Route Schnellfahrstrecke Nürnberg - Ingolstadt - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Aug 13, 2026 at 9:53 AM.

  1. historicalduck7

    historicalduck7 Well-Known Member

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    Xbox Series X
    just completed my first run on this, thoroughly enjoyable for the most part but as others have mentioned, it’s not 100% ready

    • the new ICE 3 sounds are very immersive and change the driving experience- kudos to tsg for reworking them
    • foliage is of a good density and isn’t that detrimental to performance
    • no blurry textures so far, however that might be subject to change once i take the cab car for a spin
    • overall, the good things are very noticeable and i’d say the route is worth the money; 4 different operating speeds on the mainline depending on your rolling stock, a good timetable, and the s bahn inclusion is very nice
    however; it’s not a finished product yet. i do have faith that tsg will fix these, but ideally most of these would’ve been picked up before launch
    • tunnel reverb seems to be missing from some tunnels, and where it is present it seems to be lacking in volume, this was one of my main issues with kassel würzburg so it’d be great if that could be avoided here
    • some of the autobahn has no road texture
    IMG_3773.jpeg
    • the 111 allersberg express isn’t an option in the timetable (i’ve got rosenheim installed, so i don’t think the problem is on my end) ~resolved


    other than that, a fairly solid route and corin should be proud of his work. hope to see more from him in the future, but tsg as a whole do need to make some improvements to this product
     
    Last edited: Aug 14, 2026 at 3:43 PM
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  2. neonym#9140

    neonym#9140 Active Member

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    The second one speed sign I have met is wrong. :(
    When driving from Nurnberg there has to be a "13" speed sign. Speed signs in the German content are still a big problem :(
    upload_2026-8-14_12-56-6.jpeg
     
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  3. dal#7945

    dal#7945 Well-Known Member

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    You need these 111s
     

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  4. historicalduck7

    historicalduck7 Well-Known Member

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    that’s frustrating, i see no reason why only certain versions are compatible. the 111 has been recycled several times now
     
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  5. dal#7945

    dal#7945 Well-Known Member

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    I know thats really annoying when they do that.
     
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  6. paulossj4

    paulossj4 Well-Known Member

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    I liked the route, even though it's short, it's relaxing, and the new foliage gives the setting a lighter feel.

    The only thing that bothers me is the lack of ambient sound when using the external camera view. I only hear the sound of approaching trains...
     
  7. AmityBlight

    AmityBlight Well-Known Member

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    I just departed Nürnberg taking ICE 1501 (ICE-T) out towards Ingolstadt, and saw this:

    [​IMG]

    ICE 986 (the one I drove myself just yesterday evening!) is standing with only about a quarter of it actually at the platform, all left doors open. Seems its stopping point is misaligned. But that's not the worst part:

    [​IMG]
    [​IMG]

    AI service NewService_118 seems to have a similar issue, both of them were standing still while I took these images... :o

    Update: Halfway to Allersberg, my service failed, due to "derailed vehicle". My ICE was fine, so my best guess is it must have been one of these two...
     
    Last edited: Aug 14, 2026 at 1:08 PM
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  8. erscheelexe#6404

    erscheelexe#6404 New Member

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    Feedback after around 3 hours of gameplay (PC Gameplay)
    German Version Below

    I’ve now spent roughly three hours with the new DLC, and unfortunately my overall impression is rather disappointing:

    For €35.99, the current amount of content feels pretty underwhelming.

    Scenarios
    Let’s start with the scenarios. Overall, they feel quite weak and, in some cases, rather uninspired.

    The ICE test run is fine in principle, but it feels like almost every German route DLC already includes something similar.

    The opening run is enjoyable at first, but it becomes fairly repetitive quite quickly.

    Head and Tails is a bit more interesting and at least offers some additional challenge. However, I noticed a bug here: after moving the BR 101 and reconnecting it to the coaches, one of the power cables visibly ran through the entire train.

    Unusual Freight works well so far, and Golden Hour is also quite enjoyable.

