no call from the dispatcher to approve the departure...so I don't know, I'm lost in the calling system, I would say it only works on 843 and then sometimes....... and yes I had my radio tuned to channel 71
Is that the one where you do the whole day in maybe 12 parts? The first one of those I had to delete a train before it would work. After that everything worked fine. It was at I think 4am though, so I just blamed it on the dispatcher falling asleep.
PS5 Pro I rode NEx 47203 from Liberec to Turnov ...... after arriving in Turnov the train switches to AI mode after a while to leave the map ....... but why does it start reversing towards Prague and then go onto the track, so that two loco 750 push 32 Laaers cars ...... what nonsense is this .......... Why is there no service to overtake the train and then they go towards Prague? Why do we want to play with exact reality on the one hand and such a fatal error on top of that
PS5 Pro R 1260 Journey mod ..... even though I set the channel numbers correctly, Driver Assist kept popping up a window the whole way, telling me to tune the radio channel correctly, otherwise I wouldn't get the maximum number of points .... I haven't noticed that it would affect the points rating yet Anyway, in Turnov, the departure was special compared to the other connections from track 1 to Liberec, and so there too, you have to go through the group signal, so both in Turnov and in Rychnov this time the dispatcher called. And when I got to Liberec, Driver Assist told me to re-tune my radio to the appropriate channels, even though I had them set This is a really useful feature
PS5 Pro 843 .... cabin 1 .... above the door to the cabin next to the ventilation grill on the side of the roof, the interior polygon runs through the roof ..... it's the same for all livery