Route Florida Tri-rail: Miami Airport - Boca Raton - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Sep 10, 2026.

  1. DigiTMCN

    DigiTMCN Active Member

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    Scenario CSX-Miami - GP38-2 - Issue is follow the scenario instructions to the letter but loco won’t move. Feels like the loco has no power with the acceleration.

    Edit: Got it moving, the scenario says to change the cutout valve to Freight, however due to not having anything coupled the loco did not move. Once I put the cutout valve back to just cutout the loco moved.

    Also boom gates at level crossing did not go down and cars were crossing.
     
    Last edited: Sep 15, 2026 at 12:22 PM
  2. dal#7945

    dal#7945 Well-Known Member

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    Why dont the junctions change even though i have junction change switched on so I dont have to do it.
     
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  3. fietsbel12

    fietsbel12 Member

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    Does anyone else have no Temporary speed restirctions (TSR) on the Florida route? I have seen non so far. Also am I missing something or does the Florida route not have any posterbords for the masters posters ? Often there at the bigger stations but I have found non of them ?…
     
  4. NateDogg7a

    NateDogg7a Well-Known Member

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    There are no more route-specific mastery posters starting with TSW7. So, I guess it's not too surprising if the old ones are not being displayed at the stations.
     
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  5. Inkar

    Inkar Well-Known Member

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    We are still getting mastery posters with the monthly events.
     
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  6. NateDogg7a

    NateDogg7a Well-Known Member

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    If that's the case, then there should probably be a way to see them. I haven't noticed them but wasn't really looking.
     
  7. dal#7945

    dal#7945 Well-Known Member

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    Have safety systems been sorted on the f40 and rotem cars now . The rotem car needs the alerter to be switched witch you can't do and the F40PH needs TMS switched witch you can't do DTG Alex I thought this was sort in the patch.
     
    Last edited: Sep 15, 2026 at 7:08 PM
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  8. diesel power

    diesel power Active Member

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    Thank you! with your feedback you helped me decide , and i am just grabbing the free starter pack until bugs and broken stuff are fixed
     
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  9. PseudoStalker

    PseudoStalker Well-Known Member

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    BL36PH
    The bell sounds cut out randomly (the bell itself keeps working but gives no sound);
    Outside horn is ridiculously quiet;
    Default joint sound (a synthetic clatter inside, a barely perceptible wooden sound outside)
    Within the first 10 minutes, DTG managed, as always, to convince me that it doesn't matter where you get your sounds, what matters is how you implement them. And DTG doesn't know how to implement some sounds properly.
    You able to create realistic track-joint sounds for the F59PHR - and that was it, it never happened again. The horn is unrealistically quiet across the board - maybe except M8, but that's it.

    Can you reuse the F59PHR track-joint sounds? I swear I won't grumble about this, but only on the condition that you implement them properly, and not the way you usually do.

    I capped the FPS at 60, and everything went great during the run. But after the service ended, a results window popped up showing this:
    Clipboard01.jpg
    The same LOVE is happening on the Morristown Line.
     
    Last edited: Sep 15, 2026 at 8:51 PM
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  10. dal#7945

    dal#7945 Well-Known Member

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    When doing freught jobs why do face backwards all the time makes harder to see anything. And the loads seem way to heavy for one loco.
     
  11. blazingsoup

    blazingsoup Member

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    I'm convinced they didn't because they're going to pull another stunt like they did with Nahverkehr-Dresden/Leipzig-Dresden, repackage and extend the route to the next major station, and then resell it as a "new" route.
     
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  12. fietsbel12

    fietsbel12 Member

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    Please DTG make the lights of the static busses at the stations go on at night. That makes it so much more realistic. Also please add busses and semi trucks to the Traffic on the whole route. Now they only apear static at stations and power plants but they are completly absent in normaal Traffic.

    also does anyone know how to find the scrap train with the NS (HSC) DLC layer on? I can not find the Damn run haha im on PS5 Pro
     
    Last edited: Sep 16, 2026 at 12:14 AM
  13. trlz#8165

    trlz#8165 Well-Known Member

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    I cant find the gondola scrap run either and i am on PS5
     
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  14. phileb

    phileb New Member

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    Can the tall tower structures surrounding the runways at Fort Lauderdale airport be removed? Airports never have tall structures so close to runways and a quick check on google street view from the direction of the rail line confirms this: upload_2026-9-16_12-41-11.png
     
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  15. mattjamcar

    mattjamcar Member

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    Isn’t that blast fencing to stop Jet Blast from blowing cars over on the freeway?
     
