Route Florida Tri-rail: Miami Airport - Boca Raton - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Sep 10, 2026 at 11:28 AM.

  1. fietsbel12

    fietsbel12 Member

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    Does Anyone know what these yellow signs with the letter D on it mean on Some signals?
     

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  2. mattjamcar

    mattjamcar Member

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    Noticed not every crossing has whistle boards proceeding them and cars are going through some crossings too.
     
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  3. dtg_jan

    dtg_jan Community Manager Staff Member

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    Good afternoon folks,

    Just giving a quick update that the crashing issues caused by the AI Conductor should now be resolved. We released a hotfix for this, which should be available on your systems now or within the next 24 hours.
    If you are still experiencing these crashes, please let us know.

    All the best,
    Jan
     
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  4. Inkar

    Inkar Well-Known Member

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    I think the line uses NORAC rules. If that is the case, the D means:

    DISTANT SIGNAL MARKER
    Visual reminder to push-pull trains that Rule 504-B applies in the block governed by this signal.

    Rule 504-B reads as follows:

    Push-Pull Trains Making Station Stops or Slow Movement After Passing Distant Signal

    If a push-pull train that has passed a distant signal makes a station stop or reduces speed to less than 10 MPH, it must:

    1. Approach the home signal prepared to stop,
    AND
    2. Not exceed 40 MPH, unless governed by a slower speed.

    The train may resume the speed authorized by the distant signal when the home signal is seen to display a proceed indication. If a push-pull train makes a stop other than a station stop in any block, it will be governed by paragraph (A) of this rule.


    Rule 504-A:

    Trains Making Stops Other Than Station Stops

    If a train that has passed a block signal stops for any reason other than a passenger train
    making a station stop, it must proceed at Restricted Speed. The train may resume the
    speed authorized by the last signal received when:

    1. The next signal is seen to display a proceed indication,
    AND
    2. The track is known to be clear to the next signal.
     
    Last edited: Sep 11, 2026 at 7:28 PM
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  5. fietsbel12

    fietsbel12 Member

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    Thank u for the clear explanation I Will get that to mind passing it in the future !
     
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  6. dal#7945

    dal#7945 Well-Known Member

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    As anyone been able to activate all the safety systems for the F40ph and the rotem cab car.
     
  7. 77_trains

    77_trains Active Member

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    A handful of AI services with the GP49 don't have headlights on. The ballast train specifically but I've seen a few passenger services without lights
     
  8. andrew17798

    andrew17798 New Member

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    Me neither, the scoring doesn't work for both of these
     
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  9. bdmglo#5143

    bdmglo#5143 New Member

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    Title: Asset Discrepancy - Tri-Rail GP49H-3 Deluxe Unit Has Type E Coupler In-Game instead of Type F (As Shown in Promo Art)Category: 3D Art / Asset BugRoute/Add-on: Florida Tri-Rail (Deluxe/Loco Add-on)Description:There is a visual asset modeling error on the Tri-Rail GP49H-3 locomotive. The 3D model loaded onto the engine in-game features a standard Type E freight coupler. However, the official marketing and advertisement images for the route correctly display the prototypical commuter Type F coupler.Steps to reproduce:Spawn or inspect the Tri-Rail GP49H-3 unit in-game and view its front/rear couplers (currently rendered as a Type E).Compare it to the official promotional artwork, which accurately depicts a Type F coupler.Expected result: The in-game GP49H-3 asset should be updated to utilize the correct Type F coupler model as shown in the advertisements.
     
  10. Winzarten

    Winzarten Well-Known Member

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    Edit: Disregard... I met a shunter going in the opposite direction on the other track, so the re-route had reason. :) So works as intended.

    Original Post:
    Service P617, Before Fort Lauderdale, I'm routed to the left track, only to be routed back to the right track after a curve. I imagine that happens becasue the route through the left track is shorter. But I don't think that's very prototypical to change tracks just for the shorter run throught a curve...
     
