Route Thames Valley: Windsor, Henley & Marlow Branch Lines - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Jul 20, 2026.

  1. simworld#5272

    simworld#5272 Active Member

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    Thank you so much Johannes!
    I do have more errors that you could address, I’ll attach them here shortly ;)
     
  2. simworld#5272

    simworld#5272 Active Member

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    Photo 1: glitched terrain on a bridge on the Marlow branch
    Photo 2: a floating fence between Maidenhead and Furze Platt
    Photo 3: weird scenery error
    Photo 4: sloppy terrain between Maidenhead and Furze Platt
    Photo 5: floating footpath
     

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  3. simworld#5272

    simworld#5272 Active Member

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    Photo 1: a floating road between Maidenhead and Furze Platt
    Photo 2: a floating fence
    Photo 3: floating sign, weirdly placed sign and even more questionable terrain
    Photo 4: a floating lamppost and a floating road
    Photo 5: NPCs having a “seizure” (not literally but they’re glitching out) between Maidenhead and Furze Platt
     

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  4. simworld#5272

    simworld#5272 Active Member

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    Photos 1/3/4: sloppy terrain on the Marlow branch near Furze Platt
    Photos 2/5: track clipping into the bridge
     

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  5. simworld#5272

    simworld#5272 Active Member

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    Photo 1: sloppy terrain and a floating fence between Furze Platt and Cookham
    Photo 2: scenery issue between Furze Platt and Cookham
    Photo 3: floating fence at Furze Platt
    Photo 4: houses clipping into each other??
    Photo 5: more sloppy terrain
     

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  6. simworld#5272

    simworld#5272 Active Member

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    Photos 1/2/3/5: more sloppy terrain/scenery issues
    Photo 4: For some reason at the stations there are TfL way out signs (like here at Cookham), but these stations are not managed by Transport for London
     

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  7. Andy L

    Andy L Well-Known Member

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    Maybe but they've been ignoring posts in this forum for much longer than that unlike the more professional outfits like JT, AABS and Firefly who seem to take great pride in addressing their customers issues and comments. A great pity I can't buy their content without DTG taking a cut as I don't want to reward DTG's abysmal customer service.
     
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  8. simworld#5272

    simworld#5272 Active Member

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    Photos 1-5: more terrain/scenery issues between Cookham and Bourne End
     

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  9. simworld#5272

    simworld#5272 Active Member

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    More scenery issues between Cookham and Bourne End:
     

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  10. simworld#5272

    simworld#5272 Active Member

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    Photo 1: floating brown “thing” (I think it’s a footpath..) between Cookham and Bourne End
    Photos 2-5: more scenery issues
     

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  11. simworld#5272

    simworld#5272 Active Member

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    Photo 1: floating telegraph pole end near Bourne End
    Photo 2: basic buildings at Bourne End, near the token box at the junction where the single track goes to Marlow
    Photo 3: floating footpath near Bourne End
    Photo 4: REALLY stretched GWR logo at Bourne End
    Photo 5: track clipping into the bridge just outside of Bourne End
     

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  12. simworld#5272

    simworld#5272 Active Member

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    Photos 1/4: really weird water glitches between Bourne End and Marlow
    Photo 2: floating bridge near Bourne End heading towards Marlow (the other end of this bridge is uneven)
    Photo 3: tree inside that same bit of water
    Photo 5: more terrain issues
     

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    Last edited: Jul 26, 2026 at 2:04 PM
  13. simworld#5272

    simworld#5272 Active Member

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    Photo 1: This weird glitch is behind two signs at Cookham…
    Photo 2: weird glitches on a bridge near Marlow
    Photo 3: another weird glitch behind the two signs at Marlow
    Photo 4: a floating sign on the same bridge in photo 2
    Photo 5: really weird water glitches
     

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  14. simworld#5272

    simworld#5272 Active Member

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    Also some more issues that I saw but forgot to include photographic proof:
    • There’s a large stretch of floating track south of Cookham, as well as other bits of floating track throughout the route (I forgot the other locations…)
    • The interior for the 165 is wrong for the set time period of 2017. At that time, no GWR 165s carried a GWR interior - the interior on all of the 165s at the time were all the First Great Western interior (with pink interior doors) according to real life images from 2017.
    • On the under frame of the 165 there are some stickers mentioning “air conditioning”, of which at the time the 165s did not have air conditioning
    • There’s a weird bug with the collisions of the interior of the 165 - with the luggage compartment at one end of the train the collisions still feel like that there are seats there, of which there aren’t in reality on that side
    • The unit numbers on the outside of the cabs of the 165 (i.e. 165122) are too large, too bold and are in the wrong place. They need to be smaller, non-bold and raised a bit higher to be closer to the top as per real life pictures of the real units :)
     
    Last edited: Jul 26, 2026 at 4:02 PM
  15. Gtasandman

    Gtasandman Active Member

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    Not sure if this is logged already but i ran a 165 service on GWE after the service i walked around and took another service over. The 165 had a random fault and i continued to hear the engine stall warning light click in the cab of the HST i was now driving.
     