    What I’m missing overall is much more variety and, above all, more challenging situations.

    Especially on a route like this, there would have been plenty of opportunities for scenarios involving things such as:

    • Evacuations or failed trains

    • Running on the opposite track due to maintenance or construction work

    • Line closures

    • Signal failures

    • Technical issues with the train

    • Unscheduled stops

    • Major delays where you have to recover time

    • Diversions or other unusual operating situations
    We’ve seen similar situations in other route packs, and they add a lot more replay value because they make each scenario feel different.

    In my opinion, a lot of potential has been left unused here.

    The S-Bahn services could also have been integrated more prominently. Since S-Bahn services are available in timetable mode, it would have been nice to include at least one dedicated S-Bahn scenario as well.

    Timetable Mode
    One of the biggest disappointments for me in timetable mode is that I haven’t found a single service where I can use the announced Conductor Mode.

    Considering that this feature was promoted or announced as part of the DLC, it’s quite disappointing that I haven’t been able to use it so far.

    The vehicle selection is generally sufficient, but I would still have liked to see a few more trains or variants.

    For example, a Vectron with a FlixTrain consist would have been a very fitting addition to this route.

    The BR 101 Expert is fun to use and definitely adds some additional variety.

    For the BR 442, I would also have liked to see an appropriate S-Bahn Nürnberg livery. On this particular route, that would have contributed a lot more to the overall atmosphere and authenticity.

    Traffic on the Route
    Another major issue for me is the traffic density.

    During my runs, there was surprisingly little traffic on the line.

    Considering that this is a heavily used route in real life with long-distance services, regional trains, S-Bahn services and freight traffic, the route often feels extremely empty.

    More AI traffic would make a huge difference to the overall atmosphere.

    There should be more trains passing you, overtaking you, running ahead of you or even occasionally causing delays.

    At the moment, there are sections where it almost feels like you’re driving on a quiet secondary line rather than a heavily used main line.

    Ingolstadt Nord
    There is also an issue with navigating around Ingolstadt Nord.

    You can walk down one of the staircases, but once you are downstairs, you cannot get back up because the way is blocked by what appears to be an invisible or impassable barrier.

    This could become especially problematic during scenarios if you leave your train and then find yourself unable to return to it or continue the scenario properly.

    This definitely needs to be fixed.

    Potential for Additional Trains
    Another interesting addition for this route would be an Expert version of the BR 412 / ICE 4.

    A train like this would be a perfect fit for an ICE route and could add significantly more technical depth and long-term replayability.

    Conclusion
    Overall, the DLC isn’t necessarily bad, and the route itself can definitely be enjoyable at first.

    The main problem is that, for me, it becomes repetitive very quickly after only a few hours.

    There is a lack of varied scenarios, unusual operating situations, denser traffic and, in some cases, features that were announced or expected.

    For a price of €35.99, I simply expected considerably more content and variety.

    In its current state, I personally don’t think the DLC is worth the asking price.

    Based on my experience so far, if I had to make the decision again, I would probably have refunded it.

    That’s particularly unfortunate because the route itself has a lot of potential. With more traffic, more challenging scenarios, better disruption events and a few additional fitting trains, this could become a really strong route package.

    -----------------------------------------------------------------------

    Feedback nach ca. 3 Stunden Spielzeit
    Ich habe mittlerweile ungefähr drei Stunden in das neue DLC investiert und mein allgemeines Fazit fällt leider eher ernüchternd aus:

    Für 35,99 € ist der aktuelle Umfang meiner Meinung nach ziemlich enttäuschend.

    Szenarien
    Fangen wir mit den Szenarien an. Diese wirken auf mich insgesamt leider etwas schwach und teilweise sehr uninspiriert.

    Die ICE-Testfahrt ist grundsätzlich in Ordnung, allerdings gibt es eine solche oder ähnliche Testfahrt gefühlt bereits in fast jedem deutschen Streckenpaket.

    Die Eröffnungsfahrt macht durchaus Spaß, wird aber relativ schnell monoton.

