Has the audio been fixed on the PS5? I just did a run in the 465 and the traction/engine sounds are non existent when facing the camera forward with both windows open. When I turn the camera and face the either side of the cab windows I can hear the traction/engine perfectly. I should be hearing sounds coming from my L or R speakers when facing forward, but I don’t.
Hope you get it sorted. In my case I was also having the issues with the 595.xx drivers causing screen flickering in game as well as TSW crashing when running Medway...... All issues have been sorted including the screen flickering issue.
The 465 is nothing to do with us but then it never had an issue in the first place. The problem was with the 375 and the way the PS5 seemed to either build, or deal with, the more complex audio setup in the train. If you are having problems with the 465 it suggests an issue with your console maybe?
It’s definitely not an issue with the console. Only other explanation could be my audio set up whether in the PS5 options or TV. I’m going to try 2.1 sound instead of 5.1 tonight. Something funky is going on though as when I recorded a game clip on the PS5 the audio was fine when I played it back, but in-game the engine sounds were non existent only until I looked at the cab windows. Very strange. Edit: 2.1 sound was the fix. I won’t play TSW in 5.1 surround sound anymore.
Somewhere on thread they said the freight jobs are doubled because they are underpowered in game. But ive just done an aggregate run on wcml south. And it was single unit and it handled it just fine. So what's the difference. Thanks.
Will we ever see improvements/more functionality on the 375s TMS screen? Would be really nice feature and increase immersion and realism
Never say never but unlikely to be honest. It wouldn’t add anything to the gameplay and doesn’t justify the dev time really. There is plenty in the forthcoming patch to get your teeth into however, hopefully that will be with you all before too much longer
Working 5L92 which is an empty stock move between gravesend and strood on the 465 spawns in with passengers. When the unit is not in service.
Evening all. Just finished a night time run from Strood to Maidstone West. Continue to love this route and it looks amazing at night. Is it just me though or are the signals not as red as they should be? The greens and yellows are clear from yards away but the red seems more washed out to me. Don't know if its my eyes, my screen or a thing?
Actually I find this to be the case on some routes across the game in general. I often have to check the HUD to make sure I'm looking at a red rather than a yellow. It's especially an issue when approaching a signal at a distance. I'm sure there's a mod for this.
I've been doing a few Networker runs in the 465/9... I've previously mentioned this, but I think it's worth mentioning again, I love how I feel I got 3 units for the price of one. MVL has really given life on a end to end route for the 465/9... I was always looking for the rarer summer services to drive the Dartford to Faversham runs on SEHS to stretch the 465s legs, but having it on MVL has really given it a good end to end run a bit of old life in the girl. I believe the MVL is roughly the same mileage as Charing Cross to Sevenoaks (a route dominated by the BREL/ABB variants in real life), so having a similar length run gives you a taste of a 465 on a full end to end service not just a partial one that doesn't fulfil your Networker needs (if there's such a thing!) which I sometimes get with SEHS. Also really appreciating the updates SEHS rolling stock has gotten, which has breathed life into the 465/9, 375/9, and the 395s and brought them up to current standards.
JetWash Hi. Is there anything you guys are able to to do re the red signals being so washed out? I appreciate it may be a core issue. I note the aviation lights on top of a chimney, are bright red so I don’t think it’s my screen or eyes.
Already tweaked slightly for the patch, but the signals and the lights on the chimney were/are virtually identical colours. The mesh/material is different but the colour is the same
Still loving the route! Just as some feedback, as a completionist. The Medway intro and 375 training doesn’t have a score attached some can’t score platinum for the journey mode.
Had a run last night and saw 4 hot air balloons. Such a lovely touch to add to a route. The fact that they are randomly spawned (?) so you don't always see them is cool too.
I have question there is an early morning job from Gillingham to tonbridge. Why was it split into part 1 and part 2 why not just do a as one job.
The train has to reverse at Strood. To make sure AI drivers occupy the right cab, these services have to be split in two parts. You see the same thing on Glossop, with the two cab changes at Glossop and Hadfield.
When will MVL receive an update? It’s been out for over 2 months now so I thought it would’ve received a patch by now (considering other routes releases at a similar time have received updates, for example the New York route received a patch a few weeks ago). Is it a case of waiting for DTG to push the update or are firefly still working on it? Thanks .
There’s probably a few house keeping bits and pieces but not really fair if these have been discarded in favour of what did get pushed.
The Medway is still empty at times around the Teston level crossing area. It’s been reported and acknowledged so hopefully that’ll be fixed soon.
Do you mean the actual river? If so there is nothing we can do as it is not reproducible, believe me we’ve tried. We cannot make it happen in the editor or on PC so it makes it impossible to fix. I believe we’ve broken the water up into smaller pieces in the hope that might do something but we’ve no idea if it will or not.
I don’t want to detract from your more important tasks (like creating the South Eastern Main Line DLC, or the Hastings Line DLC, ha ha ha), but it’s the details that make your first DLC so special. I know the AC knob is just a dummy, but I still always adjust the setting in the cab and enjoy hearing the difference in how the ventilation works. The working toilet in the passenger compartment didn’t really add anything to the game, but I’m sure you noticed that it gave us a lot of fun. The same goes for opening the door with the proper lever instead of clicking on the door, and all the other little touches. So I’m sure the additional features in the TMS screen will also be warmly received. In TS, I enjoyed using it in the Class 375/377 Enhancement Pack from Armstrong Powerhouse.
Im not sure if there’s been crossed wires there, but there’s no plan to add anymore functionality to the TMS at this point. I won’t say it won’t ever happen, but it’s certainly not planned for the foreseeable future.
To be completely honest the TMS screen (the one in the cab right?), functions as much as I need it for use in the game, and adding any more features wouldn't really add to gameplay for me personally. I use it to watch the doors are locked and ready to receive the 'Ding Ding' and away signal, changing the destination, and turning off the interior lighting. Outside of that if it serves no functional purpose I'd much rather the Devs focus their energy on things I would actually use... We've got functional guard CCTV and authentically modelled toilet with sounds, I don't think there is anything more you could milk out of the 375 at this point!
Functioning side of the train CCTV in the cab would be nice for any DOO services, but I have no idea how you'd go about doing that, if it was indeed even possible.