PC Class 90 Announced :)

Discussion in 'TSW General Discussion' started by MJCKP, Oct 9, 2025.

  1. class68enjoyer

    class68enjoyer Member

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    Screenshot 2026-03-21 175958.png
    Clear inconsistency of texture quality here
     
  2. CK95

    CK95 Well-Known Member

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    You mean that M8 which has less functionality than the M3, M7 & M9? Not a great example considering it easily has the least cab interaction of any recent rolling stock.
     
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  3. JAY28

    JAY28 Well-Known Member

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    I see your point, but I can’t agree it’s close to JT level with the low quality textures and lack of engine room. I do understand their reasoning, however with the former.

    The problem with “plan to update stuff” is how many times have we heard that from several other developers and nothing has materialised. I mean the Manc Airport route wasn’t even completed to the expected length, despite being of very high quality.
     
    Last edited: Mar 21, 2026 at 6:08 PM
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  4. class68enjoyer

    class68enjoyer Member

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    Exactly this, if they update it great then ill consider buying it then but blaming core for the poor texturing is laughable


    I used the M8 as an example towards texturing not functionality
     
  5. class68enjoyer

    class68enjoyer Member

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    That is wonderful that you have seen them but they are not part of the product they are expecting people to pay full price for so that kinda means nothing really. No I am not expecting them to re-write every single timetable, I just would've expected at the bare minimum that the timetable they have done to actually be busier than it was and yes I am aware they had some layers turned off but look at the service count, it is somehow less than other timetables on WCML south
     
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  6. Bryer

    Bryer Well-Known Member

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    Sorry Ben, it quoted the wrong reply....
     
  7. Bryer

    Bryer Well-Known Member

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    Have you actually looked at how many Class 90 hauled intermodals run on the WCML South during a day? ;)

    £12.99 for a loco pack is pretty much the standard DTG price.....
     
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  8. CK95

    CK95 Well-Known Member

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    So then the flip side would be high res textures with less functionally. The point is that everything taxes performance & the only way to mitigate it is to remove or reduce something.
     
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  9. class68enjoyer

    class68enjoyer Member

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    Not really, lets use another example

    Class 87 and Class 86, highly detailed, plenty of functionality

    A lot of the german stock is pretty highly detailed with lots of functionality

    And again another example of the bad textures:

    upload_2026-3-21_18-14-22.png

    The window frame looks really low res compared to other parts but I guess this is the issue, because its a new freight loco for the UK peoples normal judgement goes out the window
     
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  10. ben#1349

    ben#1349 Well-Known Member

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    no problem
     
  11. Bryer

    Bryer Well-Known Member

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    You've been a member just over 2 months, looking back through your posts, you're quite negative most of the time. While you might not be happy with the texture quality, others here are understanding with what ATS said that they have optimised the textures to stop them from causing blurry textures on consoles, which we all know is a big issue until DTG fix the core!

    Also if you hadn't noticed Alan's stream wasn't exactly high quality due to the Twitch upload speed he was using.

    Also the M8 is using the new optimisations to the textures that prevent blurring which hasn't been rolled out to everything, as Alan said in the stream, the Class 90 was developed before the texture fixes were widely shared between developers (I think that was his wording)
     
    Last edited: Mar 21, 2026 at 6:28 PM
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  12. CK95

    CK95 Well-Known Member

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    and causes blurry textures on consoles, also had to be removed from AAS’ route for crashing the game.

    Which is likely why German content is the number one offender for blurry textures

    Don’t get me wrong here, I’m absolutely not a fan of the way some of the textures on the loco look. You can see my other thoughts on the matter in this & another 90 thread as to why I’m on the fence with it.

    The problem (as Bryer pointed out above) is that the core of TSW is a real issue & third parties are paying the price for it, as are we. I don’t think anyone is a fan of the caveats being put into content to try & circumvent core issues. Of course that doesn’t mean you should just accept it & not criticise whatever caveats they may be, but the part I disagree with you on is your comparisons to other content. Stamford has pretty woeful issues when it comes to performance, it’s been reported to dip as low as 20FPS in low traffic areas.