    Head and Tails ist dagegen schon etwas interessanter und bietet zumindest etwas mehr Herausforderung. Hier ist mir allerdings ein Bug aufgefallen: Nachdem ich die BR 101 umgesetzt und anschließend wieder mit dem Wagenpark verbunden hatte, verlief eines der Stromkabel sichtbar durch den kompletten Zug.

    Ungewöhnliche Fracht funktioniert soweit gut und auch Golden Hour finde ich grundsätzlich gelungen.

    Was mir insgesamt bei den Szenarien fehlt, ist deutlich mehr Abwechslung und vor allem mehr Herausforderung.

    Gerade bei einer solchen Strecke hätte man meiner Meinung nach sehr viel mehr Möglichkeiten gehabt, beispielsweise:

    • Evakuierungen oder liegengebliebene Züge

    • Gegengleisfahrten aufgrund von Bau- oder Wartungsarbeiten

    • Streckensperrungen

    • Signalstörungen

    • technische Störungen am Fahrzeug

    • außerplanmäßige Halte

    • größere Verspätungssituationen mit entsprechender Aufholjagd

    • Umleitungen oder besondere Betriebssituationen
    Solche Szenarien kennt man teilweise bereits aus anderen Streckenpaketen und sie sorgen dafür, dass man eine Strecke auch nach mehreren Stunden noch einmal spielen möchte.

    Hier wurde meiner Meinung nach sehr viel Potenzial verschenkt.

    Auch die S-Bahn hätte man stärker integrieren können. Wenn man sie schon im Fahrplanmodus fahren kann, wäre beispielsweise ein eigenes S-Bahn-Szenario eine schöne Ergänzung gewesen.

    Fahrplanmodus
    Beim Fahrplanmodus ist mir besonders negativ aufgefallen, dass ich bislang bei keiner Fahrt die Möglichkeit hatte, den angekündigten Begleitermodus zu verwenden.

    Gerade weil dieses Feature im Zusammenhang mit dem DLC beworben beziehungsweise angekündigt wurde, ist das sehr schade.

    Die Auswahl der Fahrzeuge empfinde ich grundsätzlich als ausreichend, allerdings hätte ich mir noch ein paar zusätzliche Fahrzeuge oder Varianten gewünscht.

    Sehr gut hätte beispielsweise eine Vectron mit FlixTrain-Wagenpark auf diese Strecke gepasst.

    Die BR 101 Expert macht dagegen durchaus Spaß und bringt etwas zusätzliche Abwechslung.

    Für die BR 442 hätte ich mir außerdem eine passende S-Bahn-Nürnberg-Lackierung gewünscht. Gerade auf dieser Strecke hätte das meiner Meinung nach deutlich besser zur Atmosphäre beigetragen.

    Verkehr auf der Strecke
    Ein weiteres großes Problem ist für mich die Verkehrsdichte.

    Während meiner Fahrten war teilweise erstaunlich wenig Verkehr unterwegs.

    Gerade weil es sich in der Realität um eine stark frequentierte Strecke mit Fernverkehr, Regionalverkehr, S-Bahn und Güterverkehr handelt, wirkt die Strecke dadurch stellenweise extrem leer.

    Mehr KI-Verkehr würde hier enorm viel zur Atmosphäre beitragen.

    Züge sollten einem häufiger entgegenkommen, überholen, vor einem fahren oder auch einmal für Verzögerungen sorgen.

    Momentan hat man teilweise eher das Gefühl, auf einer kaum befahrenen Nebenstrecke unterwegs zu sein.

    Ingolstadt Nord
    In Ingolstadt Nord gibt es außerdem ein Problem mit der Begehbarkeit des Bahnhofs.

    Man kann dort eine Treppe nach unten gehen, kommt anschließend allerdings nicht mehr nach oben, da der Weg durch eine unsichtbare beziehungsweise nicht überwindbare Blockade versperrt wird.

