Merge Kassel–würzburg + Frankfurt–fulda

Discussion in 'PC Editor Discussion' started by rtgfv#4252, Sep 5, 2026.

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  1. Wurzburg - Nurenberg

    25 vote(s)
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  2. Frankfurt S-Bahn

    24 vote(s)
    48.0%
  3. Maintalbahn

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  1. rtgfv#4252

    rtgfv#4252 Member

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    Hi everyone,

    I've been working on a rather experimental TSW project: trying to merge Kassel–Würzburg and Frankfurt–Fulda into one continuous route instead of using Route Hopping.

    The main goal is to make the routes exist inside the same world so that, in theory, you could drive continuously between them without being sent back to the menu or loading another route.

    What I've been working on
    So far I've been experimenting with things such as:
    • World Composition / route tiles
    • Tile coordinates and positioning
    • RouteDefinition assets
    • AssetRegistry information
    • Cooking modified route content with the TSW Public Editor
    • Getting assets from both routes to exist inside the same route
    • Keeping the original routes untouched while testing the merged version
    • Trying to make the existing scenery and track tiles load correctly together
    I've already managed to get quite far into analysing and processing the route data, although there are still several technical problems to solve before this can become a properly playable route.

    Why am I doing this?
    Route Hopping is a nice feature, but I've always wanted to see what happens if several existing German routes are actually connected into a single large network.

    If this works, the same concept could potentially be interesting for other connected TSW routes in the future.

    Important
    This is currently an experimental personal modding project.

    The intention is not to redistribute Dovetail Games' DLC files or copyrighted route assets. Any eventual release would need to work in a way that requires players to own the necessary original DLCs.

    I'm mainly creating this thread to document the project and to see whether anyone else in the TSW modding community has experimented with something similar.

    I'll post updates here if I make more progress.

    Thanks!
     

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  2. mattjamcar

    mattjamcar Member

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    Interesting project.
     
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  3. OpenMinded

    OpenMinded Well-Known Member

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  4. aaronthomas1a

    aaronthomas1a Well-Known Member

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    Don't know you plan to merge Main Spessart Bahn to We need a route from Hanau to Wurzburg to Link up Frankfurt to new tsw 7 route
     
  5. ffabio89

    ffabio89 Well-Known Member

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    Really interesting project!
     
  6. rtgfv#4252

    rtgfv#4252 Member

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  7. rtgfv#4252

    rtgfv#4252 Member

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    My Main Plan for now is to first Merge Kassel - Würzburg with Fulda - Frankfurt and then further down to Nurenberg (Würzburg - Nurenberg) I didnt plan anything with the Main spessart bahn yet.
     
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  8. aaronthomas1a

    aaronthomas1a Well-Known Member

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    Ok nice would be great you made a video of how to merge routes I want to merge Stufferjet Line and Mildmay line
     
  9. rtgfv#4252

    rtgfv#4252 Member

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    Long time no Update So heres a Update:

    I offically made the RouteMapWidget (The Main Selectable RouteMap and I added the stations to the Route Map,
    If everything goes according to plan it will be released 2 weeks after the offical Release of TSW7.

    The only issue I have right now is that if I for example select Fulda and then start, it doesnt produce anything All i get is Empty Sky, so if someone can help me out and may have a soloution please tell me, Thanks!
     

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  10. yika#9454

    yika#9454 New Member

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    This is a fantastic project for players who enjoy running long routes. However, I have a question: if it is later extended to Nuremberg or Ingolstadt, will the same timetable need to be used? (Because the timetable years for these maps are different, and the corresponding AI will also be different.) I'm curious about which year's timetable will be used.
     
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  11. rtgfv#4252

    rtgfv#4252 Member

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    There wont be a timetable in the merge
     
  12. rtgfv#4252

    rtgfv#4252 Member

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    Update: So I managed to fix the producing thing and the spawnpoints all work correcly now. The only Main thing missing is the dispatcher because right now The Dispatcher only knows the Kassel - Wurzburg Route but not the Fulda - Frankfurt route so yea I still gotta add that in. Once that is done. The merge is done, I am still deciding whenever i want to release a SMALL timetable with it or not.

    (Screenshot below is taken from MAIN TSW, not editor)
     

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  13. Cornel

    Cornel New Member

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    Also wenn alles so funktioniert wie du dir das Vorstellst inklusive funktionierenden Fahrplan, dann hättest du DTG bewissen, dass Strecken problemlos Verbunden werden können. Dann müsste man das nur DTG als neues Featscher für TSW schmakhaft machen. währe 1000 Mal besser als das Routhopping was so aktuell kaum wer nutzt. ich will dieses Featcher ohne die Strecke wechseln zu müssen von Kassel nach Ingolstadt fahren zu können.

