Scenarios Proof Of Concept - Mildmay

Discussion in 'Creators Club' started by spikeyorks, Apr 17, 2026.

  1. spikeyorks

    spikeyorks Well-Known Member

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    Only recently bought this but couldn't cope with it being supplied with only 6 paths.
    Due to me having issues with the Unofficial Editor I thought I would have one attempt at making an extra paths mod and created 140 paths in one sitting. Cooked it in TSW4 and then added it to TSW5.
    It worked. :cool:

    So you can see 2 very simple test scenarios to prove the concept.
    1) Hackney - Graham Road curve. (Signals didn't pick up route divergence).
    2) Willesden Junc - Turnback siding and Link from Wembley sidings (CL86 running as AI).
    Quite please with the outcome. :D

    534f08ef-2555-4b44-abcf-41f510488a6a.jpg bc082c7e-af2c-46a1-b470-07f8ef30c16f.jpg 907f2da9-39a4-45fe-80cf-9b2702f9eae8.jpg c13361dc-e68b-4340-af55-c7d79d00d615.jpg 5651e6cd-a0d7-41ae-9aa1-88e7a1a17574.jpg

    As usual, all screenshots taken from a scenario created using the standard Scenario Editor with standard vanilla formations. :D

    Will now need to get it tested to see if it works in TSW6.
     
    Last edited: Apr 18, 2026
  2. spikeyorks

    spikeyorks Well-Known Member

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    Some shots of me messing about with a scenario at Stratford. Need to work out now if I can get the DLR routes operational.

    e48af1bc-1adc-493e-8dcc-ae61966c515d.jpg 0f3f3da9-1c85-45fa-bc8e-a0f3d452235e.jpg 24581898-925f-4d7a-a563-d56becdd4844.jpg d21fd311-4848-4c43-befc-20569e015b0d.jpg 4236b104-4e9b-4d7f-bf54-4e20e8ecaec3.jpg

    So far most paths seem to be behaving themselves although I have found one where the train sets off in reverse :o

    The route could do with more markers but, despite this, the mod will still improve things greatly for scenario creators. :cool:

    As always all screenshots taken from a Scenario created in the normal Scenario Planner.
     
    Last edited: Apr 18, 2026
  3. spikeyorks

    spikeyorks Well-Known Member

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    And a few more as we depart Stratford and head off for Hackney. :)
    All screenshots taken from a scenario created once the new paths mod has been attached.

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    88fc04d6-10cc-4b25-8093-bae13aaba120.jpg 0afd345c-01f0-4bc5-b0a2-777befe4a17d.jpg 23ff8fa9-c160-49a0-8aac-3c9fdb8519fc.jpg e822112d-f552-43e1-b971-727ff61ce0dc.jpg
     
    Last edited: Apr 19, 2026
  4. spikeyorks

    spikeyorks Well-Known Member

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    A few more screenshots including a static DLR service that I have got into the scenario. (Now must try to find out how to get it to move).
    Am happy with the scenario up until Camden Road now so we are getting somewhere :cool:

    9ed2eb56-3987-4cd5-9272-09b7e21c6a4f.jpg c4c26028-9ba9-4d21-884f-cbecc4070340.jpg 7ee8e9b5-d1bb-4013-a82b-8647663b0720.jpg 1d1bddfb-fb2e-4748-8706-2d48e4d35d72.jpg 0f9cec00-f9fe-424b-97ff-dda74eb00100.jpg

    Enjoy :)
     
  5. spikeyorks

    spikeyorks Well-Known Member

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    Have now done a full run through to Willesden Junction. Plenty of AI but, unfortunately a pair of CL20's were given priority over the player service at Gospel Oak so that mucked up all my timings. :(

    Anyway at least it gave me a chance to see what was happening at the end of the line and to sketch out some rough timings there. :cool:

    60055b02-1f36-405e-bb23-f1a0f24af3ec.jpg 65ae6f58-8438-4024-9696-54e632089118.jpg 1a6f5ed6-fbe7-45a1-9191-6296b1b0e409.jpg 84967f3d-132d-426b-9ae2-bd45e8ee885c.jpg 04bb7716-8171-4f79-88d2-04c680d9b413.jpg
     
  6. spikeyorks

    spikeyorks Well-Known Member

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    Willesden Junction approach and TMD :)

    d6a90b51-f8a8-42dd-8144-282da87a6563.jpg fe07288f-17f7-45a1-b70a-df896ec8f685.jpg 552ba686-0b6a-4348-a35f-2018cd750fc7.jpg 2902d619-7856-4fd5-aab6-a48e80e7ccfb.jpg f4adf477-9b9f-46f1-b70d-3021758adf99.jpg
     
  7. spikeyorks

    spikeyorks Well-Known Member

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    Willesden + WCML :)

    0324c852-dd49-4202-b798-a440a487258d.jpg aef9f63c-42a0-4362-9df1-8415efca915b.jpg 0641a038-ccb7-43d4-b49d-e864a5accc2b.jpg d2216c71-45cc-4b0b-97db-6b750b147a94.jpg de7570a5-fca3-48a4-bcd9-1ecfd75b29a9.jpg

    As always, all screenshots taken from a scenario created with a modded Scenario Planner :cool:
     
