Medway Valley Line Discussion Thread

Discussion in 'TSW General Discussion' started by Mikey_9835, Dec 8, 2025.

  1. Bryer

    Bryer Well-Known Member

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    The mod and route have done nothing to your system. Your Windows installation has left the chat. But with however many years as a sysadmin, you should already know that!
     
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  2. squerble

    squerble Well-Known Member

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    My Windows installation has left the chat, yet other routes continue to be fine (as demonstrated by my playing on Dresden right now) as do other games? Nope.
     
  3. CK95

    CK95 Well-Known Member

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    What I love about the route, is whilst it’s rural, there’s still plenty of industry & rail infrastructure along it, combined with the 70mph speeds & juuuust enough spacing between stops, you get the best of rural & urban coming together.
     
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  4. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    Ive just verified the files as thats what someone was reporting on Steam.
    Sadly still CtD within 5 mins.
    I wasnt even doing anything I just stood by foot at a platform and let a few mins go buy
     
  5. Bryer

    Bryer Well-Known Member

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    Suggest you go look up what a NTDLL kernel level crash is then.....
     
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  6. kieran#9718

    kieran#9718 Member

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    Just completed my first two runs on the route.
    I can’t decide whether it’s actually incredible or if everything else is just so subpar at times. I’m going to struggle playing other routes because this one is just so well made. You can certainly tell a lot of love, dedication and knowledge has gone in to its creation.
    The new sounds also deserve a mention - just top work all round and a very, very strong first route from this team.
     
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  7. bescot

    bescot Well-Known Member

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    The DLC does not alter any of your ini's. Period.

    A lot of DLC got updates today:

    If you have ANY mods please remove them. Old mods will cause crashes, cause instability, and definately frosty cab windows.
    If you have any injector mods which modify the game's exe (typically cause Kernel/UE4SS crashes) remove them.

    Injector mods typically install to Train Sim World 6/WindowsNoEditor/TS2Prototype/Binaries/Win64.

    The only dll file that should be in there is turbojpeg.dll. If you have other files you should really verify your game.

    Finally, after removing all mods, and the injector mods - if you do get a crash PLEASE log it. Grab the crash report and send it in.
     
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  8. bescot

    bescot Well-Known Member

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    Verify wont delete mods. Steam can't see them, so you have to delete them first :)
     
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  9. Bryer

    Bryer Well-Known Member

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    Have to say folks, Firefly you are very very talented. Great work and it's great to see your expertise coming to fruition.
     
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  10. fakenham

    fakenham Well-Known Member

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    Just had a play, what a cracking route and 375, top notch. As others have noted, the sounds really immerse you, just superb. This and the Czech route have really elevated the sim experience. Well done!
     
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  11. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    Ive disable all mods via the the settings.
    Ive verified the DLC as was suggested.
     
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  12. bescot

    bescot Well-Known Member

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    Please send us a ticket with the crash logs
     
  13. foggy#2817

    foggy#2817 Well-Known Member

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    Did my first full line run in the 465. Amazing. But as soon as the 375 sounds are fixed, I'm really going to use that one :)
     
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  14. KitsuneKiera

    KitsuneKiera Well-Known Member

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    I am also seeing CtDs, but I will say from what I have seen of Fireflys work, I am looking forward to what is next (Hastings - Tonbridge perhaps :3) It definitely puts other devs to shame aside from JT and AABS for UK content (I know B2C had its issues but the level of detail is really nice).

    Edit: In putting other devs to shame, I really do mean that with the best of intentions, this is the quality every dev should strive for.
     
    Last edited: Mar 26, 2026 at 8:20 PM
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  15. ilovelucky63

    ilovelucky63 Well-Known Member

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    Level crossings on TSW as a whole are usually never quite right.
     
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  16. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    cheers. I'll send a ticket but I want to be geeky and try and find a fix myself first.

    so far ive tested a few other routes and no CtD.
    However Southern High Speed does crash.

    I'm thinking it may be an issue with the Javelin 395.

    There are two Javelin layers in the route, from Medway and again for SHS. I'm not too sure why we need both.
    Im doing some testing on either one and then with both of the layers turned off too.