  16. oakleymoss#1362

    oakleymoss#1362 Well-Known Member

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    incrediblehannes is there or will there be a mastery for Thames Valley Branches?
     
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  17. Bradley

    Bradley Well-Known Member

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    TPWS needs looking at as I don’t think it’s been set up correctly, should trigger if your above 10mph/15mph not 8mph as it is simulated
     
  18. dal#7945

    dal#7945 Well-Known Member

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    No one has even acknowledged that its missing or if we are getting one.
     
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  19. incrediblehannes

    incrediblehannes Well-Known Member

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    Yes, everything is done on my end, and I'm waiting for DTG to fix the issue in core
     
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  20. incrediblehannes

    incrediblehannes Well-Known Member

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    I was told by a GWR guard that 8mph is correct for the branchlines. Will therefore keep it at 8mph
     
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  21. dal#7945

    dal#7945 Well-Known Member

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    We could be waiting a while then.
     
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  22. oakleymoss#1362

    oakleymoss#1362 Well-Known Member

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    Brilliant! thank you
     
  23. Emmy_MAN

    Emmy_MAN Well-Known Member

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    With DTG, it could well be months before we get this update.
     
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  24. dal#7945

    dal#7945 Well-Known Member

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    incrediblehannes Morning curious as why you did not split the timetable into three different ones. One for each branch was there any reason . Just wondered have a good day.
     
  25. marcsharp2

    marcsharp2 Well-Known Member

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    Doing the Henley Regatta scenario. Found this at Henley. PS5

    0d89bfa8-9e3d-4866-80f3-348921525f9d.jpeg
     
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  26. dal#7945

    dal#7945 Well-Known Member

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    Wow passengers really need to sorted its so bad on all routes.
     
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  27. ToffeeKat

    ToffeeKat Well-Known Member

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    passenger behaviour has always been tricky on TSW. Might just be a simple tweak to the platform boundary.
     
  28. maccagee#4924

    maccagee#4924 Well-Known Member

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    I'll put in a complaint to Abingdon School! :D
     
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  29. marcsharp2

    marcsharp2 Well-Known Member

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    "Bloody Yoof of today etc etc" lol
     
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  30. dal#7945

    dal#7945 Well-Known Member

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    incrediblehannes Hi have you got any indication as to when the updates will release thanks.
     
  31. dal#7945

    dal#7945 Well-Known Member

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    So they released patches and updates today but nothing for this.
     
  32. Shaun123

    Shaun123 Well-Known Member

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    It was never going to be that quick! Hopefully should be on the one of the next updates, but don’t forget there’s a queue
     
  33. stujoy

    stujoy Well-Known Member

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    If the timetables were separate then fast travel from one branch to another would take you to an empty branch with no trains running. It all needs to be one timetable for the route to function. Further to that, there’s no need to separate the timetables.
     
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  34. LeadCatcher

    LeadCatcher Well-Known Member

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    nice to see however that the route hopping for these branches on the GWE were included with this patch…
     
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  35. hiromaru

    hiromaru Active Member

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    This photo is terrible.
     
  36. marcsharp2

    marcsharp2 Well-Known Member

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    I didn't take it to be artistic, but to show a fault.
     
  37. oldwpfan

    oldwpfan Member

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    ... for what it's worth ...

    IMG_2026.07.26-19.44.09.jpg
    South of Cookham (i think): This fence could do with some adjusting :)

    Route Hopping:
    I can confirm all the route hopping nodes to GWE work both ways as intended. The only comment I can make is, it's a shame you couldn't add the token shed to Twyford station on the GWE route (just as a plain scenery item). This would have helped the continuity of nearby objects when hopping between the two routes.

    Mainline views at Twyford:
    Johannes, while these issues are not deal-breakers for me personally, I just wanted to add the pictures below to show the difference between your Twyford and GWE's Twyford in relation to what the player sees...
    twyford_view_west.jpg
    Looking East: You can see some brick viaducts are missing (may help in hiding odd scenery in the distance).

    twyford_view_east.jpg
    Looking West: Horizon/"end of scenery" clearly visible. Maybe you could add some more trees lineside into the distance.

    Final thoughts:
    Firstly, I must thank Liam (GrumpDog Games) for such a wonderful remaster of GWE. It was the first DLC I purchased separately after acquiring TSW6 Deluxe Edition. I had played many hours on the original GWE, but now with the TOD4 lighting, busier timetable, extra train layers and everything it is awesome.

    Which leads me to thank you Johannes, for such a neat add-on DLC to an already wonderful route. Thanks for addressing the scenery issues (I'm sure you've done what you can in that regard). Keep an eye on those player clipping plane boundaries ;)

    I can't wait to see your extension to the Mildmay Line.
    Regards.
     
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