PC Questions From A Tsw Modder.

Discussion in 'TSW General Discussion' started by Anna_AWVR, Jun 10, 2020.

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  1. Anna_AWVR

    Anna_AWVR Active Member

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    Some of you may know me as Yuri in the TSW modding community. As someone who has poured the last 2 years of her life into making reskins for TSW I'm greatly concerned that all of my current work will no longer function in TSW 2. I don't want the release of TSW 2 to be the end of the line for me and fellow modders.

    So I'm asking below some questions that I think are really important to the future of TSW modding, as well as a few questions on Heavy Haul that no one else has asked yet.

    So will Heavy Haul have cars in the Autoracks on Loaded Autorack services?
    How will freight car substitution between Heavy Haul/NEC/Oakville function with HH being a different version from Oakville and NEC?
    Will the GP40-2 (which requires Heavy Haul to work) be upgraded with the adhesion physics too?
    What's the EXACT version of UE4 that TSW2 uses?
    Have the CPU-heavy crossing gates in HH been resolved?
    What's the file path TSW 2 uses to load the DLC? Is it the same as TSW 1?
    Will TSW 2's Livery allow you to create a separate copy of a locomotive?
    Can TSW 2 load PAK files that aren't made by DTG like TSW 1 could?

    I look forward to seeing if you can answer any of these on stream DTG-Protagonist!
     
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  2. Challenger3985

    Challenger3985 Well-Known Member

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    Even I have to agree for the GP40, I do hope the GP40-2 does have an upgrade of some sort for the new Heavy Haul. Otherwise, I hate to see it with the other add-ons as preserved.
     
  3. DTG Protagonist

    DTG Protagonist Has left the building Staff Member

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    Questions added to the list. Locking thread to avoid repetition.
     
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