Advanced Scenario Planner – Give Players the Tools to Build Complete Railway Operations I would like to suggest an Advanced Scenario Planner for Train Sim World. I personally love trains and would like to work in the railway industry in the future. Being able to play a railway simulator as detailed as Train Sim World is something I really enjoy, and I spend a lot of time playing it. However, I have had the same problem since I started playing: Buy new content → play the scenarios → play the timetable services → eventually know them → buy more content. Scenario Planner helps with this, but its current possibilities are still limited. I love creating scenarios, especially with AI traffic because it makes the railway feel alive. I think giving creators much deeper control could dramatically increase the replayability of routes we already own. Rather than only focusing on Train Sim World 9, 10, 11, 12 and adding relatively small improvements each year, I would love to see a future Train Sim World receive a major feature designed for long-term gameplay: Advanced Scenario Planner. The current planner could remain as Simple Mode, while Advanced Mode would be optional for players who want to spend 1–3 hours creating something genuinely detailed. The idea: control the entire operation, not just the player train Advanced Mode shouldn't only give more control over our own train. We should also be able to design the complete journey of every AI train we add. A simple interface could organise trains like this: PLAYER AI 01 AI 02 AI 03 AI 04 ... Click AI 03, for example, and its complete operation appears. If something doesn't work during testing, I know exactly which train to edit. I select AI 03, change its route or timing and test again. Give each train its own route map When adding the Player or an AI service, Advanced Mode could display the complete route map with available: Tracks Platforms Junctions Stations Signals Depots/portals Using a mouse or controller, we could then draw the exact path that train must follow. Instead of simply: Station A → Station B I could create: Platform A → Junction A → Track A → Junction B → Track B for 5 km → Junction C → back to Track A → Station C This would allow unusual operations, diversions and engineering situations that are difficult to create today. The same system would apply to every AI train. For example: AI 01: Station A → Station Z → Station B → Depot AI 02: Depot → Station C → Station A AI 03: Station B → Station C → wait 10 minutes → continue The creator would therefore be building an entire railway operation, not only one playable journey surrounded by basic AI traffic. Timing and traffic priorities Each train could also have a simple timeline: Departure: 07:00 Station A dwell: 2 minutes Station C dwell: 10 minutes Turnaround: 8 minutes Return service: Yes And creators could define relationships between trains without manually forcing every signal: AI 02 waits for PLAYER PLAYER departs before AI 01 AI 03 waits until AI 01 clears Junction B The existing dispatcher and signalling system could still decide the appropriate signal aspects. The creator would mainly define routes, order and conditions. This could make complex scenarios possible without forcing players to understand the internal signalling code. A real example: London Victoria → Brighton Using London Commuter, imagine I create a service departing London Victoria at 07:00. I choose the platform and manually trace the route I want the train to follow towards Brighton. At an intermediate station, I configure a 2-minute passenger stop. I eventually reach Brighton, but this is where Advanced Mode would become particularly useful: arriving at the terminus does not automatically mean the end of my scenario. I configure: Arrive Brighton → passengers leave → remain 10 minutes → change cab → return to London Victoria. During those 10 minutes, AI services continue following the operations I created. Maybe AI 02 needs to wait for my departure. Maybe AI 03 leaves first. Maybe my return service uses a different routing because I deliberately created a diversion. After 10 minutes, I change cab and return towards London Victoria. And reaching Victoria doesn't necessarily end it either. I could create: London Victoria → Brighton → turnaround → London Victoria → empty stock movement → depot The scenario ends when the creator decides it ends. That would allow us to create something much closer to a complete driver's duty instead of several disconnected scenarios. Advanced events could come later I understand that creating everything immediately would probably be unrealistic. So I think the feature could develop progressively. A first version could focus on: Route Map + Manual Routing + AI Management + Detailed Timing + Continuous/Return Services Then later, Advanced Mode could receive a simple: TRIGGER → ACTION system. For example: WHEN: Player clears Junction B THEN: AI 01 may continue WHEN: 08:30 THEN: Track A becomes unavailable This could eventually allow creators to build disruptions using predefined events: Signal failure Failed train Electrical failure Door problem Passenger incident Engineering works Temporary speed restriction Severe weather Track closure Fallen tree / obstruction For example, a creator places an obstruction on Track A. Instead of simply showing an object, the creator has already programmed: Track A blocked → Player held → alternative route through Track B → rejoin Track A 5 km later. The event therefore creates actual railway gameplay. Make complex creation easy to test Finally, Advanced Mode could have two very useful tools: VALIDATE SCENARIO The game checks for obvious problems: ⚠ AI 02 and AI 04 require the same platform at the same time. ⚠ AI 03 has no valid route after Station C. ✓ No major conflicts detected. And: TEST FROM HERE If I create a 3-hour scenario and need to test something happening after 2 hours, I shouldn't need to replay the entire scenario. Select a point on the timeline → Test From Here → fix the problem → test again. Why I think this would be worth developing I don't think every Train Sim World player would use Advanced Mode, and that's why Simple Mode should remain. But for players like me who enjoy creating scenarios, it could completely change how long we play each route. Instead of needing another route or train to experience something new, the community could create new operations using content that already exists. And if these Advanced Scenarios could be shared through Creators Club, one route could potentially receive hundreds of new player-created experiences. Dovetail would still create the routes, trains and official experiences. But you would also give the community the tools to keep those routes alive. Keep Scenario Planner simple for players who want simplicity. But give creators an Advanced Mode where we can build the complete railway operation — Player, AI, routing, timing and eventually disruptions — ourselves.
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I like this suggestion; I also think that everyone who creates scenarios would want an improvement, so even those who don't use it (which is often due to the limited customization options) would appreciate it. The number of times I wanted to create a scenario but was blocked by the limited choices offered for creating a service (Example: Frankfurt S-Bahn where you are limited to S-Bahn and RB services and for ICE and IC trains services, it's just Frankfurt Hbf to Flughafen Fernbahnhof you can't continue to Wiesbaden). In general, I find everything related to the Creator Club (Scenario Planner, Custom Livery, Formation and even the sharing creation site itself) should be greatly improved