Could someone from DTG tell me if there gonna be a PS5 pro patch so we can get the full advantage from PSSR 2.0 update so the flurry texture and frame rate will go away and we can have full layers on Frankfurt S-bahn Cheers
No! The PS5 Pro is useless for TSW because TSW doesn’t use any upscaling techniques. There are no plans for that either. For TSW, the PS5 Pro isn’t a different kind of console and it never will be. The term ‘Pro’ refers to different types of upscaling, and TSW doesn’t benefit from that at all.
Yeah, it is what it is. You didn’t buy the Pro specifically for TSW, right? If you did, I’m afraid that was a pretty pointless purchase.
Of course not but it’s 2026 and why not use the technology that are there like other games do? I mean especially when we console players gets reduced timetables and layers
Upscaling is just one thing the PS5 pro brings on the table. For TSW the more powerful GPU is a benefit for sure. I have both, the PS5 and the PS5 pro and there is a significant difference in performance. Upscaling will not help TSW at all, even if it would be implemented. For utilising PSSR to a significant amount the game needs to be brought to Sony to train the AI algorithm with it. That will probably cost a ton LOVE of money to do. Without training PSSR will do nothing much to a game at all. Upscaling is already in place anyways for most games on consoles. The console renders the game in lower res and upscales it then to the set resolution of the display. That's upsaling. Any TV set can do that these days. Some better, some not. To benefit with a huge amount from AI upscaler the AI it needs machine learning before (for specific games in this case). All official PSSR enabled games are pre-trained.
Funny enough I noticed that Wonders of Sodor is labelled as "PS5 Pro Enhanced" whatever that means lol
It’s pretty sad how easy it is to get that label, can be anything as little as removing the frame cap (which of course isn’t [debatably] an improvement). Funnily enough it was only made much easier to get the enhanced label, as the PS4 Pro version was deemed too strict to obtain.
Just would like to point out that PSSR wouldn't be useless if they lowered the base resolution to use the GPU resources elsewhere. Pro also doesn't just refer to upscaling It has hardware accelerated RDNA 4 functions for ray tracing, which granted would not be any use in TSW It also has a not very talked about cpu high frequency mode which based on some rumoured numbers increases cpu clock speed by 10% for around 1.5% gpu decrease. Crimson Desert developers recently mentioned this, as it helps with CPU bottlenecks. Lets face it this is an issue in TSW. Must say though it's best use at this time would be memory as it added 2GB of slower DDR5 RAM freeing up more of the GDDR6 for games. So there would be nothing stopping DTG increasing the texture pool size so at least some of us console owners can get shot of blurry textures
You said the pro was useless as TSW doesn’t use upscaling, but the pro has more to offer than just PSSR as outlined above.
Sony themselves would have to add support for that feature. They’re have started adding PSSR v2 to a bunch of games that will be included in the latest patch. Resident Evil: Requiem is the first game to see this enhancement. I still would like to see TSW7 have PS5 Pro Enhanced support though, but it really depends on the developer. They have added this feature to Thomas: WOS, so I don’t see why TSW7 shouldn’t include pro enhanced support.
PS5 Pro Enhanced support has nothing to do with DTG. The technology used is by the console hardware, they use PSSR Ai to improve FPS and Graphic fidelity in real time. Just like with AMD’s and Nvidia’s DLSS & FSR for PC. To say it’s useless for TSW is a bad take. I bet if you was to compare Thomas: WOS with a base PS5 & PRO you’d notice a considerable difference. When I eventually get round to buying Thomas: WOS myself (waiting for a physical copy) I will test this out myself. Thomas: WOS is identical architecturally to TSW base game, as it’s still using UE4. If I’m wrong I put my hands up, but until I do I stick by my statement. As I’ve already stated Thomas: WOS received Pro PS5 enhanced support, so I would see no reason for TSW7 to include this feature.
Where is this information from that there is a special WOS version? Is that official communicate by DTG or is that a claim made by yourself?
Bro it says on the official website and in-game stores that it’s “PS5 Pro Enhanced”. What does that mean “Special version”? lol. It’s the base game that uses PSSR upscaling. Which outputs at a higher FPS and Graphic fidelity on the PS5 Pro. By your logic AMD and NVidia are lying to their customer base too. They just stick the “this game uses upscaling technology” willy nilly! So Sony are lying? What about all the other Pro enhanced games, do they not use PSSR upscaling? I’ve played pretty every Pro enhanced game that has been released, and let me tell you there is a difference between the base PS5 and Pro. Yes, I own both versions of the PS5 and test games quite frequently on my 144hz QLED tv.