    Its nearly bedtime for me and then Im away at the weekend so i may not be able to spend the time testing it all.

    If anyone else wants to test disabling the Javelin 395 layers?

    ta
     
  17. Tigert1966

    Tigert1966 Well-Known Member

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    Also getting CTDs. Steam - No mods, clean install. Coming up with a Kernel Error running the A Baaaad Time scenario. Crashes just before the 3rd station. What log do you need, I'll send it at the weekend.

    EDIT : Resolved for now. Reinstalled with only the DLC necessary for the layers and have completed 2 scenarios and an end 2 end run. Have gradually been adding my DLC back between runs and now have everything UK and it's still fine. So a rocky start, but it's going ok at the moment. The odd thing is that my ROG Ally with quite a few mods was fine and my Desktop with a 4090 and 64gb but no mods of ini changes was crashing. All good at the moment - Stunning route especially the lighting transitioning from dusk to darkness.
     
    Last edited: Mar 26, 2026 at 10:18 PM
  18. 85hertz

    85hertz Well-Known Member

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    Yes I'm also experiencing crashes.

    I'm using my laptop as I cannot wait a few weeks to go home and I only had MVL installed and seemed to run fine. I then installed SEHS, the 700 and the RHTT pack and I started getting crashes. I cannot say if the extra DLCs are the reason for the crash because I only tested a Maidstone shunt reverse move on the barebones game but I can run through them and see if any DLC in particular makes crashes more likely. There are no mods.
     
  19. neil#7616

    neil#7616 New Member

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    With all the positive feedback about Firefly, I’m starting to hope that TSW will turn things around after all. Sure, it’s thanks to modders (or now third-party developers too), but as long as my game—whether at Euston or anywhere else—doesn’t crash every other time, I’m already extremely happy. Unfortunately, I don’t have time right now, but as soon as I do, I’ll buy the MVL. I’m already really looking forward to it.
     
  20. Jeannot41

    Jeannot41 Well-Known Member

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    Well done, guys. Exceptional quality.

    I just played two scenarios and one run. Awesome.

    My only complaint is that, since I don't speak English, there's no translation in the scenario explanations, unlike other games.

    But I reciprocate.

    Excuse my English, Google Translate did the translation.
     
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  21. Shaun123

    Shaun123 Well-Known Member

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    It's funny how history repeats itself, in a good way of course! I can cast my mind back to 2018 on TSC and the hype for this route, thanks to a certain Moleman (aka James from DTG). Their hype and passion knew no bounds, and that's what made me so excited, it was an incredible route in TSC, a route I'd never really heard of or any interest in became an obsession!

    8 years later, here we are again!

    A route that has pushed the boundaries of TSW, and shown what can truly be done! The excitement from the community has been brilliant to watch, and the passion, knowledge from Firefly has been second to none.

    My first service was 2T48 - 1603 Strood to Tonbridge, so where do we start, well the sounds. What an improvement, I love the sound of the PBC as well as the guard buzzer (bell) The 3rd rail arcing and sparks just add to the immersion.

    What I love is that it's a route of two halves, you've got the more industrial Strood - Maidstone West section, before the line opens up and you are in the lush Kent countryside. East Farleigh and Wateringbury and Beltring are some of the best areas in the game at the moment, undoubtedly. I loved hugging the Medway most of the route as well as my gasp at the iconic Oast Houses known in the area. Incredible! I love the trackside clutter, as well as the detail to user worked crossings along the route (of which there are a lot). Now I know why it's called the Garden of England!

    The timetable is completely accurate, I was able to follow the in game timings and see a carbon copy on RTT and live departure boards for completeness.

    Now the clincher, performance - how?! How on earth does it run so smooth with this level of detail, that I don't think we've ever seen before. I had the odd stutter for my first ever run (to be expected). Now we know that the game can truly be optimised in such a way that it takes nothing from the visuals and performance, can this be a new standard for all future DLC's?

    The visuals are stunning (I assume this was Jetwash's handy work from his .ini work) because the route doesn't look washed out or overexposed. Even the water, these look like brand new textures and effects.

