Only recently bought this but couldn't cope with it being supplied with only 6 paths. Due to me having issues with the Unofficial Editor I thought I would have one attempt at making an extra paths mod and created 140 paths in one sitting. Cooked it in TSW4 and then added it to TSW5. It worked. So you can see 2 very simple test scenarios to prove the concept. 1) Hackney - Graham Road curve. (Signals didn't pick up route divergence). 2) Willesden Junc - Turnback siding and Link from Wembley sidings (CL86 running as AI). Quite please with the outcome. As usual, all screenshots taken from a scenario created using the standard Scenario Editor with standard vanilla formations. Will now need to get it tested to see if it works in TSW6.
Some shots of me messing about with a scenario at Stratford. Need to work out now if I can get the DLR routes operational. So far most paths seem to be behaving themselves although I have found one where the train sets off in reverse The route could do with more markers but, despite this, the mod will still improve things greatly for scenario creators. As always all screenshots taken from a Scenario created in the normal Scenario Planner.
And a few more as we depart Stratford and head off for Hackney. All screenshots taken from a scenario created once the new paths mod has been attached.
A few more screenshots including a static DLR service that I have got into the scenario. (Now must try to find out how to get it to move). Am happy with the scenario up until Camden Road now so we are getting somewhere Enjoy
Have now done a full run through to Willesden Junction. Plenty of AI but, unfortunately a pair of CL20's were given priority over the player service at Gospel Oak so that mucked up all my timings. Anyway at least it gave me a chance to see what was happening at the end of the line and to sketch out some rough timings there.
Willesden + WCML As always, all screenshots taken from a scenario created with a modded Scenario Planner
Tidied up the end a bit but still have a couple of timing issues with the scenario in the middle stage. Should be ready to upload soon Enjoy
Working on a second scenario that starts at Willesden TMD. Once again not a great deal of markers to play with to place stock around the sheds but I think I have done reasonably well with some clever placements of services (allowing them to run up to each other of the same sidings). As always all screenshots created from a scenario in a modded Scenario Editor. Enjoy
Managed to squeeze a few more services into Willesden TMD to give the impression of a busy depot. I'm quite pleased with how it's turned out. I just now need to run a player service down into the middles of all of this and see what happens. (Plus correct a couple of my paths which appear to be incorrectly named) Enjoy
A few more piccies this time from a short scenario (in distance) that packs in 42 services in just under 30 minutes. All screenshots taken from a scenario run from a modified Scenario Planner
And then we end up in the depot itself. Quite a variety of stock on display. All AI services of course. No Freeroam here Enjoy