We already found a workaround for this problem in another thread. It's literally just two commands in the route's ini file.
This is in the thread about the lighting and graphics mod from Jetwash. ts2.dbg.Track.SleeperViewDistanceScale=0 ts2.dbg.Track.SleeperViewDistanceScaleMax=0 Add these commands to the route's ini file. The problem will disappear. Everything started working perfectly for me. The same can be done on the SEHS (it uses the same ballast).
Fantastic! thanks for your help. ts2.dbg.Track.RailShadows.Enabled=1 ts2.dbg.Track.RailShadows.StartDistance=0.0 ts2.dbg.Track.SleeperViewDistanceScale=2.5 ts2.dbg.Track.SleeperViewDistanceScaleMax=2000 this is my current set up, but i will try with your suggestion. Im back after a weekend away visiting some heritage lines, so catching up on all the forum chatter has been hard. Thank you *EDIT: It worked!! Its looks amazing now
No one knows, and DTG won't say anything; besides a few announcements they haven't been been very active over the past week
I experimented with these commands and it seemed to me that they only have two options: 0 and 1. A value greater than 1 does not change anything at all (tested on a bridge where there is no ballast).
They got their money in the bank for the 3rd qtr- we'll hear from them again at the annual end of June dump of whatever DLC isn't getting held back for TSW7.
That isn’t a fix, it’s a fudge. It doesn’t solve the fundamental problem. The good news is we may have made some progress with it
An official announcement has just been made. There’s nothing more we can add at the minute except to say people were up past midnight last night working on it, and started again at had 6 this morning. That has been the case since the issue was identified. The fundamental problem is everything is ok on PC and Xbox and the audio is there on PS5, it is just parts of it are virtually inaudible. This shouldn’t happen on a multi-platform engine like UE4 and frankly, right now, we’re stumped. We are, however, working through in-depth debugging to try and find out why the PS5 is different to the other platforms. Once we know what the issue is we can fix it, hopefully quickly.
Thanks. It’s not the same people, were tag-teaming it. DTG (particularly Matt) are going beyond the call here too, all of whom were working on this late last night. It makes it all the more galling frankly reading people saying that we’ve just left it for a week, but that is what it is.
In the upper right corner, there is an icon with the inscription INI. That's what I meant. English isn't my native language, and Google Translate doesn't always translate context correctly.
I can certainly recommend this one. Like you I’m not a fan of filling the game up with mods particularly as, unlike other games, DTG don’t offer any form of mod manager. But unlike the very first Class 700 mod, this one is really, really good. Makes me sad that the 700 is chronically under used in TSW (a close second to the VP185 HST).
Some people are just quick to put the boot in. I've noticed it on the class 90 thread too, plus many others. The majority of people are sensible and realise not everything goes smoothly and are able to be patient, the others, the minority have probably never made anything in their life and haven't grown up yet.
If it makes you feel any better im on xbox series x and its a top notch bought soon as it came out. I've had no problems runs smooth as silk no crashes and no blurry. Puts other routes to shame.
You're fine, you described it as a 'workaround' which accurately describes something that masks the problem without fixing it.
Not that it makes it any easier, but always bare in mind the vocal minority are not always representative of the majority. But that minority sometimes make the most noise and don't offer any constructive feedback. I'd like to think from my own observations atleast this seems to be one of the most successful ever releases, I don't think I've ever seen such an outpouring of admiration from forum users, reviews, and ambassadors. So you've got something right that I've never seen any other developer receive from a wide audience of people. You're doing alright believe me. At the moment as I've already mentioned I'm using the Class 465 as a substitute that this route has given a completely new route to appreciate and drive on end to end services! My own imagination is "there is a fault with the 375 fleet and the 465 is drafted in to cover some of their services". Enjoying it none the less on PS5 and the update will come when it's ready.
Same no issues at all for me either on xbox its nice to play a route with no blurry textures and stuttering
Hi Just to add to this discussion….. I’m on PS5 and even with the Class 375 audio issue this is an outstanding route. Looks stunning and the attention to detail is amazing. Money well spent. Nice one!