    ICHch wünsche dir beim Projekt noch viel Erfolg und Freude
     
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  14. rtgfv#4252

    rtgfv#4252 Member

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    Danke Dir! und ja bis jetzt läuft es gut und der dispatcher funktioniert jetzt auch, aber leider noch nicht auf längeren strecken (also z.B Fulda - Neuhof Funktioniert aber Fulda - Frankfurt noch nicht)
     
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  15. rtgfv#4252

    rtgfv#4252 Member

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    The merge is about 90% Done. The Dispatcher works now, the only thing Missing is that on some sections theres no visible tracks Once i fix that only the SMALL timetable is missing
     

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  16. darthgenesis#7685

    darthgenesis#7685 New Member

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    Das sieht schon sehr stark aus :)
     
  17. rtgfv#4252

    rtgfv#4252 Member

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    If someone Here knows how To create timetables PLEASE Message me i need someone who can create timetables, thanks!
     
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  18. thediamonder

    thediamonder Well-Known Member

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    Do you think you would ever make a tutorial or guide of some sort on how to merge routes? I'd love to do it one day with a handful of UK routes. Also, do you know if extensions and the like are possible with your method, or if you can only just combine pre-existing routes?
     
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  19. Trainx

    Trainx Member

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    That, combined with a cool timetable, would be brilliant!
     
  20. rtgfv#4252

    rtgfv#4252 Member

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    Don't really know how to explain but I mostly just create scripts with Windows powershell and i barely use the editor
     
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  21. rtgfv#4252

    rtgfv#4252 Member

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  22. greggryan2

    greggryan2 Active Member

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    Hi so out of interest how are you achieving this as your not allowed to redistribute and if your pulling say the two route paks into one that would be classed as redistribution if you have stuff in your pak which is coming from the other two as it will mean people that don't own the contact you may accidentally give them access to stuff they shouldn't have access to unless they buy the two route dlcs.
     
  23. TKessel

    TKessel Well-Known Member

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    rtgfv#4252 thank you very much for this mod! I'm super excited about this and hope to see some updates with a timetable soon :)

    greggryan2 both route DLC's are required in order to use the mod.
     
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  24. thediamonder

    thediamonder Well-Known Member

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    Whats the process involved in merging/what to the powershell scripts do?
    I wouldn't mind having a little go at merging if you're willing to share :)
     
  25. TKessel

    TKessel Well-Known Member

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    Just made a run and found this:
    upload_2026-9-23_20-58-9.png
     
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  26. greggryan2

    greggryan2 Active Member

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    so from what someone has looked at in terms of what is involded in this merged pak is that it has the tiles within it so there potentially someone could if they find the right way play this merged route where they will get stuff like the landscape etc even without owning one or both DLCs. I believe there is another modder thats managed to work out merged route were they purly require someone to own all the routes in the merge and it's like 500 odd file to install the route merger compared to this mod which it 9 or 90GB which means it defo has stuff in it from the two routes.
     
  27. greggryan2

    greggryan2 Active Member

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    so theres two way.

    You can do what this person has done however it seems that would mean you'll potentially redistrubute payware stuff or there is the method Muff uses TrainSim Cz I think their called on here where they have an installer essentially which does the route merge locally on the persons machine which means nothing is at risk of being accidently redistributed
     
  28. rtgfv#4252

    rtgfv#4252 Member

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    The Tiles that are inside .pak are still REFFERING to the original routes
     
  29. TKessel

    TKessel Well-Known Member

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    I assume if DTG would find or see some legal problems here, the mod would be taken offline and this thread won't exist.
     
  30. rtgfv#4252

    rtgfv#4252 Member

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    Yea of course that's true
     
  31. greggryan2

    greggryan2 Active Member

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    So thats fine however stuff like landscape is baked into the tile so technically you could take the landscape tiles and have the landscape, not end of world but obvs depends if say dtg have had to pay for the lidar data etc.
     
  32. greggryan2

    greggryan2 Active Member

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    Also tbf theres another person thats managed to do route merges where its just an installer and doesnt require redistrubuting anything at all so you could reach out to them see what they do differently.
     
  33. rtgfv#4252

    rtgfv#4252 Member

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    Yup I know but theres a few downsides with a installer but I'll probably make it into a Installer in a small update
     
  34. greggryan2

    greggryan2 Active Member

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    Fair enough, from what im aware off this other person uses the installing option because it means theres less chance of them redistruting anything at all.

    Obvs if you can work out what they do to do merge without redistrubuting anything just means it protects yourself if dtg wanted to request it taken down, i doubt they will though but ypu never know.
     

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