Route Wcml: Crewe - Preston - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Jun 18, 2026 at 10:54 AM.

  1. Phil47569

    Phil47569 Well-Known Member

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    Had this weird passenger behaviour at Crewe earlier, I had spawned in on foot but on a timetable day, it was the same at the bottom of the stairs to P6 as well. As there is no "jump" option I had to go to P12 and run across the tracks. I have not noticed this issue before on timetable services so perhaps it was the being "on foot" that caused it?
     

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  2. lcyrrjp

    lcyrrjp Well-Known Member

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    Thank you. I’ve stopped playing the route since discovering there are no arrival times, but I’ll have a look at these.
     
  3. maccagee#4924

    maccagee#4924 Well-Known Member

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    They are only 1 stop short runs, but I was surprised to see any to be fair.
     
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  4. samuelpower2001

    samuelpower2001 Well-Known Member

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    I have spirit of steam yet for some reason don't get the layer active
     
  5. andrewandjane66

    andrewandjane66 Well-Known Member

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    Just sharing my XSX experience.

    Installed the route. Tried to run a class 47 service starting at Crewe. CTD.
    Spawned on foot at Crewe. CTD.
    Created a scenario starting at Crewe with a Class 90. No CTD and was able to complete a run to Preston.

    I found that the dlc had saved on external storage so I moved that to the console. I have now run two services successfully, a rail tour starting at Crewe and an oil tanker run from Gresty Bridge. Still need to run a service into Crewe from the north.

    Spawning on foot at 1000 still gives a CTD.

    Still getting blurry textures on the lowest resolution settings.

    Apart from that I have been enjoying the freight runs, exploring branches and sidings that are unfamiliar to me.
     
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  6. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    Journey: 1S61 Cardif - Glasgow, Class 86/4

    Substitution OFF
    Instaled only map Crewe - Preston
    Activ Layer : only 7/60 - HEA, CrossCountry, BlackpoolCrosCountry, PrestonShunting, MGR, Sleeper, LightLoco
    Section Winwick Junction Trainspotting - Vigan Spring Branch TMD - blurred textures

    I don't know if it's related or if it was a coincidence, but at Winwick Junction I met a double Class 20 + coal and then after a while a Class47/3 + probably a mail train, although I suspect it's basically a baggage train, not a mail car.

    The rest of the route before and after the aforementioned section was fine. But considering the base map and only a few active traffic layers and vehicle substitution turned off, so we're practically talking about a blank map, it's pretty sad.
     
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  7. paulc

    paulc Well-Known Member

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    Ah I see, thanks for the explanation, so priority needs to be given to rolling stock? Is that possible? Is it possible to increase texture memory?
     
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  8. paulc

    paulc Well-Known Member

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    When things go right the route & rolling stock look amazing!

    aad98a53-781f-40f7-bc19-7ce0431aab0c.jpeg
     
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  9. Andy L

    Andy L Well-Known Member

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    Something amiss with the lighting in the 'Tunnel' taking the Down Liverpool Independent under the Chester lines. The cab is lit up much more than it was out in the open see second screen shot.. First shot shows a much more plausible light level in the cutting beyond. 20260623134331_1.jpg 20260623134250_1.jpg
     
  10. JT Benedict

    JT Benedict Well-Known Member

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    Just thought I'd give everyone a heads up of how things are going with getting optimisations done.

    I spoke with a few other third parties who have been incredibly helpful (big thanks to Kezz, Cancelbot, Jetwash and Johannes) along with DTG and now our team has a plan of action for optimisations to both memory and performance and are working through that at the moment.

    We're making good progress and we have found a few places where memory usage is excessive along with us also switching a lot of static meshes in busy areas to HISMs which should reduce draw calls, therefore improving performance.
    We also have identified the source for the crash players are experiencing at Warrington and have a temporary solution to resolve by removing the destination boards in the hope of getting some new ones made down the line.

    We're as disappointed as you are for the players that cannot experience the route as we intended due to a multitude of factors.

    Will aim to keep everyone updated along the way but rest assured that we're putting effort into making this right.
     
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  11. keysevenseven

    keysevenseven New Member

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    First of all I wanted to say that i feel for you guys having problems on the consoles. Im sure just trains will fix it. My only question is are the destination boards and things that are causing problems on the consoles going to be cut from the pc version also because I am on pc and have had no problems with crashing or blurry textures. I apologize for bringing up all this but things like this has also affected pc players when there was no problems on pc. Thank you and all have a great day! I also wanted to say that ihave all 60 layers turned on.
     
    Last edited: Jun 23, 2026 at 2:43 PM
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  12. JT Benedict

    JT Benedict Well-Known Member

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    The main cause of the PC crashing is the destination boards annoyingly.

    The optimisations we're doing will affect everyone, not just consoles so hopefully you should see an unlift in performance once it releases.
     
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  13. keysevenseven

    keysevenseven New Member

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    Ok thank-you for explaining that
     
  14. Lamplight

    Lamplight Well-Known Member

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    Lovely atmosphere on the route and it's nice to drive more on the WCML.

    My one complaint, which I'm seeing has been reported already, is the performance. On base PS5, the route stutters frequently for multiple seconds at times. As much as I love the route already, this is a significant issue that needs adressing.
     
  15. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Thank you for the feedback, team are aware of the issue
     
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  16. OldVern

    OldVern Well-Known Member

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    Just to add quickly on behalf of those of us wondering… while performance and stability are the main issues, can we be assured the bridge reverb and timetable fixes to show arrival times are also in hand? Thanks.
     
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  17. WaveyDavey

    WaveyDavey Well-Known Member

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    I’ve not got Crewe to Preston but have had a run on Preston to Carlisle today and found bridge reverb very hit and miss now after last week’s updates. I’d say it worked roughly 15-20% of the time compared to all the time before the updates so it’s defo not an issue with this new route.
     
  18. Andy L

    Andy L Well-Known Member

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    The same problem exists in the tunnels on the Deepdale branch although a few short sections of the longer tunnel are properly dark.
     
  19. paulc

    paulc Well-Known Member

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    There is alot amiss with the lighting in TSW, driving the 66 the cab is always way too light! Most cabs seem too light.

    Another problem is driving at night, the route is pitch black from the cab, I know most train lights are poor but they will throw some light forward but non of it is visible from the cab.
     
  20. maccagee#4924

    maccagee#4924 Well-Known Member

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    Tried writing some scenarios as so many paths to choose from, however if I start at Preston, there's no loading, you leave immediately. Other stations are fine to start from, just not Preston.

    Why is this?
     
  21. operator#7940

    operator#7940 Well-Known Member

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    I for one appreciate the feedback from
    I for one appreciate all the feedback. It's a very deep route with a lot happening, and I know it's a lot of work but seeing the immediate feedback is very nice.
     
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  22. Phil47569

    Phil47569 Well-Known Member

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    I've just noticed that 6T76 FFPS-Bickershaw is missing the second part, you can go from Fiddlers to Warrington Sidings in Pt 1 but then if you stay with the train after the "journey complete screen" it continues to say "wait for a moment" but if you look at the timetable it says it's empty. Having gone back to the main timetable screen it is indeed missing, Pt3 is there from Springs Branch to Bickershaw.
     

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