You guys are doing more than alright, you've played an absolute blinder with your first route. I always knew from all your mods that your first route would be good, but it surpassed even that. Hence my hope that one day you'll weave your Electrostar magic on the 357 and the LTS route. No route is ever perfect, but my word you came so very close with your first attempt. From my perspective on PC, the only issues are the ballast (about to test the workaround) and the in-cab audio level - and I can live with the latter as a design choice, even if personally I'd make 50% as real life and 100% for those that want louder.
Its an incredible and an utter blinder of a route. You guys are going above and beyond. Everyone knows you have set the standard for the next few years. Has any route looked like this..?
We believe the ballast is fixed. bescot has been working on and off over the last couple of days on it and it’s looking much better. Even better for me, he’s managed to do it without breaking anything else, including all the light baking SierraOscar95 I’ll echo what Steve says, thankyou. This is gutting for us, more so because there is no obvious cause or remedy. If it was all platforms, or the sound was missing entirely it would be much easier to clobber. I’ve just submitted another fix attempt to DTG for testing and it is being built as we speak. We wait with everything crossed.
I totally get PS5 users being angry about something not working in the product they bought, furthermore as this feature is described as "outstanding" by all the users, who are able to enjoy it on PC. But all that anger put aside, the Firefly team did an awesome job developping MVL and setting new standards with it. AND, I cannot stretch this enough, they are still doing an outstanding job in the feedback section. You guys seem to read every thread that has been opened to MVL, responding to every user problem - even my technical incompetence considering the JetWash mod - and behind the scenes working your a... off to solve this PS5 matter. So, I think a huge THANK YOU is in order to contrast all that critisism
I hope it doesn’t put you off from future routes. I really look forward to what you can achieve next. Hopefully a London Charing X to dartford via sidcup route HINT HINT
I must give that one a try. I know it doesn’t tick anything off in the journey mode but seeing the route from a full windscreen is a must.
Not only have you guys set the standard in what a release should look like. but you have set the standard in what post release care should look like too. - constant dialogue and engagement and making changes super quick while listening to feedback. 10/10.
A patch won’t be for a while (critical fixes aside - read PS5 audio), but all patched items will be across all platforms as always.
Really do appreciate all you guys are doing at the moment. The engagement, the transparency and all of the hard work. I think you guys should definitely hold your head up high on this one. Although, I do appreciate how frustrating it can be that one sound issue can throw such a spanner in the works. But you're doing what you can and being transparent about it, which goes a long way!
Excellent. So you understood me correctly. You need to load a route and simply open the god mod menu. In the upper right corner, you'll see several icons with the one you need. I'm even a little ashamed that I made you bother with such a trivial matter that 3.5 players, including me, saw. You created a magnificent route that brought me back to the UK (where I haven't been in a while). This is simply the gem of the TSW, along with the Czech route. It's simply a pleasure to relax behind the wheel of a Class 375, taking in the stunning scenery. I'd like to point out the exemplary feedback, where problems are acknowledged and resolved. Keep up the good work!
I genuinely hadn’t really noticed it but it is better now, and now I’ve seen it I can’t unsee it! We can’t really concentrate properly on anything until this PS5 issue is sorted out, but once that’s sorted we can properly turn our attention to the feedback since release.
I think you've seen enough of the route during development. No complaints, that's normal. I can speak for myself. You've shown that you know how to deliver and listen to the community. When it's ready, it will be ready. I'll wait.
Thanks, I don't have that mod so that explains why I couldn't see it! Looks like Firefly are onto it anyway so I'll leave it to the professionals.
Done my first night run its looks absolutely amazing the lighting is awesome i just have nothing but positive vibes for this route just wish we had this standard everytime
The frustration is that DTG haven’t acknowledged the issue for a week or provided any update on when it might be fixed Don’t mistake people who have paid and are looking forward to the content for whingers… it doesn’t work on PS5 and we want to know when it will I fully appreciate people are working their socks off behind the scenes to fix it, but tell us! (and make sure to get some sleep; it’s a game )
Finally sorted the crashes, misread the workarounds. I have to agree it's a great route and a very pleasant journey. The route has clearly been a work of passion . Well done