    Let's leave DTG to the core and optimisation and leave the third parties to clearly what they know best. I hope apart from the odd "in house" release, this is the way forward.

    Is it my favourite ever route, well ummm, sort of! For sentimentality it will always been Riviera Line and if Liverpool to Manchester via Chat Moss ever came to TSW then I'd feel the same but this is on par now. I'm going to have many many happy hours.

    Finally, Firefly and DTG (notably James from DTG), thank you! TSW (and train simulation) is my passion and number one hobby (outside of the real railway as well as my job!) it's nice to come home from the real railway and then just get lost in another world sometimes and this is what makes it all worthwhile. I hope Firefly are very very proud, whatever could they achieve next?!

    Needless to say, 10/10, there was never any question

    Some screenshots to finish the post off (I didn't want to clog the feedback thread) I had a very difficult time picking the best ones.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  22. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    UPDATE:
    I got rid of all the layers and no crashes at all.
    that might be a quick fix for folk.

    So far the only other route that crashes is SeHS.
    it seems the last update for that line a few days ago did some borking of it, and that bork has carried over.


    But lets see if this helps any other players.
     
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  23. owenroser19

    owenroser19 Well-Known Member

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    Fantastic route, well done to all involved.

    Scenery is great, I love the changes that’s been made to the lighting/colours, nice to have the guard operations feeling much more realistic when you’re driving, and nice end-to-end runs.
     
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  24. pauliesc

    pauliesc Well-Known Member

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    Been doing a load of testing for the CtDs and have narrowed it down to modified engine.ini file, so anyone getting crashes may want to rename their engine.ini so it creates a basic vanilla fresh version and run the route again, see if it stops the crashing.
     
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  25. MrCofSurrey

    MrCofSurrey Member

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    I’ve just started doing the journey part 1, and the third bit of it is the ‘Looking for Trouble’. I got to Paddock Wood, changed ends and it tells me to put the exact code in the GSMR but it says ‘registration failed…duplicate’ and doesn’t allow me to continue to progress. Does anyone have any ideas on this?
     

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  26. MisterV

    MisterV Member

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    Just done my first run on the route and it does not dissapoint. The 375 is fantastic with the sounds specifically being top notch. The scenery is also best in class, I'm local to the route and while I can spot a few minor inaccuracies (the bridge at Teston is not as narrow as the real thing, but I shudder to think how the AI cars would cope if it was 100% accurate :D) It's still instantly recognisable as someone who knows the area very well.

    The team should be very proud at what you have achieved here, I think this route will serve as a benchmark going forwards and I cannot wait to see what you have for us next.

    Very much looking forward to diving in much more over the weekend.
     
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  27. WaveyDavey

    WaveyDavey Well-Known Member

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    Did you de-register the GSM-R in the other cab before you changed ends?
     
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  28. bescot

    bescot Well-Known Member

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    Did you ever mod your engine.ini? There could be something in there that is causing a conflict with the improved lighting on MVL.

    If so, can you delete the file or back it up. When you relaunch the game will generate a new clean copy.

    Thank you for your ongoing reports btw.
     
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  29. bescot

    bescot Well-Known Member

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    Thank you Paulie. We seem to be getting to the bottom of this. Pretty certain something isn't liking certain cvars in common ini mods.
     
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  30. KitsuneKiera

    KitsuneKiera Well-Known Member

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    Trying deleting my engine ini now, I thought I'd solved it by disabling the 395 layer only to crash further along the line.
     
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  31. MrCofSurrey

    MrCofSurrey Member

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    I did yes, it’s part of the steps of the scenario. After it deregisters it waits and then tells you to go down to the other cab, and it’s at that end I get the duplicate error. (It’s not a duplicate of the code used before as that was a different one)
     
    Last edited: Mar 26, 2026 at 9:54 PM
  32. theorganist

    theorganist Well-Known Member

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    Phenomenal - I don't think I need to say any more!
     
