Will Dtg Use Ue 5 In Tsw 7?

Discussion in 'TSW General Discussion' started by danieljp#4709, May 29, 2026 at 9:51 AM.

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  1. Yes, make the game better

    10 vote(s)
    12.7%
  2. No, they will focus on optimisation

    69 vote(s)
    87.3%
  1. danieljp#4709

    danieljp#4709 Active Member

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    Do you think TSW 7 will use UE 5? Surely it has to since it was fully released in April 2022 before TSW 3 was launched!

    With the new sim game Running Train using UE5, and I hear very good things about it will DTG hop on the UE 5 train?

    I know Train Running is a long way off from DTG in terms of DLC and third party developers etc, but the quality is years ahead of anything DTG has at the moment. (I'm pretty sure the Running Train is a solo developer as well) I understand that Running Train is PC only.

    I think DTG need to really up their game for TSW 7, if they want to keep a hold of the Train Sim market.

     
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  2. Gianluca

    Gianluca Well-Known Member

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    No, because we will lose all dlcs buyed before
     
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  3. dab#3890

    dab#3890 New Member

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    You wont lose them they will just not be playable on the new UE5 version. I highly doubt TSW7 will be UE5 but undoubtably either a new train sim game in UE5 or TSW 8/9 will eventually come about in the near future. Ideally DTG would have a preservation team that would work on getting the old content into UE5 but that is no small feat and unless they charge you for it again which would cause uproar, it is not likely.
     
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  4. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Why would they when it's easier to do a FIFA and copy paste the same game?

    I don't think TSW7 will use UE5. Or any "train sim world" title for that matter. A future not tsw train sim, sure. But probably when ps6 and xbox helix come out, or it'll just be pc-only
     
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  5. fpriotto520

    fpriotto520 Well-Known Member

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    Helix=PC

    If PS6 continues to focus on exclusives and the conservative Japanese spirit, it will end up like Honda in the world championship (MOTO GP).
     
    Last edited: May 29, 2026 at 10:23 AM
  6. historicalduck7

    historicalduck7 Well-Known Member

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    could you possibly add an option for ‘none of the above’? ue5 is absolutely not happening anytime soon, and i doubt dtg will be focusing on optimisation
     
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  7. fpriotto520

    fpriotto520 Well-Known Member

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    Of course, with UE5 we are talking about a new SIM, not TSW.

    Why would you lose your DLCs?
    You'll be able to continue using them for many years, just like on the TSC.

    Furthermore, optimization of the current TSW is no longer possible due to its size.
     
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  8. DTG-Chris

    DTG-Chris Staff Member

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  9. locobilly

    locobilly Well-Known Member

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    They can’t unless they build an entirely new game with a new engine or otherwise all previous dlc will be defunct. That would stop me buying.
     
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  10. Es4t

    Es4t Well-Known Member

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    Well, UE6 is about to be released so it’s not unreasonable to assume that a version of TSW using UE5 is in the works. The canned Metro Rivals was probably a test bed for DTG’s engineers to cut their teeth on UE5 too.
    However, that doesn't mean that TSW7 will use UE5. For reasons mentioned moving to UE5 means all current DLC would not be compatible.
    There will be a transition much like there was with Train Sim Classic & TSW. 3P devs are only just getting stuck into making good content and they need time to ‘recoup’ their investment in terms of software engineering using an old and established game engine whilst possibly learning how a new version of that engine works.
    My best guess is that TSW7 will use UE4.X and the next gen TSW will use UE5.X or even a completely different game engine. It should be remembered that the version of UE that DTG currently use is a highly modified/butchered version.
    Time will tell however.
     
    Last edited: May 29, 2026 at 11:15 AM
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  11. fpriotto520

    fpriotto520 Well-Known Member

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    And again...
    Don't buy it and keep using TSW.
    There's no reason why TSW should disintegrate instantly.

    One more thing.
    Three years have already passed since Matt's post (August 2023)...
     
    Last edited: May 29, 2026 at 11:22 AM
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  12. mortal1234

    mortal1234 Well-Known Member

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    I don’t think UE5 is ever going to happen for TSW. They’ve already said that it would mean restarting everything from scratch. It would mean buying everything all over again. If they wanted to move over to the new engine they would have done it around TSW 2 or 3. I just feel they are too far in now with all the DLC they have made for TSW. The game still looks amazing for the most part but it could do with tweaks here and there.

    If they did want to use UE5 they would most likely use it for a different game instead which they also did attempt with Metro Rivals.
     
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  13. fpriotto520

    fpriotto520 Well-Known Member

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    Already said 1,000,000 times.
     
