Ditto here… I7 4770 with 24Gb RAM, all mechanical hard drives and a GTX 1650 4Gb GPU. It still runs most games quite happily though below spec for a few newer titles such as Bus Bound, MSFS 2024 and Roadcraft. Plans to replace it currently on hold following the rapid spike in hardware prices, though still toying with putting a RTX 3050 in there if I can be confident the CPU won’t bottleneck it.
Console vs PC isn’t the issue though. It’s making the appropriate updates for the textures so that console isn’t impacted by them due to how memory usage works on both the console and UE4. This also will help those with lower end PCs for performance. Plenty of other games do this and run fine on both. MSFS, NBA 2k, and Cyberpunk come to mind. Having separate versions would cause significantly more issues on both console AND PC and end up probably causing more bugs due to the need to update and test 2 different versions.
It makes one think that the planned large-scale patch, which threatens to eliminate blurry textures, will simply worsen the textures on PC, since one version of the game .
The way Alan was talking on the DTG live stream last night, it sounds like ATS are planning to release multiple class 90 DLC packs over time. He also mentioned a class 60 and class 91. Not sure if that was a hint of future projects.