    JT’s 86 & 87 as good as they may be, likely only exist in the way they do since they can be sold as part of a £33 route, a £20 pack & now another £33 route with slight variations. To say the cost there is subsidised would be verging on an understatement. Thats before you even get to performance, where those trains have largely been unable to get layered into busier routes. The cherry on top of that though is the 86’ bogies literally sinking into the ground.

    German stock in general is hard to gauge since their routes are the worst offenders for blurring, but let’s not pretend all their loco releases have been without issue, most of it anyway is derived from the same handful of stock.

    The 90 is just another in a long line of content limited by TSW, for me the gameplay it offers upon release is what’s holding it back & for you it’s clearly the textures, but let’s not pretend the things you’re trying to compare it to are without their own issues & limitations.

    Personally I’d rather have a 2D bolt on a door I can’t see, than a cab full of blur & an exterior that looks like clay, from packs that offer little more functionality for usually more money.
     
    Last edited: Mar 21, 2026 at 6:43 PM
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  13. trainsimuser

    trainsimuser Well-Known Member

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    Because when ats have been looking for testers in past you fill out a online form and you tick what content you own etc I have never seen them “ad
    well its a bit obvious as when ats need beta testers they ask people to apply on their Facebook group. There hasn’t been a post put out for ages saying they are looking for testers
     
  14. jack#9468

    jack#9468 Well-Known Member

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    You know, you strike me as the sort of person who would immediately be screaming about blurry textures everywhere if everything was highly detailed.
     
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  15. star#5823

    star#5823 Well-Known Member

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    They were the first third party that pushed their addon to tsw 6 standards/ features and they had been honest with the qa being slow which they seemed annoyed about on stream, also I’m pretty they have back updated TSC stuff they made so it’s a lot more believable that river
     
  16. Mich

    Mich Well-Known Member

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    Also correct me if I'm wrong, but for as good as JT & TSG content is don't those add-ons have quite a few performance issues on consoles? I know the most recent route TSG did had drastic draw distance cutbacks on Series S in particular. I would also point out that the 420 still has massive performance issues, despite it being a TSW2 locomotive in origin. TSG make really nicely detailed content, but I'm not sure if I can say in earnest they're "optimized" add-ons.
     
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  17. trainsimuser

    trainsimuser Well-Known Member

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    I was just typing the exact same thing out. You can tell this person just looks for anything to moan about constantly.

    sounds like the type of person who goes out to a restaurant. Complains the food is to hot or to cold just to be noticed.
     
  18. jack#9468

    jack#9468 Well-Known Member

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    The Shap route certainly does have issues, particularly if you have the 86 pack.

    It's only really a problem for me when I use dynamic weather though (which I never really use anyway).
     
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  19. Tomas9970

    Tomas9970 Well-Known Member

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    As far as I know, models and scenes should be textured with roughly even texel density unless there's a specific reason to do otherwise and unless it's made sure that the discrepancy looks fine. For example you could have uneven texel density because a specific sign or label needs to be readable.

    Reason being that having the whole thing somewhat blurry still looks better than having high and low density textures next to each other.
     
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  20. Bryer

    Bryer Well-Known Member

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    So just to give you some idea of real life Class 90 operations on the WCML South, I've fact checked Gemini to the best of my ability using Real Time Trains and these are pretty accurate headcodes etc. You can't just invent services to make you happy in a timetable, that's what spawning a train in free roam is for.

    The number of Class 90 services when the ATS timetable is based was around 6-10 services on the WCML South as Freightliner didn't have as many in service as they do now.

    On a typical weekday in early 2026, you can expect to see roughly 12 to 18 Class 90-hauled intermodal services operating on the West Coast Main Line (WCML). The lower number is for services between MKC and Wembley Yard/Receptions 1-7, the higher number is for trains between Coatbridge and Mossend to Daventry.

    There is very limited weekend running as Freightliner Intermodal don't work weekends with Class 90's.

    Typical Weekday Workings
    Class 90s are favoured for their acceleration and ability to maintain the 75 mph freight speed limit on the steep gradients of the WCML, such as Shap and Beattock. They are frequently used in pairs for most intermodal flows.

