What Is The "correct" Way Of Modding Sounds In Tsw6

Discussion in 'PC Editor Discussion' started by another_pointless_account, Apr 2, 2026.

  1. another_pointless_account

    another_pointless_account New Member

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    I've built a sound mod - extracted everything from the pak files, edited and repackaged via the Unreal editor, and put those files back in the correct file structure but I can't seem to get it to cook using the TSWModdingFolder. I get to the power shell bit and it just creates an empty file and no pak. I'm using unreal 4.27.2. I've also tried this in the Mod Manager of the editor -it loads for a while then fails. I'm at a bit a loss and there's not much info about it online. Someone please help a noob.
     
  2. moofers#8902

    moofers#8902 Well-Known Member

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    So to cook you need the MOD to be in the DLC folder for cooking.
     

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