    Last edited: Sep 12, 2026 at 8:00 AM
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  11. mattjamcar

    mattjamcar Member

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    Noticed a couple of speed reductions to 45 miles per hour in odd places (straight rails). Don’t have random events enabled and the Speedo on the normal hud shows both a red and blue indicator, the red at 45mph and the blue at 79mph. Don’t know if this reduced speed reflects reality, but the speedometer seems to act as if it’s a temporary speed restriction with the two indicators.
     
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  12. mattjamcar

    mattjamcar Member

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    Why is the bell linked to the horn in this route and other US routes? When you see US trains sounding their horns on YouTube for example, the bell doesn’t sound. The bell only seems to sound arriving at and departing stations.
     
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  13. razmatus#2517

    razmatus#2517 Well-Known Member

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    it often is... played San Bernardino Line and bell goes on as soon as you sound horn and you have to deactivate it afterwards
     
  14. glerm

    glerm New Member

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    Xbox Series X here. Bought it, got it, using it, love it.

    Frame rate and stability are excellent in 7, sound work is exceptional (apart from some blips in GP49 rattle and GP38 horn that sounds like a distant vuvuzela). Loving the scenery and makes me miss Florida. But a couple of scenario problems…

    CSX Miami: The radio calls in this scenario are persisting into regular timetable service (9:27 in FP40). I started with scenarios, might be a hard case to reproduce.

    Tonight’s The Night: Followed directions but the on-foot destination at the first crossing stop is 900ft away and off the walkable map. If it’s a skill issue from me, would appreciate a hint how/why, can’t finish it.
     
  15. trlz#8165

    trlz#8165 Well-Known Member

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    I cant find the safety systems on some engines or if i turn it on dont get points, or it tells you to turn on other stuff that not on the locomotive.did the CSX miami scenario did not bother with safety system and it was giving me 65 points and i got platinum medal not having safety system on.
     
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  16. razmatus#2517

    razmatus#2517 Well-Known Member

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    I guess they are relying on ppl turning on the safety systems by default option, so they skipped adding some switches as physical ones (BL36PH and its inactive TMS switch, ehm ehm)
     
  17. sinnere

    sinnere Well-Known Member

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    Bells do come on by default once the horn is pressed in real life. Exceptions for some old locomotives.
     
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  18. Gero

    Gero New Member

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    PC/Steam.
    - the light on the EATC(?) box stays red despite being cut-in, maybe that's correct but I couldn't really find any manual for it.
    - the scenario Mic Drop doesn't award enough points for a medal. I received 250 AP in total, maybe I've missed something.
    - something very minor: Small typo in the Journey Chapter Sun-sational! ;) upload_2026-9-12_17-42-38.png
     
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  19. NB642

    NB642 Active Member

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    This one's a bit of a pet peeve of mine, but could we get a fix on the red "application pipe" gauge needles so they work the way they should be working in the North American locos? For context, the white "suppression pipe" needle seems to work mostly correctly in that it is 0 psi anytime the brake setting is below suppression, and it equals the main reservoir pressure (~140 psi) when brakes are applied at or above suppression. However, the red application needle seems to just be a clone of the brake cylinder pressure which is not correct.

    Taking from the descriptions of how 26-L brake equipment should function, the red application needle should either be equal to the main reservoir value (~140 psi) when there are no penalties or PCS lights active and when there is a penalty, the needle should drop to 0. This is a gross oversimplification, but I think it is enough to give someone a sense of what the real behavior should look like.
    20260912121743_1.jpg

    This should apply to the following stock available for TSW:
    • Tri-Rail GP49H-3
    • Tri-Rail BL36PH
    • MBTA F40PH-3C
    • NJT GP40PH-2B (when it is released with Bergen Line)
    My references in case if anyone is curious:
    -THE 26-L BRAKE EQUIPMENT
    -https://www.reddit.com/r/railroading/comments/1inctj5/comment/mchuxbt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
     
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  20. dtg_jan

    dtg_jan Community Manager Staff Member

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    Hey there,

    Could you describe where exactly you found this typo? I'm trying to find that description in the different Journey Mode chapters for Miami, but the one from your screenshot isn't amongst them.