    Das kann besonders problematisch werden, wenn man sich während eines Szenarios dort bewegt und anschließend nicht mehr zu seinem Zug zurückkommt beziehungsweise das Szenario nicht mehr fortsetzen kann.

    Hier sollte auf jeden Fall nachgebessert werden.

    Potenzial für weitere Fahrzeuge
    Eine interessante Ergänzung für diese Strecke wäre meiner Meinung nach außerdem die BR 412 / ICE 4 als Expert-Variante.

    Gerade auf einer solchen ICE-Strecke würde sich das Fahrzeug hervorragend anbieten und könnte deutlich mehr technische Tiefe und Langzeitmotivation bringen.

    Fazit
    Zusammengefasst ist das DLC grundsätzlich nicht schlecht und die Strecke macht anfangs durchaus Spaß.

    Das Problem ist eher, dass sie für mich bereits nach wenigen Stunden sehr schnell monoton wird.

    Es fehlt an abwechslungsreichen Szenarien, besonderen Betriebssituationen, dichterem Verkehr und teilweise auch an den angekündigten beziehungsweise erwarteten Features.

    Gerade bei einem Preis von 35,99 € hätte ich hier deutlich mehr Inhalt und Abwechslung erwartet.

    Im aktuellen Zustand ist das DLC diesen Preis für mich persönlich nicht wert.

    Wenn ich die Möglichkeit beziehungsweise Entscheidung direkt nach meinen bisherigen Spielstunden treffen müsste, hätte ich das DLC vermutlich zurückerstattet.

    Das ist besonders schade, weil die Strecke eigentlich sehr viel Potenzial bietet. Mit mehr Verkehr, anspruchsvolleren Szenarien, besseren Störungssituationen und zusätzlichen passenden Fahrzeugen könnte daraus ein wirklich starkes Streckenpaket werden.
     
    Last edited: Aug 14, 2026 at 1:13 PM
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  9. dal#7945

    dal#7945 Well-Known Member

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    Thats so bad just proves they dont do testing before release. Otherwise they would have picked that up straight away.
     
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  10. AmityBlight

    AmityBlight Well-Known Member

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    I agree that the foliage looks fine, very fine even, on this route :love:
    But I also agree that it's very taxing on the GPU. My RTX 5080 is hyperventilating like on no other route, not even Stuttgart-Heilbronn. GPU usage is higher than usual, although frame rate is still pretty fluid at around 50 FPS for me. So I can't complain... although being more stressed out, the GPU is just doing its job :cool:

    I'm using a modified ini too, here are the four settings oldwpfan posted, with my own values for comparison:

    r.ViewDistanceScale=6
    foliage.LODDistanceScale=4
    r.StaticMeshLODDistanceScale=0.8
    r.Shadow.DistanceScale=3

    Accurate stopping points are one thing which seems to get overlooked rather easily/regularly by QA. Stuttgart-Heilbronn for example has some stopping point issues too, which haven't been fixed so far.
     
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  11. ToffeeKat

    ToffeeKat Well-Known Member

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    r.ViewDistanceScale=6 really? that's a crazy number, anything over 2 is just killing your system for zero benefit.
     
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  12. hiromaru

    hiromaru Active Member

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    I would like to report the following issues:
    ・BR442 AI trains: Destination displays are missing (both on the front and inside the train).
    ・Train stop position markers are missing at all stations.
     
    Last edited: Aug 14, 2026 at 1:34 PM
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  13. dal#7945

    dal#7945 Well-Known Member

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    When you drive the 442 you cant set the destination because it doesn't exist on the train computer.
     
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  14. AmityBlight

    AmityBlight Well-Known Member

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    Works fine for me so far :)
    I got so many conflicting opinions about what is beneficial and what is not regarding the engine.ini, it really seems to be up to personal preference. So I kept following my gut with the settings.

    Update on the issue I posted earlier:
    I restarted ICE 1501 and immediately deleted ICE 986 (which was already interlocked with the AI service) from the map. The AI service started moving out of the station without issues, and I didn't get a derailment fail on my own service.
     