  16. dal#7945

    dal#7945 Well-Known Member

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    On the layering it says horseshoe curve scrap train is that just ai or is it playable cause I cant find it i have horseshoe curve installed.
     
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  17. PseudoStalker

    PseudoStalker Well-Known Member

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    What is the point of adjusting the wiper speed on Rotem if there is no difference between 30% and 100%?
    Also "Used safety systems - 0" - Really? It's always turned on in settings.

    BL36PH. You see nothing at night, because:
    1. Headlights almost do nothing;
    2. Windshields are so darkened.
    If you touch the brakes, the bell sound will die instantly. Wind noise at speed disappears sometimes.
    Why intermittent wipers are always on? It's intermittent!

    And why are the brakes on the Rotem with a BL36PH at the rear much weaker than on the lead BL36PH? They are the exact same brakes!

    AI conductor stopped open/close the doors on a stations.
    Just a standard route from DTG - clunky, as always.
     
    Last edited: Sep 16, 2026 at 5:30 PM
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  18. PseudoStalker

    PseudoStalker Well-Known Member

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    Really? That's why AI conductor isn't working?
    Clipboard01.jpg
    I coasted for two minutes without touching the throttle or the horn - no vigilance check occurred.
     
    Last edited: Sep 16, 2026 at 6:01 PM
  19. praxidike.meng

    praxidike.meng Well-Known Member

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    Service: P621 Mangonia Park to Miami Airport
    After departing Fort Lauderdale, my train got diverted to a siding. Not sure if this is a bug or not. I wasn't aware to have to check every junction on the mainline.
    Platform: PC
     
  20. trlz#8165

    trlz#8165 Well-Known Member

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    I found some NSHSC gondolas static in the Hialeah yard i played the just after 17.00 timetable service with 2 SD40 2 s making up a freight as i was switching there was a cut of gondolas parked on the track at far north end ..still dont see a scrap run on time table, but after i was done with the timetable i wnt to free roam and guess if wanted could spawn a engine and couple to the gons.
     
  21. phileb

    phileb New Member

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    Correct, there is a blast deflector in that photo from google map but it also shows there is not tall radio masts/ light poles or other towers surrounding the runway.

    The screenshot below is in game showing the towers around the runway which I'm asking to be removed. Hopefully DTG is able to remove those?

    upload_2026-9-17_8-40-32.png
     

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  22. rshifflet#2142

    rshifflet#2142 Active Member

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    7.6 miles out of Würzburg in ICE 1 under Epic Games TSW7 ... sitting at a RED signal and no wonder: there is an ai train about to leave south on THIS track ahead of me. Deleting that ai idiocy has not changed the signal. Save. Restart. Delete every train found on the map. No go. Thanks DTG. Brilliant. Try Prologia V from France, or IBM iLog ( acquired ) or just Sicstus Prolog from Sweden with the Logtalk object preprocessor from Portugal and just learn Constraint Logic Programming, CLP, now decades old. Or try "new" Mercury language, still in development. But learn to build a schedule. And these are not "ai" trains. These are game play dummy trains. And a C lang interface and away you go. Hire a grad student who wrote a paper on CLP. Why not ? Siemens would. CSX would. Amtrak would. Maersk shipping. CPKC would. Modern logistics. Wadda concept.
     
  23. NateDogg7a

    NateDogg7a Well-Known Member

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    I ran into a similar problem running southbound P613. Just north of Golden Glades, the manual junction was set to the Golden Glades Industry Lead North instead of staying on the main, even though my trains path was set to stay on the main. I only thought to check because the signals were indicating progressive speed drops for no apparent reason, but I was able to use the map to set the switch back before my train reached it. I would suppose that the northbound L787-07 probably came onto the main here after my path was set and triggered the manual switch, but since I had already gotten the path, the dispatcher didn't check the switch again. Seems like a limitation of the game. You probably don't have to check all the switches, but unexpected signals could be cause for concern.
     
