Loco Class 220 Voyager - Feedback

Discussion in 'Loco Add-On Feedback' started by dtg_jan, Sep 25, 2025.

  1. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    4,866
    Likes Received:
    3,309
    At least on console we dont have to worry about a mod messing something up. We have worry about dtg messing something up.
     
    • Like Like x 1
  2. jesper2805

    jesper2805 Well-Known Member

    Joined:
    May 18, 2025
    Messages:
    1,531
    Likes Received:
    1,873
    I must say TSW without mods is no TSW in general.... It add so much more quality to the game but you should know what can happen when you install mods.
     
    • Like Like x 3
  3. IvyJoanTurner

    IvyJoanTurner Well-Known Member

    Joined:
    Oct 18, 2024
    Messages:
    175
    Likes Received:
    256
    Last edited: Jun 9, 2026
    • Like Like x 1
  4. Nick Y

    Nick Y Well-Known Member

    Joined:
    Nov 13, 2020
    Messages:
    2,513
    Likes Received:
    2,279
    PS5:
    Still not fixed the non-illumination of the AWS sunflower then?
    Drove a service on Fife Circle at night and could not see the sunflower at all.
    Also on the same service, the cab dials (speedo, brake etc) went blurry but the 2 screens and rest of the cab were fine
     
  5. max#2873

    max#2873 Well-Known Member

    Joined:
    Oct 9, 2022
    Messages:
    924
    Likes Received:
    1,177
    After last antiblur/optimization update on xbx/x... 5circleline+220.
     

    Attached Files:

    • Like Like x 1
  6. ilovelucky63

    ilovelucky63 Well-Known Member

    Joined:
    Nov 13, 2023
    Messages:
    582
    Likes Received:
    987
    I just don’t have any confidence this will ever be fixed.
     
    • Like Like x 5
  7. CK95

    CK95 Well-Known Member

    Joined:
    Apr 13, 2019
    Messages:
    4,837
    Likes Received:
    15,063
    I don’t get the inconsistency. It worked for MVL & from what I’ve seen Preston Crewe & Stamford. It seems like there is a method that actually fixes the issue, but it isn’t being implemented onto other content, instead there are different or half methods being used.

    I think the problem is only being solved when they tackle both the route & the rolling stock. Doing one or the other doesn’t appear to fix it.

    In the end I agree with you though, if the requirement to get rid of the problem is time, then I have no faith it will be solved, as time is the one thing above all else DTG likes to cut.

    Even new routes are still releasing with the problem, so they haven’t even bothered to implement this optimisation into initial development.

    It’s a total farce.
     
    Last edited: Aug 6, 2026 at 3:51 PM
    • Like Like x 4
  8. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

    Joined:
    Nov 10, 2020
    Messages:
    2,076
    Likes Received:
    3,935
    I think the problem has more to do with the 380, 390 and 801 AI on that route as once I turn off those layers I don't get blurry textures on the 220. But if I turn one of those on I get blurry textures by the time I reach Haymarket from Edinburgh.

    Also Series X.
     
    Last edited: Aug 6, 2026 at 11:56 PM
  9. vendys#6021

    vendys#6021 Well-Known Member

    Joined:
    Apr 16, 2024
    Messages:
    1,283
    Likes Received:
    768
    PS5 Pro
    Today I tried a basic configuration on Riviera Line......more like just the base map + GWE Remaster + Voyager......3 static layers turned off.......before this configuration also started to struggle with blurring, today it was ok.....and we tried to pin Voyager on GWE to our previous configuration (I'm far from having full operation, especially the metro and secondary AI layers) and I would say that it also improved, but it could just be a local subjective feeling

    I'll probably try Fifecircle tomorrow..........
     

Share This Page