    All the best,
    Jan
     
  21. dal#7945

    dal#7945 Well-Known Member

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    It's one of the scenarios I think
     
  22. Gero

    Gero New Member

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    Hello Jan,

    the typo is found in the chapter select screen for the Tri-Rail route:
    upload_2026-9-12_19-41-16.png

    Best regards
     
  23. dtg_jan

    dtg_jan Community Manager Staff Member

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    Thank you for the quick reply. Turns out I didn't have the GP49 Add-On installed, which is why I didn't see it.

    All the best,
    Jan
     
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  24. robbancito#8649

    robbancito#8649 New Member

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    PS5 Pro.
    On the GP59PH, the headlight control is labeled "rear headlights" when you hover over it—the same issue where the rear headlights are labeled as "front headlights."
    The engine sound loop at idle is also a bit poor.

    And on the BL36PH, the bell animation is missing when using Square and the up arrow.
     
    Last edited: Sep 12, 2026 at 9:10 PM
  25. dal#7945

    dal#7945 Well-Known Member

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    Anyone else getting a delay when doing things
     
  26. space_ace96

    space_ace96 Well-Known Member

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    1. The horn and bell audio on the Rotem are way too quiet. Horns and bells on US locos are loud.
    2. The prime mover sounds on the BL36PH are drowned out by the birds chirping which definitely is not how locos are in real life.
    3. So far only tried with the BL36PH and Rotem cab car but the headlights are wayyyy too dim US train headlights are very bright and light up over a hundred feet in front of the train. These lights in game are like putting candles on the front and I can’t see past the train nose.

    i have shared video from real Tri rail trains with Jamie on the TSC discord to help with fixing the above.

    4. The ditch lights on the GP40H-3 only activate with the horn but do not activate when pushing the crossing lights button in the cab or J on the keyboard.
    5. Railroad crossings don’t play bells when the gates are lowering like they do in real life. There are also crossings that would not be quiet zone compliant. Crossings that are quiet zones must have gates on both sides of the road on both sides of the tracks.
    6. The lighting is very washed out. South Florida looks very saturated and very green. In game it looks like an over-exposed photo on an old SLR that left the shutter open too long.
    7. F40PH bell has a very clear loop that clips out when it starts over.
    8. Horn and bell sounds should have more of an echo especially in a built up area where these sounds would echo off buildings and highway infrastructure.
    9. At multiple crossings, cars are still driving through the gates in front of you. I’m surprised this hasn’t concerned yall since license holders have expressed concerns about depicting unsafe practices in the game.
    10. The HUD stop overlay does not line the train doors at all with the wheelchair accessibility ramps at each station. This is exclusionary toward the disabled community as having trains stop with access to these goes a long way toward railroads’ efforts to comply with the ADA and promote access for passengers with disabilities. It seems DTG has not thought at all about accessibility (which is also evident in the bright all white menu that wasn’t designed to be inclusive of people with photosensitivity or who need high visual contrast and goes against every principle of inclusive UI/UX design.


    Overall still a very solid route as far as US routes go. Still not quite at the standard we’ve seen a lot of UK and German content at. I just wish we either got bilevels or the complete route to Mangonia Park. Why are only Germany and the UK allowed to get fully self contained routes? We only have Framingham and Antelope Valley as complete. New Haven line was cut at Stamford. Boston sprinter was cut at Providence. Long Island was cut at Hicksville. San Bernardino was cut at San Bernardino Downtown. Miami is cut at Boca Raton where no trains turn around. So you consistently get trains that you aren’t able to hold onto all day, shift-style. I know this was critique heavy, but I want US routes to come at the same level of quality and detail and love as UK and German content has been getting.
     