  14. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    this is becoming like a bi-monthly déjà vu thing LOL, forum search function exists for a reason
     
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  15. historicalduck7

    historicalduck7 Well-Known Member

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    in fairness the search function is hard to find. perhaps dtg could fix that as you wouldn’t know it’s there without being told
     
  16. notjim#5327

    notjim#5327 Member

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    The whole bit about not moving to UE5 because of the DLC compatibility issue boggles my mind. At some point, the cord will have to be cut. Are DTG expected to support every single DLC ever released until the end of time? TSW 12? TSW 13? Where is the "acceptable" cut off point?

    What are we actually achieving by keeping old routes compatible with new versions? The old routes never get any of the new features, the bugs don't magically get fixed with a new game version either. Sometimes they get new bugs. Old routes still look old, new routes still look new. We have a hodgepodge of different routes with different levels of quality, different feature sets, etc. Why bother?

    There's no advantage to playing an old route in TS5 vs TSW6 for instance. You're just using TSW as a launcher with a new number on it at this point. Useless and pointless.

    They need another clean slate to start from. The game is already unmanageable for them as it is now. It's a lumbering, stuttering, unwieldy beast packed with ancient DLC they're still expected to support for some reason.
     
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  17. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    You want them to start again from scratch, with a new engine when they haven't even got the hang of this engine, and you don't see there's isn't a problem there, let alone then have to re-train everyone including 3rd partys on the new engine, which in itself is full of problems compared to UE4, yup totally a reasonable request there
     
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  18. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Layering existing trains into new routes. Allowing people not to have every tsw installed just to be able to play all thier routes
     
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  19. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    on pc you don't have to have every version of TSW installed to get all the routes, i know for a fact i don't., and i have every route i have ever bought since TSW launched.
     
  20. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    i know you don't. Because they carry over
     
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  21. ToffeeKat

    ToffeeKat Well-Known Member

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    Prediction:

    TSW will run until 2030.

    A new game will launch in 2030 by DTG using UE6.
     
  22. TKessel

    TKessel Well-Known Member

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    There will never be an update that brings TSW to UE5 or UE6. Instead, they will likely release a new simulator at some point in the future, based on a newer version of Unreal Engine. I assume Metro Rivals was intended to serve as a foundation for further development going forward. The developers could have used it to learn the engine and its tools, which may still have happened even if the project has now been cancelled.
     
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  23. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    Welp, another UE5 thread.

    Not entirely sure why people assume that UE5 will bring better results when they see the development process of the game just on UE4.
     
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  24. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    LOL no worries mate, read it wrong, was up all night with a rather poorly huskie, vet gave him a steroid jab so he decided nobody was gona sleep because he was feeling extra sorry for himself, which lasted all through the night till breakfast time, where he made a huge recovery.
     
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  25. Calidore266

    Calidore266 Well-Known Member

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    These are hard to find? Hidden forum search.png
     
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  26. historicalduck7

    historicalduck7 Well-Known Member

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    i’m on mobile so have a more slimmed down version
     
  27. jonnyd7

    jonnyd7 Well-Known Member

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    Just click the “…” at the top and it says “search forums” lol
     
  28. historicalduck7

    historicalduck7 Well-Known Member

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    i know, and that’s what i regularly do, but it’s hard to find without someone telling you
     
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  29. Double Yellow

    Double Yellow Well-Known Member

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    0% chance.
    Here’s a scenario for you: Imagine users not being able to use their existing content in TSW7. All support, updates will be only for TSW7 going forward.

    Discord and the forums would erupt into chaos!
    upload_2026-5-29_18-21-38.gif
     
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  30. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    No it's all good, glad your dog is feeling better
     
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  31. redrev1917

    redrev1917 Well-Known Member

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    TSW7 is not going to be UE5 nor is any other reiteration of TSW. But I do wonder if new locos that are released are being made in UE5 and back ported in UE4 or atleast made in way that they could be reused im another game.

    It would make sense if there’s any plans in the medium to long term as they’d have a ready made bank of rolling stock ready to go at such point a new game is released.
     
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  32. Calidore266

    Calidore266 Well-Known Member

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    That's a point and makes my reply seem a bit snarky, for which I apologize. I think the clickable ellipse and/or hamburger menu are pretty standard ways of compacting the display, so once you know, it can help with navigating other sites as well.
     
  33. Es4t

    Es4t Well-Known Member

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    Do you actually know what Unreal Engine is and does and how in game assets are made?
     
  34. redrev1917

    redrev1917 Well-Known Member

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    Other than the basics no, but that’s why I said I wonder and not that it was definitely happening ffs. No need to get arsey about it, not all of us have a mad obsession at understanding every facet of what UE does and doesn’t do. Some of us load it play drive a few trains, enjoy it and shut down at the end of the evening just like how airline passengers don’t always know exactly how the plane is controlled.
     