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  15. dal#7945

    dal#7945 Well-Known Member

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    In the scenario head and tails can anyone get lzb to work at the beginning. I tried everything and will register or switch on.
     
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  16. wgrn#6154

    wgrn#6154 Well-Known Member

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    In the scenario "Golden hour" the SIFA gives me zwangsbremsungen every few seconds. Even the SIFA button doesn't prevent it from happening. Is there a way to solve this, or is there a bug in the ICE3? (Could it be the AFB?)

    Update: After an extra shop directly after the station the SIFA functions how it should.
     
    Last edited: Aug 14, 2026 at 5:57 PM
  17. Jarcas99

    Jarcas99 Member

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    Playing on PS5
    For me my biggest issue is that Nürnberg seems a bit empty for me, from platforms 15 to 23 there’s nothing coming in and coming out, also I don’t see any passengers on the platforms, I have all the layers installed.
     
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  18. simontreanor81

    simontreanor81 Well-Known Member

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    Yeah I did wonder about that, looking at some of the clips and streams. Which AI only services were included?

    If poor performance is leading to reduced AI at busy junctions, that's a backward step.
     
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  19. e_a_

    e_a_ Active Member

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    Wonderful route, happy with the purchase despite some rough edges.

    However, wanted to add that between Kinding and Allersberg, the km boards aren't there in some of the tunnels.

    PC/Steam
     
  20. e_a_

    e_a_ Active Member

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    Yeah, on my system (PC Steam) I can pick several 111s, FTF, Ludwigsbahn or Frankenbahn. Ironic TSG didn't include their own version from Mittenwaldbahn
     
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  21. foggy#2817

    foggy#2817 Well-Known Member

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    Encountered light blurring when driving service RE1 (4005). Driving the expert 101 #einziganders. All layers active, PS 5.

    Blurs started occuring when approaching Ingolstadt Nord and mostly disappeared on approach to Ingolstadt Hbf.
     
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  22. historicalduck7

    historicalduck7 Well-Known Member

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    xbox- just attempted a couple of 101 services, and both times i’ve had to quit because of this. the doors are locked, i’ve got no faults but the next checkpoint doesn’t trigger. very very annoying as it makes munex services impossible to complete
    IMG_3782.jpeg
     
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  23. vendys#6021

    vendys#6021 Well-Known Member

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    Km 90,2 ... cca 2 km before Feucht

    While performing the freight service from Nurnberg to Feucht , I repeatedly felt unevenness on the tracks, after a careful inspection, a fracture in the tracks was found It is necessary to immediately interrupt the traffic in the given place and, if possible, replace the tracks as quickly as possible ....... thank you DTG/TSG

    IMG_0906.jpeg
     
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  24. GeraltDW

    GeraltDW Well-Known Member

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    This made me think of a youtube channel that makes close-up videos of wheels from heavy trains going over reeeaaally bad rail joints in serbia or so that are barely holding together - they look almost somewhat like this XD
     
  25. Disintegration7

    Disintegration7 Well-Known Member

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    That's pretty bad.

    Still on the fence about this one.

    Wonder how long it will take for DTG to release a first patch? I know it's a TSG route but DTG "QA" seems to be the bottleneck on patch releases.
     
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  26. dal#7945

    dal#7945 Well-Known Member

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    We still waiting on Thames Valley patch and thats been out month now so im holding my breath for a patch for this for a while.
     
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  27. vendys#6021

    vendys#6021 Well-Known Member

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    I would say that it's usually 2-3 months after release, and how often do a lot of things reported here not even show up as fixed... so it's kind of a Kinder Surprise :)
     
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  28. Perks390

    Perks390 Well-Known Member

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    Annoyingly at intermediate stations with the RE1, you have to close the doors for the signal to clear.
     
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  29. Perks390

    Perks390 Well-Known Member

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    Also have TSR Set to low frequency but had one on every single run on the route, think the frequency might need adjusting.
     