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  27. linkjoe#2363

    linkjoe#2363 New Member

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    Are the cab signals for the F40 bugged for anyone else? When you cut in ATC and ATP, the cab signal reads as red/restricted even after passing a green signal at the start of a run out of Boca Raton. Forces you to stay at 20mph regardless of upcoming speed limits or signals. I guess I'll just play with those off at the moment since it doesn't seem to be working. PS5 pro player
     
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  28. 77_trains

    77_trains Active Member

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    Coming into Cypress Creek Station southbound there's a tree hanging over the tracks that clips through the cab.
     
  29. razmatus#2517

    razmatus#2517 Well-Known Member

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    F40 has signal/speed enforcement here? :o
     
  30. phillip.good

    phillip.good Well-Known Member

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    PS5

    The 36 has no alerter sounds and got routed into the side track at Golden Glades and missed the station on a southbound.

    Also, probably a core issue but along with the announcement volume not saving (an issue from tsw6) the ai conductor and auto junctions also do not save between games.
     
  31. diesel power

    diesel power Active Member

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    Could you also provide some additional information for the SD40-2 and GP38-2 such as. it would be really helpfull and i would appreciate it:

    1)Are the fans on the roof working as they should?
    2)are the cables in the front still floating in the SD40-2?
    3)is the oil pressure gauge in the engineroom working correctly?

    For the GP49 :
    1)can you open the door of the engineroom as in the SD40-2 and gp38-2?
    2)Are also the fans correctly working?
     
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  32. fietsbel12

    fietsbel12 Member

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    Hey I can give you Some more feedback:
    The first 2 fans work when de engine is in idle and every notch. I believe the last 3 fans are only comming on when the Dynamic brake is on but i can not varify if those Will come on when using DB.

    inbelieve the cabels are fixed now that we have the psi valve to change the psi from 90 to 110. thats the only new addition.

    u can open the back engine room the light and prime button work on SD40 and gp38

    I do believe u can not open engine room on the Gp49 and i do not know the real fan situation of the GP49 sorry

    I hope I have answhered Some of your questions


     
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  33. blazingsoup

    blazingsoup Member

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    Noticed this too, speed limit will just randomly change to 45 on a straightaway, even with no apparent signs or signaling indicating it would do so, and the blue safety systems speed limit indicator would remain at 79. So confusing as someone new to the route to determine the actual speeds. Man, I really miss the days when DTG actually released manuals with new route releases, instead of forcing us to bang our heads against the wall and have to try to figure everything out through trial and error, and making forum posts...
     
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  34. Margam

    Margam Member

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    Ran a timetable with CTX SD40 - CSTX L790-02 Hialeah yard return.

    At Hialeah yard you cut off part of your train in the line you arrive on then take the front portion onto track 07. This line already has some wagons on it so when you couple up to it you are foul at the northern end which blocks the next move (locos to track 15).

    I removed the train in line 07 to complete the job. Line 06 is empty so perhaps this is the intended destination?
     
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  35. mattjamcar

    mattjamcar Member

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    Cars float down some of the highways rather than having their wheels on the road surface.
     
  36. dal#7945

    dal#7945 Well-Known Member

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    In the gp49ph when automatic brakes are fully released it still shows as 25% applied even though they are not.
     
  37. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Nothing new there, then.
     
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  38. slenderman7676RBLX

    slenderman7676RBLX Active Member

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    You probably didn’t notice that DTG actually modelled the feed valve in the GP49. This valve sets the pressure that the brake pipe will charge to when fully released which for NA stock is 90 PSI for freight, 110 PSI for passenger. DTG made the mistake of having the default value set at 90 with the result being if hauling passenger cars, the brakes will drag and not fully release.
    To fix you need to adjust the feed valve to 110 PSI. The feed valve is a star shaped wheel in a recess at the end of the control stand above where the MU-2A valve is.
     
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  39. hiromaru

    hiromaru Well-Known Member

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    Playing with a cab car train (PC/Steam)
    In-train announcement volume is still too low.
    Please fix the bug in "Automatic Train Conductor Mode" where the HUD incorrectly indicates that doors on both sides are open at certain stations.
     
