DTG in the last have said it was roughly a third per platform. That's probably changed (in favour of PC) but as far as we know it was 1/3 / 1/3 / 1/3.
To the team at Firefly was there any thought or did by any chance did it come close to linking Paddock wood to Ashford and also linking the SEHS DLC that way as well, considering how straight the run was? I know it was the MVL but that would have been cool as well IMO, finishing a Javelin HS, jumping on a train to Paddock wood or tonbridge changing for a run up the MVL then back onto the SEHS sections
Those stats were back around TSW2 RushHour, there was a more recent discussion about it (few months/a year ago) where PC numbers had grown. I don’t recall there being any mention of console platform stats since that TSW2 discussion (other than I think Lukas mentioning gen8 numbers had shrunk). Either way, between this and a couple of other comments, you clearly have a weird thing about Xbox, which is whatever, but like it or not it’s still a significant part of the community & I imagine it’s a pretty strong conversion factor for console to PC.
I seem to remember - although I admit I'm maybe wrong - that those stats were repeated c. TSW4, if not 3.
The mod makes it a nice train to drive. Of course the conundrum now, is that MVL effectively duplicates the Class 700 runs from SEHS, do you play in the latter to get the Journey achievements or the former for the improved scenery and ambience?
only partially - on SEHS you go from Dartford via Strood to Rainham... and here you go from Gravesend via Strood to Rainham... so yeah, the second half is kinda deja vu, but I dont mind we'll have sth similar with Trent Valley when it comes out
It doesn't affect performance. At least I didn't notice . And yes, it adds to the gameplay for the services on Medway to nicely complement it.
I would say the former. The class 700 journey is just an endless repetition of the same Rainham-Dartford back and forth. Running the 700 a few times on the MVL iteration is just more enjoyable.
I've been using the Definitive stutter fix via engine.ini by d Brunner a well known member for a few years now. Since playing this route I've had crashes. Is this something I can no longer use as it workes perfectly on all my routes.
Really enjoying the route living locally and knowing it like the back of my hand. A couple of things though: 1. Where is the old wagon at Maidstone West shown in the development thread but then missing on release? 2. Hoo and Tonbridge Yards completely empty of any stock. Even a few rakes of wagons and locos if they didn't want to create memory problems surely. SEHS does it. Completely spoils immersion at these points on the route. 3. Why only the one siding at East Peckham Tip Sidings? Same mistake TS Classic made. Same reference maps perhaps? A timetabled service with some box wagons would have been nice. 4. Would have been great if the gate at Allington was animated so opens when you operate the freight service in there? Not a major problem , but for 2026 surely not beyond the realms of possibility. As a freighty, I have to say it is so refreshing to be trusted witn operating a full length train into Allington with the required shunt moves rather than those nonsense c.8 wagons trains into Newhaven Town Yard or Watford on East Coast way or West Coast South respectively. Makes such a difference. Not sure about the double heading of the timetabled service unless the physics of a single loco are that way off which wouldn't surprise me. The train wouldn't make any money if it needed double heading!
1. It's unlocked in the mastery 2. You need Cargo line 1+2 (currently in the sales) for all freight layers AND have the layer switched on. 3. Oh bugger. I'll flag it! 4. It does animate, so not sure what you mean The double header into Allington was necessary here. Not sure if the 66 is under-powered, but we could not reverse a full load into Allington in the wet without it!
Here - the statics are on a different layer to the running freight, so could you check these are ticked?
The section in MVL is the fun part since you get fast stretches from Gravesend & upto Rainham, but I’ll still prefer the SEHS section as it gives a more meaningful run.
Those lines have caused crashes for me on a number of routes since TSW6 launched last year, to such an extent I had to remove them last September to be able to use TSW6 at all. I would strongly recommend you remove them now. The core of the game is in constant development and flux, so no ini mod is ever guaranteed to work forever.
Ah thank you! Have layered them in now by ticking the 'all layers' in settings. Will now work to get the wagon at Maidstone West . At Allington just remembered the train driving through the gate across the railway but will try it again. Congratulations on a super route. The best in the game thus far for atmosphere, accuracy and feel. And thank you for not skimping on the freight interest which so many British routes do.
Ouch that shouldn't happen at all. Once the exit signal clears the gate opens or if you are entering the siding you have to call the signaller (old TSW style) to get permission to enter. Which way were you going, in or out?
Just to note that the Grampus wagon is Tier 2 mastery - 5/5 timetabled services and 70 miles so very easy. Wasn't aware of that until today as we have no control over how it's administered, and can't see it in our builds as DTL is disconnected.
Directly from the British Ace's stream, on PS5 if I'm not mistaken: the change at Gravesend highlights the overexposure and the 'constant fog' effect of the new route (on the left) compared to SEHS (on the right).
Spent most of the weekend on this route and honestly it’s top tier. This needs to be the non negotiable standard of routes moving forward. The lighting is really nice as are the sounds. Despite playing on it for hours and hours so far I keep hearing new sounds! The addition of features such as the GSM, the adjustable seating levels, the announcements chimes etc make all the difference.
Since installing this route the 395 in Medway and now is SEHS are unplayable due to frosted windows. I have turned off ALL mods but the problem now seems permenant. Anyone any ideas?
The orange PIS mod is known to conflict. If you have disabled all your mods then the next step would be to move your engine.ini file somewhere safe and let the game create a new one on startup