Running Train Sim

Discussion in 'Off Topic' started by Jasonic, Apr 18, 2026.

  1. Jasonic

    Jasonic Well-Known Member

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    0.9.3 Update

    Note: Back up your custom textures before updating.

    QOL & Adjustment:
    -GEFORCE NOW Opt-in
    -Added remaining distance bar to the speed limit UI
    -Adjusted sunset/sunrise times based on the selected season
    -Adjusted Diagram 711A timetable
    -Adjusted Diagram 1816A timetable
    -Adjusted interior emissive lighting
    -Improved departure signal behaviour. it will no longer automatically activate until the dispatcher sets the route
    -Adjusted buffer crash damping physics
    -Adjusted signal positions at some locations
    -Fukugawa line max speed is now locked at 80km/h for all available trains

    Train:
    -Updated engine logic for the DC85 series
    -Adjusted max speed for all trains
    -Slightly adjusted brake physics for all trains

    UGC:
    -UGC Folder name changes:
    "KC1000" -> "KR5000"
    "DC8500" -> "DC85"
    -Destination indicator curtains are now open for editing

    Bugfixes:
    -Fixed some typos and misspelling
    -Fixed speed limit UI not showing the upcoming speed limit
    -Fixed Nagara down home signal malfunction that caused Ltd. Express trains to rear-end stopped trains
    -Fixed 3D marker randomly becoming visible even when toggled off
    -Fixed DGOC-44U not registering the release state when using the HR1100 series
    -Fixed issue where some game objects displayed real-life branding
    -Fixed infinity speed glitch

    Scoring Bugfix and Adjustment:
    -Fixed scoring bug where the game registered passing scores for the next stop while still at the previous station
    -Hopefully fixed the evaluation screen animation randomly getting stuck
    -Fixed Hardmode HP not registering
    -Rank system is now determined using the average from all category, instead of score/max score
    -Adjusted scoring equation
    -Fixed percentage display errors on the evaluation screen
    -Adjusted difficulty multipliers:
    -Wet surfaces: +0.15
    -Hidden UI: +0.15
    -No Speedometer: +0.45
    -Hardmode: +0.65

    0.9.3b
    -Small fix: Evaluation bar not showing score correctly
     
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  2. Purno

    Purno Well-Known Member

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    I find your posts providing me with useful information and a nice insight in the technical side. I always appreciate them, even when I do not always agree with them.
     
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  3. notjim#5327

    notjim#5327 Member

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    Lemme warm up your baby bottle. This is exactly the kind of tone I was talking about in my post. Good Lord. Are you 12?

    It's about the way you're saying it, not what you're saying.
     
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  4. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I will push back on the "UE5 eliminates stutter" claims, as someone with 15 UE5 games currently installed, on both Console and PC, that I have played mostly to completion.

    The first three years of UE5 are full to the brim with games highly criticised, and rightly so, for their stuttering issues. The first year alone, Epic had to be constantly working on a bunch of tweaks to the engine to try to prioritise the matter. They'd made a bunch of significant alterations to the engine which reduced it, but didn't wholly eliminate it.

    On the matter of tree rendering, that's still a sticky point in UE5, and we didn't see much improvement in making it more efficient without using nanite to obfuscate the billboarding, until CDPR switched from their proprietary engine to UE5 and realised they needed to craft a new foliage rendering system for The Witcher 4 if they were going to use UE5 for it.
     
    Last edited: Jun 6, 2026 at 5:19 PM
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  5. Calidore266

    Calidore266 Well-Known Member

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    You do get support from me and others here. We're just not as loud and pervasive as those who need to shout down or belittle your reality checks to save face. By all means take a break when it becomes frustrating, but when the reality checks stop coming entirely, the only winners are the ones who fought them.
     
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  6. eldomtom2

    eldomtom2 Well-Known Member

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    Bluntly, I think DTG are obfuscating. A lot of the graphical differences between TSW and Running Train are not technical in nature.
     
  7. animalkosmik

    animalkosmik Well-Known Member

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    it's obvious that in TSW!)
    [​IMG]
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  8. OldVern

    OldVern Well-Known Member

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    I hope not Maik, as I for one value your input here. I do hope you’ll be back when it’s time for a deep dive into the forthcoming TSG steam route. Which is undoubtedly on many players’ Day One shopping list.
     
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  9. Captain Vlad

    Captain Vlad Active Member

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    I'd like to second Old Vern's comments on this matter.
     
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  10. junior hornet

    junior hornet Well-Known Member

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    I’ve not bought any “Early Access” games before. I know there are updates coming but if I want the full game when it eventually comes out, will I need to buy it again or will this come as an automatic update? Is buying early access like a kickstarter?
     
  11. fpriotto520

    fpriotto520 Well-Known Member

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    Once you purchase the Early Access version, you won't have to shell out for the final version.
    You just have to wait for updates.
    However, it's best to read what Steam says about Early Access versions.
    It's clearly explained.
     
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  12. PseudoStalker

    PseudoStalker Well-Known Member

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    Update. Consider it like you buying a house that has not yet been finished. The problem is, games can be cancelled for various reasons, which doesn't happen often, but it does happen. You will only have to pay separately for DLC, if there are any.
     
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  13. fpriotto520

    fpriotto520 Well-Known Member

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    • Like Like x 1
  14. OldVern

    OldVern Well-Known Member

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    Early access is a gamble.

    I bought Train Crew and Hakodate Tram, both also early access Japanese titles. Train Crew has had some work done on it, but the tram game seems largely abandoned and wasn't very good. If you have the hardware then Running Train definitely worth a punt I would say.
     
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  15. junior hornet

    junior hornet Well-Known Member

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    Thanks everybody. I hadn’t seen the Steam Early access page. I read the notes on the game page and it wasn’t clear from that. I think I might give it a chance at the price and hope it gets improvements over time.
     
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