    Commonly reported headcodes for Class 90 intermodal workings on the WCML include:

    • Northbound (to Scotland/North West): 4S88, 4S59, 4S83, 4M11, 4M63, 4M94, 4M30, 4M42, 4M86, 4M87.
    • Southbound (to London/Midlands): 4L96, 4L42, 4L60, 4L67, 4L49, 4L82, 4L89.
     
    Last edited: Mar 24, 2026 at 9:33 AM
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  21. chieflongshin

    chieflongshin Well-Known Member

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    I suspect there are beta testers looking at everything upcoming and reviewing everything released. They walk among us. You see it no end here.
     
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  22. coursetim

    coursetim Well-Known Member

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    In my opinion with the current state of DTG, the amount of content being released and what we've seen previously with things like the SHG 158 I do think it's a little risky to buy content based upon future promises. Look at the huge backlog of QA and the amount of content being released.

    However saying that, if you like it in its current state go for it. Anything else that releases eventually in the future is a bonus :)
     
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  23. vodka#2734

    vodka#2734 Well-Known Member

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    The same is true for BR146/185. It's clear from the BR101/145 Expert that these switches control completely other functions, and the same PZB mode is generally selected programmatically after entering the train data and has no switches.
     
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  24. vodka#2734

    vodka#2734 Well-Known Member

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    But what does this have to do with PC players getting hideous textures? Potato textures for potato consoles.
     
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  25. flukey#4378

    flukey#4378 Well-Known Member

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    Well done to them and all the best with it but at this stage on opening night for me personally its a hard pass.. Yes its nice to see a brand new loco in the game but a TT with nearly 200 gameplay services less then what we have, you'll be driving the 90 on a ghost town.. If it can, either get the other variants on to add more or make it onto other TTs like the 2025 version which will be over 1000 gameplay once TV comes out, or can get onto the TV DLC itself then I will consider it, if not, it'll be a contemplate at a sale type DLC for me.
     
    Last edited: Mar 23, 2026 at 9:13 PM
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  26. star#5823

    star#5823 Well-Known Member

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    Why do you give a beep about a few screws and a few other things that prevent the whole timetable from getting blurry and affecting performance

    it’s probably a different system from timetables where you have to upload the same version of the loco or beep breaks
     
  27. trainsimuser

    trainsimuser Well-Known Member

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    i think the point they make is pc players are having to suffer just to please console users.
     
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  28. star#5823

    star#5823 Well-Known Member

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    Goes both ways, you lot get good sales, mods and actual full timetables and lastly the ability to download your whole collection during early access.

    We consoles players get mostly terrible sales, less optimisation, bs glitches and not being able to download our collection until the day of launch (normally full of bugs like tsw 5 and 6 for Xbox) , so maybe you should be quite
     
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  29. trainsimuser

    trainsimuser Well-Known Member

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    stop being rude by categorising us as "YOU LOT"

    as far as your cry about sales go. Take that up with the store owner IE sony or microsoft as DTG have no control over when they can have a sale.
     
    Last edited: Mar 24, 2026 at 5:15 AM
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  30. class68enjoyer

    class68enjoyer Member

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    So I watched the DTG stream today, the timetable still looked less busy overall compared to others so not sure what the deal is there. If 15 freight services is all that these do on that route then honestly it really needed the extra layers on other timetables at release. The other thing, promising to patch higher res textures in once core is fixed, okay but this right now will be sitting in the wait for sale before purchasing unless the patches actually come.

    The fact that its already been told to us as consumers that we would have to wait for patches isn't a good way to sell, at that point would've been better off holding off on release until some other work can be done. It just seems like a half finished job however if they can bring it up to scratch along with whatever they are apparently waiting on from DTG then I will buy it. Only other note is the sounds are not great however I guess better than some other stuff out there.

    I don't know if I believe the whole MAC stuck in QA hell nonsense either, other patches have come out for other products so think its time DTG got with all parties and get stuff out there but yeah will be interesting to see what happens
     
  31. JAY28

    JAY28 Well-Known Member

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    I’m convinced 99% of the texture issues are specific to Xbox only. I’ve been running PS5 for some time and have not encountered any major problems - only briefly when switching the free cam back from a very wide distance.