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  35. surreychuff#3060

    surreychuff#3060 Well-Known Member

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    if it’s possible, this would be a great strategy. Not only giving them a range of stock for the newly platformed game “with all the bells and whistles”, but potentially enabling them to let players who own the entitlement in TSW, carry the entitlement over to the NTSW version of the game (same as annual updates today )
     
  36. Es4t

    Es4t Well-Known Member

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    You need to calm down fella. It was a genuine question & I would have taken the time to explain it had you not gone off on one!
    Seeing a number of your previous responses to other peoples comments it seems you are the one that needs to be less a**y. Anyway, consider yourself blocked!
     
  37. redrev1917

    redrev1917 Well-Known Member

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    Zero loss, you start on me and I’ll bite back. I have no time for jerks or being talked down to
     
  38. Princess Entrapta

    Princess Entrapta Well-Known Member

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    It's literally the same place it is on just about every forum, and reddit, and discord, etc. top right is pretty standardised design language for a reason.
     
  39. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Also, what even is the formulation of those questions in the OP?

    The inherent assumptions that using UE5 can automatically "make the game better" by magic, or that if DTG don't choose to do so then that axiomatically means they will work on optimising the game?

    I could as easily and meaningfully make a poll asking if people would rather:
    a: "Vote for the Monster Raving Loony Party because bins, or something"
    or
    b: "Be a poopyhead, and like, maybe something about taxes?"
     
  40. historicalduck7

    historicalduck7 Well-Known Member

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    as previously stated i’m on mobile so there’s no obvious sign of where it is
     
  41. pedro#1852

    pedro#1852 Well-Known Member

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    honestly? I hope not, I don't want to have to repurchase dlcs again, and no, the chronic problems of tsw won't magically disappear with UE5 (or even UE6)
     
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  42. notjim#5327

    notjim#5327 Member

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    Crazy to me that people will covet their large collection of broken, buggy, feature-mismatched and outdated garbage over the *possibility* of having a smooth-running game with meaningful features and proper parity between routes.

    I don't even care about UE 4/5/6/8 whatever, but it's clear the game is buckling under its own weight (and has been for a long time). A fresh start would be ideal. It's time to do it (again) sooner rather than later. If we get up to TSW 8/9/10 and we still have the little micro-stutters and pop-in all the time just because people want to keep some DLC from ten years ago I'm going to rip my hair out and eat it. Let alone all the other problems the game has across its numerous routes and add-ons. Maybe hair consumption will be a "core feature" for TSW 11. Brilliant...innovative (but it will only work on two routes).

    Someone correctly pointed out to me earlier that people would like to keep their layers even if they don't actually run the routes on the new TSW versions. Fine, you can continue to do that now on the version of the game we have currently for as long as you'd like.

    I see the bar is low here, mostly because of sunk cost. I have plenty of routes myself but I'd gladly "throw them away" (or more accurately, continue to use them in older TSW versions) for a better core game in the future.
     
    Last edited: May 30, 2026 at 4:03 PM
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  43. fpriotto520

    fpriotto520 Well-Known Member

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    Exactly what I think.

    Evidently a (utopian) comfort zone.
    Video games or hardware aren't exactly fields where one can exercise morbid conservatism, in my opinion.
     
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  44. e_a_

    e_a_ Member

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    Especially because DTG eventually moving on from UE4/TSW won't actually take anything away from anyone.
    Almost 10 years of TSW and TSC still gets new content and updates now and then.
     
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  45. fpriotto520

    fpriotto520 Well-Known Member

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  46. raptorgb#8593

    raptorgb#8593 Well-Known Member

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    The main problems don't reside in UE4, its DTGs editions to the engine, just look at the likes of Gears 5 or Hellblade those games blow TSW out of the water on so many levels It's not even fair to compare, the biggest cause is simugraph, instead of using pre-existing physics engines like Chaos or physx DTG use their own, so it makes no différance what number you put on the end of UE nothing would change, a few google searches can tell you where all the bottlenecks in TSW are.

    To some it up DTG are trying to run for all intents and purpose an open world mechanical simulator inside an engine designed for premade action games, normal UE4 games consist of small area actions, DTG are trying to force into that massive tracking of entities, calcs for timetables, points changing etc etc, just because you don't see the other trains does not mean the engine doesn't have to calculate where they are, combine with the fact that to get such a world running in UE4 requires DTG to have keep resetting world zero to somewhere near the train your driving, otherwise the game world breaks, then they have to try and load massive world tiles at speeds greater than 100mph, UE4 itself is being forced to do things its designers was never intended to have to cope with.
     
    Last edited: May 30, 2026 at 6:13 PM
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  47. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Rather, the main problem lies in how UE has no innate support or off the shelf plugin for what DTG wanted to model in it, so they had to build that themselves. Much as with the corner chris Roberts backed Star Citizen into from its inception in choosing Cryengine as the basis, it limits you to relying on your capacity to actually deliver what you need to brute force the engine into doing the thing you want.
     
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