Wow, no need to get so aggressive! I’m only asking. It happens often enough that all kinds of claims are made without any explanation. That’s really good news, though. Glad to hear that’s happening now. Hopefully it’ll be the same for TSW7!
My bad, my comment did come across a tad aggressive. Sorry. I hope so. I don’t know if the Pro user count has gone up slightly. I was very shocked to see Pro support added to WOS.
No problem! I hope they will add this to a new TSW version in the future. PS5 Pro is very powerful and not very useful now. (It will not use the full advantage now)
The current PSSR v1 has its problems and can make pro supported games look worse. I’m hoping PSSR v2 can fix that.
It would be nice if someone from DTG would take some time to look at the forums and answer. Would be interesting to hear their views and thoughts on this
If you own a PS5 now, are you really going to drop £700 on a PS5 Pro, when you know that the PS6 is just around the corner? Yes, if you already own a PS5 Pro the extra boost in games is useful, but the majority of current PS5 owners will probably just wait and buy a PS6 in a couple of years.
https://comicbook.com/gaming/news/ps6-release-date-games-report/ PS6 will be launching 2028 at the latest. Microsoft Helix developer kits have already been sent to developers. Sony are not going to give Microsoft a 12 month head start.
Hah, Microsoft is irrelevant to Sony at this point. Personally I hope the PS6 is here that soon, but I just doubt they’re going to be able to mass market it at all. Dev kits mean very little for what will happen for consumer availability.
It's a little different now though due to digital games that links you to a platform Gen 8 was the point that MS lost the so called console wars. I am a good example of bring guided by my libary. On PlayStation I have nearby 300 games (and another 400 through PS Plus) On my X Box... I own 4 Do you really think Xbox will ever be my main console?
You are a random unknown, posting on an internet forum about trains. Sorry to burst your bubble, but I don't anybody cares what your next "main" console is.
Phil Spencer probably did though, and he effectively said the same thing about digital libraries years ago. https://www.vgchartz.com/article/45...eneration-to-lose-in-the-xbox-one-generation/ Also at this point, Microsoft have had four generations to prove themselves, and really the only one they did well in was the 360. And only reason they even did that well is because Sony flubbed the ball so hard with the PS3's launch. Microsoft really hasn't proven they have sticking power like Sony, Nintendo, even Valve & Epic have for that matter. Any other company would've left the industry ages ago if they lost the amount of money Microsoft have on Xbox.
Look up above your head and you might actually see the point. The point is in a digital age where most people buy games digitally, they have a preferred go to platform. People on PlayStation are not going to suddenly switch to Xbox, as they will also be giving up their game collection
Train Sim World 6 is now showing a PS5 Pro Enhanced tag and shows up under the PS5 Pro Enhanced category in the PS Store. Hopefully someone from DTG let us know what enhancements we can expect. Or perhaps PS5 Pro owners can see if anything has changed and let us know.
I had a Playstation 3 at launch, and the lack of games was awful after enjoying the PS1 and PS2 for years. I got rid of the PS3, took a step back from gaming, then bought an XBOX One around 2016, followed by an XBOX Series S. I now have 296 digital games. Last November, I bought a PS5 Slim on Black Friday for £290 without even thinking, because I was fed-up of TSW5 running at ~25fps on new released routes.... I now have 106 digital games on PS5. If the next XBOX is better than the PS6, I will buy it. TL-DR: Some people will swap consoles from generation to generation, even if they do have large digital libraries. They don't care.
Go and watch some of Joe's (British Ace) videos, as he streams a lot of games on PS5 Pro. I have never heard him say PS5 Pro performance is amazing, and this new route runs like a dumpster fire.
Tbf, he normally plays on a beefy PC, so the ps5 performance will seem worse in comparison. I'm playing on ps5, with every non freight layer on and it's running fine.
Performance on ps5 is bad on any of the new routes. Older ones play better. To get any decent performance you have to switch all the layers off. And there is no difference in performance between ps5 or the pro as I have played both.
I think the one thing I’ve noticed the pro do better, is where WCMLS was blurring on the base model, the pro escaped it (at least on non 805 timetables).