  30. foggy#2817

    foggy#2817 Well-Known Member

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    The 111 from Mittenwald wouldn't be fitting or working as it has the 80s version that still has Indusi.
     
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  31. hiromaru

    hiromaru Active Member

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    Thank you. I have checked it as well.
    The headlights on this vehicle are far too bright.
    There is no destination setting (it isn't possible), and no in-cabin or station announcements.
    Running 200 trips like this would be a real struggle.
    I also feel the price for the route add-on is too high.
     
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  32. wgrn#6154

    wgrn#6154 Well-Known Member

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    At some places on the route, the motorway looks different in comparison to other places on the line. It's visible in other seasons as well. IMG_2026.08.14-20.04.40.jpg IMG_2026.08.14-19.43.36.jpg IMG_2026.08.14-19.44.22.jpg IMG_2026.08.14-19.47.16.jpg IMG_2026.08.14-19.49.56.jpg
     
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  33. foggy#2817

    foggy#2817 Well-Known Member

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    The one from Stuttgart is the main layer (also gives you the cab car). So you need Stuttgart-Heilbronn to drive the Allersberg Express services. IRL the train was also driven by the BR 112, which would have been a nice change of pace (but it would have to be upgraded).
     
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  34. OldVern

    OldVern Well-Known Member

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    Ouch. That’s just very poor snagging by the route builder(s) and all those who followed in the QA path.
     
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  35. TKessel

    TKessel Well-Known Member

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    In the preview streams from TrainSimPlay Matin_TSP TSG said they are looking into replacing the 442 with another version in the future.
     
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  36. Winzarten

    Winzarten Well-Known Member

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    I'm warming quite a bit to the route. Night runs are quite good in it, the night lighting si well done, with reflective signs (or at least the yellow strips), and with the cars on the highway next to you, it creates a nice atmosphere.

    I also feel like it is the perfect route for the BR 101, highspeed, but with few, nicely spaced stops. One of the few routes where the 101 can stretch its legs.

    That said, I feel it needed a little bit more in the oven. There are quite a few of those 'last 5%', mostly cosmetic, bugs. Hopefully the most obvious will get fixed, but you can never be sure in TSW.
     
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  37. historicalduck7

    historicalduck7 Well-Known Member

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    a couple more thoughts now i’ve had a chance to properly dive into this one
    • nuremberg hbf is very empty, it could do with more ai stock, especially on the southern half of the station
    • rendering- some tunnels render way too late and some too early
    • the munex cab car seems very loud, as if the windows are down at high speed
     
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  38. foggy#2817

    foggy#2817 Well-Known Member

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    Agreed. This is at about that level. You would hope and expect that every release gets to that 95% right away. That would be an improvement to the average that we have been served the last few years. And then with a first post release patch to bring it up to the right level (dare I say 99%?).
     
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  39. dal#7945

    dal#7945 Well-Known Member

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    First post patches are taking longer and longer i mean we haven't seen the patch fir thames valley and we know its done and waiting with dtg.
     
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  40. hiromaru

    hiromaru Active Member

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    Thank you for the helpful information.
    The current version just has a high frequency of service, but the destinations are poor and there are no announcements. Given that it is a state-of-the-art route—and considering the price—I really wish they had put more effort into the details.
     
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  41. AmityBlight

    AmityBlight Well-Known Member

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    Just came back from my first night run, and gotta agree with Winzarten once more. The night lighting is very well done, very atmospheric! Glad to see this getting more attention on recent routes, at least by 3rd party teams... it's been pretty good on Liberec-Stará Paka as well :)
    Overall I like the look and "feel" of the route a lot! The foliage may be taxing on the hardware, but gives this route a very lived-in and realistic feel :love:
    And the route seems to make better use of the hardware than others. GPU is working harder as usual, but FPS remain constantly high and I rarely encounter any stuttering. If only this could be implemented on older routes, especially S-Bahn Frankfurt and Stuttgart-Heilbronn... ;)

    Agree on this one too. There are some issues which should have been taken care of before release, but it's not as bad as some here make it out to be :)


    Back to bug reporting! :cool:

    One thing I noticed about the RE9 commuter trains between Nürnberg and Allersberg (using the 111 and Bnrdzf cab car).
    They seem to have the same issue as similar consists on Stuttgart-Heilbronn have: Both the loco and the cab are set to ZWS, while they should be set to KWS due to having n-Wagen in between.