    To be honest, ATS having to reduce the texture quality is a little bit ridiculous and could have been prevented had DTG focused on identifying a fix for WCML.
     
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  32. trainsimuser

    trainsimuser Well-Known Member

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    Look how long the fire circle Leven line timetable was in QA so I could very well believe MAC is stuck in QA
     
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  33. bleajch

    bleajch Well-Known Member

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    To be honest that is a weird comment.
     
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  34. WaveyDavey

    WaveyDavey Well-Known Member

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    The one thing I picked up on from the stream was the spawning of pairs of locos in liveries that wouldn’t be together….. I.e. DB and FL together on the same train.

    I’m sure other locos have limits on what can and cannot spawn together?

    That in mind could the pack not be updated so that…..

    1. The DB liveries only spawn with each other.
    2. The early FL grey only spawns with FL grey and the old FL green livery.
    3. The old FL green livery can spawn with both the other FL liveries as well as old FL green.
    4. The new FL livery can only spawn with the original FL green livery.


    The above assumes that all the FL grey locos had been reliveried before the new FL green and yellow livery commenced?
     
  35. vodka#2734

    vodka#2734 Well-Known Member

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    Because we don't have any performance issues or blurry textures.I can figure out for myself which settings to use for best performance. But for some reason, they decided for us that everything is bad. And if that same big patch cuts textures on PC too, it's a horrific failure.
     
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  36. vodka#2734

    vodka#2734 Well-Known Member

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    That's exactly it. I can't understand why I can't use normal textures in the PC build. They're already different stores, and they host different builds.
     
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  37. vodka#2734

    vodka#2734 Well-Known Member

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    What surprises me most is that this has anything to do with PCs. In any case, each store gets a separate build (100% packaged in different formats). What's the point of using low-quality textures on PC? Pack standard textures for consoles and high-detail ones for PC. Or maybe they don't exist now and will be later, but...
     
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  38. jonnyd7

    jonnyd7 Well-Known Member

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    It happens on PS5 too, but it shows up more on XBox (probably due to how the memory is allocated). The main issues pop up during the following conditions:

    1) Console (XBox/PS5), lower-end PCs
    2) More DLCs downloaded (don’t know the exact number, but the more you have installed, the more likely it pops up)
    3) Shows up on the more detailed routes, especially the ones that don’t support Gen 8 consoles since they are more detailed

    I’ve run into it on the M8 just a little bit, but it’s mostly because of the above and also it happens during times of peak traffic, albeit not all of the time. It’s not a super “difficult” fix, but it’s a timely one because I think the textures and texture draw have to be redone for each of the routes individually. Will be interesting to see the test route they are using to see if it clears this up because if it works, the more routes they clean it up for, the better the whole game will be with managing textures.

    As for the comment about “worse optimization” on consoles, that’s partially true, but better optimization doesn’t mean better textures. It means the nearer/more important texture quality will take precedent over the distant/less important textures. A console will never compete with a high end PC so we aren’t going to get some magically better textures just because of “optimization”.

    Also for those saying the PC is suffering because of console, it shouldn’t. Plenty of PC games are also on console and both run absolutely fine. High end PCs run at a better quality of picture and overall power, but it’s the same game just optimized for both properly so that console is slightly scaled down by default (and lower PCs have the setting for lower quality textures for better performance).
     
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  39. vodka#2734

    vodka#2734 Well-Known Member

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    What's this called? We were given console-grade LOVE, but their textures are blurry, although we don't have this problem. What does PC have to do with this? We have our own version of the game, we have our own separate store. Why can't we upload a version with normal textures there?
     
    Last edited: Mar 24, 2026 at 5:23 AM
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  40. jonnyd7

    jonnyd7 Well-Known Member

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    Not 100% sure what you are trying to say here so I’ll try and elaborate. :)

    The game is built on PC and slightly scaled down for consoles. That’s why it’s not impacted by it. Consoles are just the equivalent of a mid-to-lower end PC, but because the specs are locked the game options for graphics/video are also mostly locked (outside of the 4K setting). So if PCs are seeing blurry textures, they are either on par with the power of the console or caused by something unique to the power of that PC. But consoles themselves do not impact how powerful a game can be on the PC and plenty of other games have proved that.
     
