Route Wcml: Crewe - Preston - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Jun 18, 2026.

  1. Strat-tastic

    Strat-tastic Well-Known Member

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    You can set it in the menu, or CTRL +F2 on keyboard.
     
  2. dal#7945

    dal#7945 Well-Known Member

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    That keyboard short cut dont work for me.
     
  3. Strat-tastic

    Strat-tastic Well-Known Member

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    Try it at speed, look at the track in front of you.
     
  4. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Makes everything look like something is not quite right. It's implementation
    Makes everything blurry to simulate motion. (Well supposedly). In reality, it makes games look worse and can give you motion sickness
     
  5. dal#7945

    dal#7945 Well-Known Member

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    Ok I will try
     
  6. vodka#2734

    vodka#2734 Well-Known Member

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    That's the problem. A 16GB graphics card consumes about 14GB of VRAM. You only have 8GB, which is not enough. It's 2026, and video cards with 8GB of VRAM can hardly be called gaming cards.
     
    Last edited: Aug 7, 2026 at 8:33 PM
  7. dal#7945

    dal#7945 Well-Known Member

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    Braking is still bad on the 47 and 20 when pulling wagons it takes ages to stop.
     
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  8. WaveyDavey

    WaveyDavey Well-Known Member

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    Your theory with this issue would hold water if it weren't for a couple of things I've already given......

    It isn't every time at the said locations it is maybe once every twenty times in timetable mode and maybe 75% of times in Scenarios. (So not every time at the same locations). Also, again as mentioned, saving and then straight away loading the save reverts fps back to 60 fps (what I've capped it at) at that exact same location.
     
  9. Jez

    Jez Well-Known Member

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    According to Steam the minimum requirements are 2GB of VRAM and the recommended is 8GB, so why would there be a problem?
     
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  10. CK95

    CK95 Well-Known Member

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    Because there exists a group of…people, who think that if you don’t have the absolute top end of hardware, then it’s your fault a game doesn’t run well.
     
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  11. vodka#2734

    vodka#2734 Well-Known Member

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    What does monitoring of the same Steam or MSI AF show? Perhaps with specific resource consumption figures the reason will be clearer than crystal ball divination.
    Is there a minimum FPS that I should get written there?
    Unfortunately, I only have a mid-range system.
     
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  12. CK95

    CK95 Well-Known Member

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    Your implication was that you needed 16GB of VRAM to run TSW, which excludes all but a handful of NVIDIA cards and leaves AMD cards.

    It’s a preposterous line of logic & completely sweeps aside the most simple & likely answer, which is perhaps the route has some performance issues.
     
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  13. WaveyDavey

    WaveyDavey Well-Known Member

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    The same as the NVidia figures i've already given in the screenshots that there is a sudden spike in GPU resources that does not clear as usual after a second or two and stays until the game is saved, exited to main menu then reloaded at which point GPU resources return to normal levels and framerates return to the normal capped 60fps.


    What on earth you keep going on about it not being a top end card for I do not know as if you'd actually looked at the post you'd have seen it explained it is not a constant issue but one that will randomly occur at locations (So therefore not an issue with the card being underpowered) and would also have seen the GPU usage etc during and after the issue that you asked for already shown in the screen shots.

    Maybe keep off the Vodka in future. ;)
     
    Last edited: Aug 10, 2026 at 12:06 PM
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  14. vodka#2734

    vodka#2734 Well-Known Member

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    Maybe there is, maybe not. I don't see a problem with mine, or I don't remember it specifically in this place.
    Your monitoring shows just nonsense instead of really important data. What will it show in terms of VRAM usage, GPU frequency? Well,Well, it shows that the video card is loaded at 99%, while its TDP is lower than in the second screenshot with a lower load. Provide all possible data, it will be much easier for developers to find the problem.
     
  15. WaveyDavey

    WaveyDavey Well-Known Member

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    If the developer wants the VRAM usage or any other data not already given I will provide them with it. (Yet again GPU frequency is already in the images provided). Now if you've finished just clogging up a feedback thread for the sake of it and being of no help at all i've got trains to drive.
     