  40. Rutger Luiten

    Rutger Luiten Well-Known Member

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    The Sd40-2 is bugged since the Stamford route, the dynamic brake fans are now spinning to cool the engine. The just copy paste, like the bugs in the class 66.
     
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  41. dal#7945

    dal#7945 Well-Known Member

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    Its on 110 but still shows 25
     
  42. dal#7945

    dal#7945 Well-Known Member

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    Anyone else noticed all trains saying not in service
     
  43. OldVern

    OldVern Well-Known Member

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    I briefly loaded up a run on this route yesterday evening, so not too much to report.

    Like Peninsula Corridor this probably a good route to thrash the guts out of diesel locos on commuter services as opposed to the one handle EMU’s elsewhere. Downside is, the apparently short consists, presumably prototypical, and the lack of any challenging gradients imparts a West Somerset feel of full throttle for a short while then coast to the next stop. No mountains to climb or descend.

    The scenery, well as those of us who have played the South East in Run 8 can testify, is never going to get the juices flowing and the Boca Raton end seems a bit isolated and desolate, not much to see. I can also immediately see the outcry at stopping at that location, literally a two track station in the middle of nowhere. It’s akin to terminating the Riviera line at Dawlish or Starcross instead of running through to Exeter.

    DTG need to task whoever built this route to go back in and finish the job through to the logical terminating point at no extra cost to the short changed consumer.
     
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  44. dal#7945

    dal#7945 Well-Known Member

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    Mic drop scenario hiw are you supposed to 500 ponits on i can only 250. Also is just me or the the sd40 brakes really slow at applying and reacting.
     
    Last edited: Sep 14, 2026 at 8:49 AM
  45. GooseWaffe

    GooseWaffe Active Member

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    in the GP49 there's quite a harsh transition between audios from notch 2 to 3 at low speed, same can be heard if you stick it straight into notch 3
     
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  46. hiromaru

    hiromaru Well-Known Member

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    What is considered the actual terminus of this line?
     
  47. Inkar

    Inkar Well-Known Member

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    Mangonia Park
     
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  48. Inkar

    Inkar Well-Known Member

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    Issues with the SD40-2 CSX:

    1. The red alerter light does not light up. You can hear the alerter sound, but the red alerter light is always off.
    2. You can't hear the alerter sound if you are in external view. With a long cargo train it is common to be in external view while shunting, as you cant see the end of the train from the cab and you need to "virtually" do the work of the railway crew. If you can't hear the alerter and it triggers the emergency brake application it will take between 5 and 10 minutes to release the brakes. Not a good experience.
    3. When 2x SD40-2 are coupled the light control switches on each loco are correctly set up (lead loco is set to "controlling another unit from long hood" and the slave loco is set to "controlled from another loco") but the game completely ignores the settings or what you do with the light controls in the leading cab. It keeps the lights turned on on the slave loco anyway no matter what you do. Also, the lights on the lead loco will turn on if you set the lights on with the back lights switch, instead of turning on the lights in the slave locomotive.
      TL;DR: The lead/slave loco lighting system needs a full review and refactoring.
    4. Ditch lights turns the ditch lights on both ends of the lead loco, and it doesn't turn it on on the "slave" loco.

    I noticed all of this while playing the service CSXT L792-01, in case you need a working example.

    PC/Steam
     
    Last edited: Sep 14, 2026 at 7:42 PM
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  49. 77_trains

    77_trains Active Member

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    Not sure if it's been stated already but on PS5 when spawning the GP49 in freight hauler/free roam, the light controls don't work properly. Spawning a single locomotive and putting the front and rear headlights on "dim" turns on the ditchlights. The ditchlights should only turn on when the headlight setting is on bright.
     
  50. mattjamcar

    mattjamcar Member

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    It’s a real shame DTG didn’t extend the route that far.
     
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