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  24. PseudoStalker

    PseudoStalker Well-Known Member

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    IS there AI freight services around? Bots are setting the switch. It doesn't return to its original position on its own. The same thing happened on MBTA and Metrolink routes.
     
    Last edited: Sep 17, 2026 at 3:36 AM
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  25. koriib

    koriib New Member

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    The SD40-2 actually is using an E Bell from the BNSF SD40-2 that is not layered onto the locomotive. Same goes for the horn that's reused from Sherman Hill and Cajon Pass
     
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  26. brihn

    brihn New Member

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    BL36PH Potential Issues I Found:
    1. The HEP generator won't deliver HEP if I start up and shut down the HEP enough times.

    I will edit this if I find more potential issues.
     
    Last edited: Sep 17, 2026 at 8:50 PM
  27. brihn

    brihn New Member

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    Confirmed here as well.

    F40PH-3C Potential Issues I Found:
    1. The HEP controls may be bugged.

    I will edit this if I find more potential issues.
     
    Last edited: Sep 17, 2026 at 8:50 PM
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  28. brihn

    brihn New Member

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    Hyundai-Rotem Cab Car and Coach Potential Issues I Found:
    1. The Main Reservoir Needle is stuck at 0.

    I will edit this if I find more potential issues.
     
    Last edited: Sep 17, 2026 at 8:50 PM
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  29. brihn

    brihn New Member

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    GP49H-3 Potential Issues I Found:
    1. The HEP generator won't deliver HEP if I start up and shut down the HEP enough times.

    I will edit this if I find more potential issues.
     
    Last edited: Sep 17, 2026 at 8:50 PM
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  30. Rutger Luiten

    Rutger Luiten Well-Known Member

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    The Rotem cabcar is sunken in the tracks, it looks like it have flat tires.
     
  31. RailfanMeatball

    RailfanMeatball New Member

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    F40PH-3 and BL36PH sounds are quite bugged.

    In the F40, the engine just goes completely silent between notch 3 and 4 and 6 and 7 like the runup sounds are just not playing. Most sessions the engine sounds are fine but on occasion, i will get those silent sections, and it is very immersion breaking when it happens. There are no brake release sounds and they release really slowly.

    In the BL36PH, the bell sound will stop playing randomly, i think if the brakes are applied.
     
  32. raptorengineer

    raptorengineer Active Member

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    hey has anyone check out these crossing signals past fort Lauderdale station to golden glades station. so the set of signals are flashing when there no train coming but when the other signals start flashing the other signal don't flash.
     

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  33. sinnere

    sinnere Well-Known Member

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    This is not an aim at the developers, because this may simply resemble how they perform in real life. But man, the brakes are horrible on Tri-rail's equipment. Prototypically, when it comes to passenger train handling here in the states, engineers usually use 6-20 pounds of air the most for braking. The dynamics kicking in from blended braking aid a lot in slowing down the train. With the BL36 hauled consist especially, the brakes are comically weak. I often find myself having to make an additional reduction past 20.
     
  34. PseudoStalker

    PseudoStalker Well-Known Member

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    F40PH. Headlights "high" is weak, meanwhile "low" is strong. Half of the headlights switch positions do nothing. Also no joint sounds on switches.

    DTG, listen to this - https://www.trainsimcommunity.com/mods/c3-train-sim-world/c20-sounds/i8314-tri-rail-horn-bell-mod
    F40PH P5 horn - that is exactly what a real train horn sounds like - not those pathetic, puny little squeakers of yours!
    Why can one modder do a better job than your entire team?

    I can't play this piece of LOVE - whether on the BL36PH or the F40PH, the wind sounds at speed keep cutting out. And it’s not stuttering, since the FPS is locked solid at 60. Did you just fail to cut the audio file properly or something? It's incredibly infuriating!
     
    Last edited: Sep 18, 2026 at 4:36 PM
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