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  16. Tonto62

    Tonto62 Well-Known Member

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    Any news from Just Trains about when we're going to get the 31s, 37s, 40s and 45s back on this route and on the Blackpool Branches new timetable? I'm enjoying the route but I'm looking forward to seeing a bit more variety like the Carlisle route had.
     
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  17. WaveyDavey

    WaveyDavey Well-Known Member

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    Luckily on PC it's done via mod and I must admit it is nice to see a grimy 31 on a rake of vacuum fitted mineral wagons plodding slowly through Warrington Bank Quay. :)
     
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  18. dal#7945

    dal#7945 Well-Known Member

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    Why was the locos left off the route tho.
     
  19. simontreanor81

    simontreanor81 Well-Known Member

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    Performance, I guess? Hopefully after other optimisation they can come back, it would be nice to see more variety on passenger and freight.
     
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  20. WaveyDavey

    WaveyDavey Well-Known Member

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    Not sure but i think someone from JT did say why either in this thread or the route's discussion thread.

    Also gives a bit more variety at Wigan and Crewe depots.
     
  21. JT Benedict

    JT Benedict Well-Known Member

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    With Blackpool and Preston - Carlisle with the way we did substitutions we found that it spawned things like 31's and 45's too much as their subbing values were set incredibly high, to resolve this we made small patches for the 31 and 45 with new RVD's that have lower subbing values on them but said patches have not been released as of yet.
     
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  22. maccagee#4924

    maccagee#4924 Well-Known Member

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    JT Benedict is anyone able to answer the question I've been asking for ages?

    When trying to write a scenario involving Preston (on any of your routes) there's never any loading time at the start of the scenario. Why is this and can it be fixed, please?
     
  23. marcsharp2

    marcsharp2 Well-Known Member

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    Sorry for the stupid question, does that mean not released by yourselves, or by DTG?
     
  24. lcyrrjp

    lcyrrjp Well-Known Member

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    Thanks Benedict, much appreciated. Please could you also give us an update on putting the arrival times at destination back into the timetable? Thank you.
     
  25. JT Benedict

    JT Benedict Well-Known Member

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    Was hoping it would be an easy fix but when I put them back in it broke things so need to have some time to troubleshoot which I have yet to have.
     
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  26. WaveyDavey

    WaveyDavey Well-Known Member

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    Not sure if this is something that has been raised but I've found some initial Livery Designer issues with the 47/3.

    The HI headlights do not get covered by layers from either the sides or the loco ends as can be seen in the first two images but instead remain the same as the paint colour.

    Totally by accident though I found that if you place the layer centrally on the loco roof the HI headlights are then both covered as can be seen in the third and fourth images. Using projection settings i think I can still manage to colour the headlights then cover over the yellow patch on the roof as the projection settings don't seem to work as you would expect.

    I've seen mention on FB of a similar issue with the nose ends of the 86/4 model in LD but not with the headlight but not sure of the exact details.


    Anyhow is this something that can be looked at/rectified going forwards as it's a shame to have LD issues on a pair of such great detailed models.

    Screenshot 2026-08-11 150311.jpg
    Screenshot 2026-08-11 150333.jpg
    Screenshot 2026-08-11 150235.jpg
    Screenshot 2026-08-11 150252.jpg
     
  27. WaveyDavey

    WaveyDavey Well-Known Member

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    A little update on the LD 47/3 headlight issue....... I have inadvertently found how to colour it. I was in the process of adding a flat stretched semi-circle shape to fill the cab ends above the windows and below the cab roof as seen in this pic and even though the shape is high up on the cab front it has also coloured the headlight. The shape projection settings for the semi-circle were both set to 100% and it has coloured the headlight at both ends.

    I'm not up on how LD works but obviously still something amiss but something that can be worked around in the meantime using this method.

    Screenshot 2026-08-11 155157.png
     

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