    Last edited: Mar 26, 2026 at 10:10 PM
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  33. Electricfox

    Electricfox Member

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    Well, Firefly, you guys have absolutely knocked it out of the park, it's clear that this is a labour of love and I raise a toast to all of you, and to Andy Keen and Pip. The detail is beautiful, and it runs nice and smooth on my relatively old rig, with only some hangs when the weather changes, but I suspect that's a core thing.
    There's only one question I have, and that's, having modelled the interiors of some of the signalboxes, will you consider letting players enter them in the future? The views from Maidstone West 'box are always a delight.
     
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  34. JetWash

    JetWash Well-Known Member

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    Hi all, I’ve been a work all day doing my actual job so haven’t been able to chip in on this.

    To be clear, the route has been tested to death on a variety of PC specs for months and we haven’t had a single crash. As always, engine.ini mods are used at your own risk - I haven’t updated my mod now for months and it shows, it isn’t what I would call compatible at the moment. The bits that sit in the GodMode element are fine, but the bit that sits inside the main engine.ini is no longer robust. I will update it at some point when I get chance but for now, you must remove the main ini text. I’ve seen some very weird and whacky ini’s that people are putting out as magic solutions and frankly it’s amazing the game runs at all with some of them. For people that use my mod I would suggest reading this post;

    https://forums.dovetailgames.com/th...-graphic-ep-v2-3-0.84738/page-25#post-1105652

    This is what I use and haven’t had a single crash. Just to be clear though, you can absolutely have ini mods in the game, but anything relating to lighting will likely cause issues with MVL. Anything relating to, or altering, memory streaming will also cause a crash hence why I suggest removing it.

    Also, to avoid duplication, if using the GodMode ini tweaks you should have no more than these commands for Medway Valley;

    r.ViewDistanceScale=
    foliage.LODDistanceScale=
    foliage.DitheredLOD=
    r.StaticMeshLODDistanceScale=
    r.SkeletalMeshLODBias=-
    r.Shadow.MaxResolution=
    r.Shadow.MaxCSMResolution=
    r.Shadow.SpotLightTransitionScale=
    r.Shadow.RadiusThreshold=


    As for mods, there are a number of mods that affect the SEHS rolling stock and it is not always immediately obvious what they are. This stock is years old and we are very happy to have brought it up to TSW6 standards. Inevitably that can cause conflicts, so all those mods must be removed until they are updated by their respective authors.

    Hope that clears that up and apologies that people have suffered these ini related crashes but we’re all over the moon to see how much people are enjoying the route.
     
    Last edited: Mar 27, 2026 at 6:36 AM
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  35. ilovelucky63

    ilovelucky63 Well-Known Member

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    The bridges (including east farleigh) are a little off, but there’s small details in other places, like the concrete patterns on the bridge at new hythe that have been modelled perfectly. Superb.
     
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  36. operator#7940

    operator#7940 Well-Known Member

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    I have to say the last few routes have been very nice. Stamford, Sodor, Liberec- Stara Paka...
    I can't speak for the 145 but the 171 was okay too.
    Now this one.
    Brilliant.
     
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  37. zzw1983

    zzw1983 Well-Known Member

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    Finallly the proper speed limit font. :cool:
     
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  38. dr1980

    dr1980 Active Member

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    I completed a run (my only one so far) on PC with no crashes…kept all my mods active but deleted my engine.ini file and let it rebuild as suggested above. FYI.
     
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  39. rennekton#1349

    rennekton#1349 Well-Known Member

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    If they end up joining dtg, they would most likely be constrained by deadlines, budget and upper management, so better to be a 3rd party and do things on their own schedule.
     
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  40. Class156

    Class156 Well-Known Member

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    Yes, I’ve spent 4-5 hours on it yesterday…

    There are no gamebreaking bugs I have come across at all. The doors are fine, only time they don’t work is when there is a random event and you have to fix one stuck door.
    Stop being so patronising and accusing everyone of lying in their reviews. If the feedback is so overwhelmingly positive in general you’ve got to admit they’re doing many things right. Also, issues will be patched.
     
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  41. foggy#2817

    foggy#2817 Well-Known Member

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    You sure you are on the right thread? This one is about Medway Valley...
     
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  42. JetWash

    JetWash Well-Known Member

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    The buggiest route ever? Junk? An absolute disgrace? Interesting.