  8. spikeyorks

    spikeyorks Well-Known Member

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    Tidied up the end a bit but still have a couple of timing issues with the scenario in the middle stage.
    Should be ready to upload soon :)

    0df500d6-4234-4f72-ba6f-d7b7ddbdd1b5.jpg a9b8e497-8e4e-4a6a-ac50-224f4efa0312.jpg a76b26a9-a82c-4fc9-bf6a-4eef54c4da43.jpg 9799ce74-c900-4c32-90ef-431d2f1e0422.jpg a6929208-4cf4-4ff1-96ba-b31109ee76ea.jpg

    Enjoy :)
     
  9. spikeyorks

    spikeyorks Well-Known Member

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    And a few more :)

    48e7ee62-8182-43cd-8ff4-9525ff3fe132.jpg f21e9c5e-a866-4f7f-8f97-87917f74efe5.jpg e01986ee-114d-49ca-b546-38831fc835ac.jpg b56a3b5b-dc94-464f-bb23-b464c256cad0.jpg
     
  10. spikeyorks

    spikeyorks Well-Known Member

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    Working on a second scenario that starts at Willesden TMD. Once again not a great deal of markers to play with to place stock around the sheds but I think I have done reasonably well with some clever placements of services (allowing them to run up to each other of the same sidings). As always all screenshots created from a scenario in a modded Scenario Editor. :cool:

    a2663214-4845-40d0-997f-db7e34afd5f0.jpg 05cc7bd4-c394-409c-841a-1fb1d0b547d3.jpg d3b17b6e-a9b7-47b3-a525-b55aa9e7f0a4.jpg 1acb762e-2677-4b7f-8623-d517291f40c6.jpg 0ed79e13-5b91-4d6c-9268-19f53029d063.jpg

    Enjoy :)
     
  11. spikeyorks

    spikeyorks Well-Known Member

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    Managed to squeeze a few more services into Willesden TMD to give the impression of a busy depot.
    I'm quite pleased with how it's turned out.
    I just now need to run a player service down into the middles of all of this and see what happens.
    (Plus correct a couple of my paths which appear to be incorrectly named) :(

    ff7994f2-16b2-461a-8718-7ae918f0f710.jpg 06e1a1f4-7b10-430e-bfba-0d60745dec35.jpg 20becc2d-89f8-48c0-8dd7-dad5dc645c36.jpg c89dc0fa-e886-42e5-b2d6-202244bf0de1.jpg 754109e7-f96c-4b73-9f1f-59b7f00ef9e7.jpg ff7994f2-16b2-461a-8718-7ae918f0f710.jpg 06e1a1f4-7b10-430e-bfba-0d60745dec35.jpg 20becc2d-89f8-48c0-8dd7-dad5dc645c36.jpg c89dc0fa-e886-42e5-b2d6-202244bf0de1.jpg 754109e7-f96c-4b73-9f1f-59b7f00ef9e7.jpg

    Enjoy :)
     
  12. spikeyorks

    spikeyorks Well-Known Member

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    And the final few :)

    8e4e207a-0bd4-4734-9951-3b025f332d44.jpg 20d2e8e4-e5cd-490a-88de-3d074ac7312b.jpg 0b33ecaa-e7ff-4d44-b2cc-7f8dddd8e437.jpg 08af5a0f-e749-4c26-84d0-9ddea2f20b8b.jpg 46dc90ce-f802-4457-bd81-d353338b99c7.jpg
     
  13. spikeyorks

    spikeyorks Well-Known Member

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    A few more piccies this time from a short scenario (in distance) that packs in 42 services in just under 30 minutes.
    All screenshots taken from a scenario run from a modified Scenario Planner :cool:

    117b37f7-9ae0-4fea-bd53-c363a3f86f2b.jpg aa4dc944-7c02-4339-a955-3baf1ff35b7f.jpg a64faa76-0cdd-42e4-b94a-ecabcfb4303d.jpg d5002444-6982-4d16-b849-14bcc767c553.jpg 7a11c7cd-8a1d-4e29-ace8-3aeb0369d2f5.jpg
     
  14. spikeyorks

    spikeyorks Well-Known Member

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    Player service runs down from Kensal Rise to Willesden TMD.
    Plenty to see here :)
    3ce10729-e408-42b5-8ad4-60dbd2187c1e.jpg d47c80cc-c726-4a46-9d87-81ec4376c82c.jpg 4c3738fe-dfcc-4bbb-9675-e610cc302a15.jpg 934cb6be-1f37-490d-bd5b-4b44b472d497.jpg 667bd19e-425e-4b39-b84e-db340ceeab63.jpg
     
  15. spikeyorks

    spikeyorks Well-Known Member

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    And then we end up in the depot itself. Quite a variety of stock on display.
    All AI services of course. No Freeroam here :)
    f9d611a7-aea2-442b-930d-99af52c386ac.jpg 46e821be-00be-417a-9dc6-f728a7b3a845.jpg def22b5d-b490-4cff-9477-71b7f50d0acd.jpg 2ad22c6a-4ccd-488b-a79c-7cefe54e4943.jpg fcccbdbb-f0c3-49cb-8604-6f82f4062f61.jpg

    Enjoy :cool:
     
    Last edited: May 12, 2026 at 3:09 AM

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