  41. chieflongshin

    chieflongshin Well-Known Member

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    If a model has 4k textures it can kill the route. The amount of memory a train takes is big, the amount of memory "trains" take on a route higher, the amount of texture on big routes, larger still. Creates more Potatoes than you'd expect
     
  42. vodka#2734

    vodka#2734 Well-Known Member

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    If the console version of the game doesn't affect it in any way, then why the hell do we have the console version of the textures too? And the developers say this is done for console optimization. Fine, load the console version of the textures onto the consoles, and give the PC the normal, high-detail textures.We have our own app store, which is in no way connected to the Xbox Store or PS Store. Why should we pay hundreds and thousands of dollars for hardware and get textures for potato consoles?
     
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  43. vodka#2734

    vodka#2734 Well-Known Member

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    There's no problem with blurry textures on PC, I'll say it again. Why fix something that isn't broken, thereby worsening the experience? If I don't have enough RAM, I'll go buy more. If my graphics card has low BRAM, I'll buy a different one. Or I'll turn on simpler settings. And then they tell me, sir, we thought for you and decided that it could be "optimized" with bad textures. And I think, thank God, I lived without this before, when I didn’t have this problem, but now it appeared thanks to the developers.
     
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  44. chieflongshin

    chieflongshin Well-Known Member

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    I do agree. Im on pc, but i dont think we;ve seen the impact of high res textures before as most trains (I think) we;ve had are scaled down
     
  45. Bryer

    Bryer Well-Known Member

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    I'm pretty sure it's been said before by Matt that all versions and builds of TSW come from one master version. So if the master version has a 4K textured loco it gets put in every version. There isn't a different version for each platform, which is also why we are now seeing them specifically saying Gen9 consoles only, as the Gen8 versions exist but don't work properly.
     
    Last edited: Mar 24, 2026 at 7:24 AM
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  46. 85hertz

    85hertz Well-Known Member

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    Don't forget about those of us who are playing on low spec PCs in 2026. XD

    I'm still playing on a Ryzen 3 2200G and RX 570 combo and apart from upgrading the storage and memory a few years ago I don't have any plans to upgrade for a while so in a way I'm happy they are catering towards console XD
     
  47. disco#7930

    disco#7930 Well-Known Member

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    Splitting it out, so you have PC, PS5 and XBox builds will not help the fundamental issues of the game. In fact splitting potential issues will only make it worse and a lot less likely issues will get fixed as you dilute the complaints stream.

    Unfortunately, us console potato users are getting the rough end of the stick, so maybe be thankful that you get to have mods, quick fixes by others and overall a better gaming experience. We still pay the same as you (and more on lack of sales) to play an inferior visual version of the game.

    Or maybe DTG could flip it and give you your own 4k hi res version (none dumbed down) at double the cost. You can pay for the Ferrari version, we can pay for the ford. It's quicker and better after all......
     
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  48. flukey#4378

    flukey#4378 Well-Known Member

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    Even though Im on PC after watching some youtube gameplay on the new sim "The Bus" by aerosoft coming to PS5 and looking at the detail with traffic and scenery + the way NPC interact and you'll realize its a DTG thing!
     
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  49. trainsimuser

    trainsimuser Well-Known Member

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    hey hey hey nothing wrong with ford :D
     
  50. Jetset-James

    Jetset-James Well-Known Member

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    I think herein lies the problem, it’s always going to be PC vs console. It’s a shame that they can’t have a PC and console build or get these blurred textures sorted once and for all for console users.

    DTG really, really need to sort all the core bugs urgently and whilst that doesn’t generate income, either hire more people to fix it and get it sorted once and for all.

    Promise of post release game fixes mean nothing, it’s
    a poor attitude to have because both side of the table know there’s more chance of the Titanic docking in New York than released DLC being fixed beyond one post release patch. The poor texture issues are unforgivable and I for one am disappointed in ATS, let’s hope the talented mods once again rescue what may well be a mediocre product and get their timetables updated
     
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