Dtg Needs To Stop Selling Tsw On Consoles (from A Console User)

Discussion in 'TSW General Discussion' started by eMAyTeeTee, May 29, 2026.

  1. lexie

    lexie Well-Known Member

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    Changing resolution, but not seeing changes in FPS, most likely indicates your GPU is not the bottleneck. So it can be your CPU who limits the FPS. This can be due to single core performance, if a game not utilize all cores for example.

    Optimizing memory is always a good idea, as long as it not reduce the quality of the visuals. If someone has 8GB of VRAM and has to reduce quality settings in order to run the game, but after optimization he can run the game at a higher settings because there is no memory wasted anymore, I would prefer the last option.
     
  2. vodka#2734

    vodka#2734 Well-Known Member

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    It's with their help that I see FPS. My eye isn't that accurate.
    So what will memory optimization give if the bottleneck is in the form of the CPU?
    But it’s unlikely that we’ll get this without degrading the visuals. And this will not help in any way with caching shaders that cause stuttering.
     
  3. Wivenswold

    Wivenswold Well-Known Member

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    I've yet to get TSW working on my Amiga 500.
     
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  4. vodka#2734

    vodka#2734 Well-Known Member

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    ZX Spectrum users are also unhappy. How long will DTG solve this problem?
     
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  5. lexie

    lexie Well-Known Member

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    Your mixing a lot of things here now. You can optimize for lower memory usage and you can optimize for lower cpu usage. It's all optimization, but with a different target.

    About reducing memory usage, you can reduce texture quality or resolution for distance scenery without being visible for the naked eye. You can load assets only when they're needed, and unload them directly from memory when they're not needed anymore, just a few examples.

    Solving shader compilation stutters will be hard for this game I guess. You have to compilate shaders for every route, well there goes your storage with the amount of DLC.
     
  6. vodka#2734

    vodka#2734 Well-Known Member

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    So, all DTG claims these days are about memory optimization. I'm giving an example where memory doesn't affect performance, but rather, a CPU bottleneck to improve FPS. DTG didn't even state that they were working on optimization to increase FPS.
    Will this increase FPS? If not, then this is a completely pointless "optimization" for a PC.
    To begin solving this problem, we need to identify it. But there's been no statement from the DTG that it even exists.
     
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  7. lexie

    lexie Well-Known Member

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    Blurry textures is a reall issue now, so it's kind of obvious the focus is on here. As explained before, with reducing memory, also PC can benefit, especially when you have not that much VRAM.

    I believe they mentioned the shader compilation on a stream or maybe here on the forums, but I'm pretty sure they talked about it.
     
  8. vodka#2734

    vodka#2734 Well-Known Member

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    It doesn't work like that on PC. Otherwise, we'd have the same problem as on consoles, which we don't. On PC, the only issue is stuttering. But no one's going to fix it.
     
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  9. lexie

    lexie Well-Known Member

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    On PC it works exactly like that when you run out of VRAM, however you can set a lower texture quality or lower the resolution. Lowering the resolution is also possible on console when you select HD mode instead of 4K, but no more then that. When they optimize memory consumption, there is a chance you can run with a higher texture setting on PC.

    Stuttering is not only caused by shader compilation, a recent vid of train sim society explains more on this issue:
     
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  10. MadduckUK

    MadduckUK Well-Known Member

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    [​IMG]
     
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  11. lexie

    lexie Well-Known Member

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    Thanks! Yes, those are the things I was talking about and referring to. I suppose you'll need a lot of storage to store all shaders.
     
  12. MadduckUK

    MadduckUK Well-Known Member

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    The shaders only help with the general chugging, the big stutters where the HUD markers jump around the screen and I think what others call an audio "squelch" happens is immune to "just add more".
     
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  13. lexie

    lexie Well-Known Member

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    Yes, those big stutters also occur on console. Linke Rheinstrecke and Bremen - Oldenburg are very bad with long stutters just before you see the distance world loading in. I've not seen those long stutters in newer routes.
     
  14. MadduckUK

    MadduckUK Well-Known Member

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    Apparently running TSW on linux fixes those stutters, but it will still be a few weeks before I only need my PC for stuff I want to do and can wreck it for a while without consequence to test that out. The newest route I have driven enough to say for certain it is still broken on windows is WCMLoS, so I will hopefully have a newer point of data soon too.
     
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  15. lexie

    lexie Well-Known Member

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    Linux rocks anyway, so much more reliable then Windows and without bloatware, especially when you choose the right distro. But on this moment, I sadly do not have a PC capable of running serious games.
     
  16. vodka#2734

    vodka#2734 Well-Known Member

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    I take it you don't have a PC? I used to have a PX6700XT with 12GB of VRAM. It was similar. Video memory consumption never exceeded the threshold. Around 1GB was always free.
    I don't have Nvidia so there's a shader cache size setting (I think it's unlimited by default, but I'm not sure), but it doesn't take up hundreds of GB of space.
    I'm more interested in whether the TSW installed in Windows will work in Linux in dual-boot mode. Switching completely to Linux isn't possible yet.
     
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  17. Wivenswold

    Wivenswold Well-Known Member

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    Have you checked that you've got all of the installation cassettes and you're loading them in the correct order?
    [​IMG]
     
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  18. joffonon

    joffonon Well-Known Member

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    The Nvidia shader cache is set to something quite low by default. I've changed mine to Unlimited as it gets wiped on a driver update, so there's no chance of running out of hard drive space before the next driver comes along.
     
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  19. vodka#2734

    vodka#2734 Well-Known Member

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    Even if you don't update your drivers, it's unlikely to take up more than a dozen gigabytes for all your games.
     
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  20. lexie

    lexie Well-Known Member

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    Well, most likely 12GB was enough VRAM for your resolution and settings. But more and more games have issues with only 8GB of VRAM.

    From what I found, there is a 4GB shader cache limit for AMD cards, with no option to change this in the driver software. However, I see posts on Reddit, where people where able to change the limit in the registry.

    No, with dual boot you can not play TSW installed on Windows from Linux. But you can ofcourse install TSW on Linux and play the game.
     
  21. vodka#2734

    vodka#2734 Well-Known Member

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    On a PC this can be solved very simply.

    Most likely, it’s not installed on Windows, but Steam could see that the game is installed and simply launch it.
     

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