    Care to share exactly what it is you’re talking about, because I don’t recognise anything you’re saying in Medway Valley.
     
    Last edited: Mar 27, 2026 at 6:25 AM
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  43. richardwwoodward

    richardwwoodward Active Member

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    Look I said it looks beautiful. How is that patronizing?

    you are being aggressive and patronizing by assuming I don’t know how to deal with stuck door.

    The route works for the most part if you only use the controller buttons, but if you use try to ise the controls via the screen it does not seem to register

    I do not like how cliquey this forum is. What are we 12?
     
    Last edited: Mar 27, 2026 at 6:30 AM
  44. JetWash

    JetWash Well-Known Member

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    There are no control issues on this DLC. It has been extensively tested on all formats by many different people for months and not a single person has ever mentioned a control issue. The controls are the same on Medway Valley as they are on any other route in the game.

    There are no doors that should be operable that aren’t and signals are perfectly visible at night.
     
  45. richardwwoodward

    richardwwoodward Active Member

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    Absolutely loved the first few story mode runs and then problems started showing up as I mentioned in a response to someone else. On PS5 most things work on the controller buttons, but when I try and use the controls by clicking on them using the cursor things don’t register. Then I get stuck. If I use the controller buttons they no longer seem to register and I have to restart the route again. This has happened multiple times.

    not sure if it’s PS5 specific, but seems to be happening a lot
     
  46. JetWash

    JetWash Well-Known Member

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    Right, so now we’ve established it’s not the buggiest route ever, or a disgrace, if there is a genuine issue then we’ll try and solve it.

    You are the first person to have mentioned any issue at all with controls, so if at all possible a visual demonstration of the problem would really help.
     
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  47. disco#7930

    disco#7930 Well-Known Member

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    I think the response is proportionate to the initial comment from yourself. Take a breath and write a reasoned and constructive critique of the issue you have.

    Your approach is more akin to a 12 year olds tantrum.

    Don't have any affiliation with the dev team and certainly not in any clclique. I'm just old enough to approach things in the correct manner if looking for a reasoned response to my issue.
     
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  48. richardwwoodward

    richardwwoodward Active Member

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    JetWash, post: 1106103, member: 25266"]Right, so now we’ve established it’s not the buggiest route ever, or a disgrace, if there is a genuine issue then we’ll try and solve it.

    You are the first person to have mentioned any issue at all with controls, so if at all possible a visual demonstration of the problem would really help.[/QUOTE]

    I have seen many people on this forum be extremely rude, nitpicky and unpleasant to developers before, and I do not participate in that sort of nonsense. My frustration is that I have spent a fortune on this platform over the years and errors on release are a problem

    The audio and visual improvements your team have made are great and I was thoroughly enjoying it until I started experiencing extensive issues with the controls.

    Being thin skinned and extremely defensive is ridiculous. I understand you are very popular on here and have lots of fans, but getting petty and aggressive with your customers is not a winning business strategy.
    As I said, I love the visuals and audio, but I am tired of content being released with issues. Not unique to you guys, every route seems to have trouble
     
  49. foggy#2817

    foggy#2817 Well-Known Member

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    If there is anything that would question the age of anyone, it's your aggressive approach to this discussion.
     
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  50. JetWash

    JetWash Well-Known Member

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    I’m anything but thin skinned and I have not been petty or in any way aggressive, but this is simply not true and so I will say so;

    If you have a genuine issue with your controls then please demonstrate it so we figure out if there is actually a problem. As I said, you are the first person in what has likely been many hundreds of hours of testing to say there is an issue, so if it exists we’d like to know what it is. To re-iterate, there is nothing about the controls on MVL that differ in any way to the rest of the game.

    Regarding the signals, I’m genuinely not sure what you expect there. Are you saying the issue is you can’t read a number on a signal at night from a long way away? I can’t honestly see what the problem is as that is entirely consistent with the real world. However, I note the point you’re making and will consider updating the manual accordingly with a list of starter signal numbers for each starting platform on the route.
     
    Last edited: Mar 27, 2026 at 7:12 AM
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