    Another very, very minor issue:
    I mentioned before that when walking on the platforms at Nürnberg it sounds like walking on dirt or ballast. This is true for all platforms along the route.
     
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  42. Coppo

    Coppo Well-Known Member

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    Can someone check if they can access platform 2 at Fischbach? I have tried but there doesn't appear to be any option to climb up on to the platforms here (except for one small corner on platform1) the underpass stairs are blocked for me, although NPC's appear to be able to use them. There is a collectable I'm trying to get to. the rest of the stations seem ok. Thanks. Fischbach plt2.jpg
     
  43. AmityBlight

    AmityBlight Well-Known Member

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    Yeah I wasn't able to get there too. There's an invisible wall right at the stairs leading up to platform 2.
    Fischbach overall is a real labyrinth of invisible walls...
    I got the collectible using the S-Bahn to get there :D:cool:
     
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  44. foggy#2817

    foggy#2817 Well-Known Member

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    I spawned a train in front and climbed into the train and then walked onto the platform. Also works if you wait for an S Bahn to come along :)
     
    Last edited: Aug 15, 2026 at 12:13 PM
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  45. florians#7620

    florians#7620 Well-Known Member

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    I‘ve tried to drive three freight services from Nürnberg to Feucht in the red DB Vectron and all three spawned me on foot in a random place. (8:32, 10:54 and 14:06 services) Selecting the Railion 185 they put me in the cab and it‘s fine. Is this a mounting issue as I’m on PS5 Pro?
     
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  46. dal#7945

    dal#7945 Well-Known Member

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    Does the same on xbox series x.
     
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  47. AmityBlight

    AmityBlight Well-Known Member

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    I'm just doing the "Head and tails" scenario, and noticed something when coupling the loco to the cab car at Allersberg:
    [​IMG]
    One of the two UIC cables goes straight into the cab car and all the way through...
    [​IMG]
    ...to the entrance area on the other side :D

    Also, is it an issue or intended, that the "standard" 101 doesn't get replaced by the Expert one in this scenario?
     
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  48. vendys#6021

    vendys#6021 Well-Known Member

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    I haven't tried Red Vectron because installing the entire FTF map for it just feels uncomfortable to me, but we tried RP Vectron and I drove at 6:04 I think and it was OK......... I haven't tried the other services yet or we drove 185

    And if I'm not mistaken, Red Vectron doesn't even count full points or is it different here?
     
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  49. florians#7620

    florians#7620 Well-Known Member

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    I will try with the RP Vectron. Thank you.
     
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  50. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    Scenario: Head and Tail

    The default locomotive BR101, when activating the LZB system, stops counting full points for the enabled systems and displays information that the PZB system is not active... unfortunately, we have known this problem since the original BR 101 addon, which occurred in one of the previous updates and has never been fixed... and unfortunately it was unfortunately transferred here ........
    Unfortunately, this is not a problem only in this scenario, it is the same in Timetable mode, or Journey mode.

    (temporary solution, quickly turn off the LZB and immediately turn it back on, the loco will switch to the PZB system, but you must drive at a maximum of 165km/h, otherwise Zwangsbremsung)

    The problem with the strange connection of the UIC cable was already mentioned a post above

    However, when we arrived in Kinding, I noticed people moving or standing strangely under the train, and when the train left, it was quite an interesting discovery ...... everyone fell through the floor onto the tracks when getting off, maybe even getting on.....unfortunately, the situation was repeated at every stop at the platform Whether this is a problem only with this scenario or is it a characteristic of these carriages, I don't know

    IMG_0913.jpeg IMG_0914.jpeg IMG_0915.jpeg
     
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