Good afternoon, I have an AI train that is set to 1.0 for AI expected performance, but can't keep up with the timetable, the first stop is a 10 min player drive, but AI is taking 13+ mins to cover the same distance, any suggestions on how to improve this ?
Cannot really think of much. Have you checked there are no timetabling issues (I.e. a delayed train ahead, or the service is being pathed incorrectly/on the slow lines instead of the fast).
I'd suggest watching the playback and seeing if there's anything slowing the train down or stopping it from arriving on time.
nope and nope, the AI acceleration is slower than a player driven service, this leaves to massive standing times at stations. the train in question is a GWR HST
player driven service, 10:38 dep Doncaster, Arr Retford 10:51, AI driven service arr Retford 10:53, that's a wait time for the player of 3 mins, very strange.
I've had a similar issue where an AI train would get stuck showing as "Moving" at 0.01m/s. I'd take over the service at the same point and be able to move normally. I found that the AI using that particular train (166) couldn't handle the gradient of the station when moving off. I switched the train to another class (150) and the AI could move off normally. I ended up having to alter the gradients to get things operating normally. Important note: this wasn't an issue until the GWE Remaster so not sure what happened to the RVM....