I am a retired railroad brakeman from Ontario, Canada. I recently purchased Train Simulator 2019 and Train Sm World 2020 to orient my grandson to what operating a train entails. I was a longtime user of MSTS but had been out of the hobby for many years. I dug out my Raildriver control unit and with the excellent help of the P.I. Engineering tech people, got it installed nicely. I started with TS 2019 and all works like a charm. Just like a real train! Fantastic. Then I fired up TSW 2020. A good software and it looks very promising, But Raildriver didn't work, just a keyboard for input. Totally unrealistic! I called PI and they told me that the ball has been in Dovetail's court for well over a year. He said it would take only a day or two once he had the required info from Dovetail to make it work. I searched online and see that this has been an issue for some time. Why not make this a win-win for everyone? PI will sell more units of Raidriver, and Dovetail will gain more positive feedback and loyalty from its users. It cant be that hard. I would appreciate a response from anyone who agrees with me, and especially from Dovetail on where they are with this. Thanks.
They need to find time to do so. They have a long list of things to do and there are only so many hours in a day.
I fully agree with all you points, mhamilo To get things a little bumped, and since you gave a good "connection" with the vendor, could you suggest to them to open up a ticket in tge DT support system, just like a "polite reminder"? Maybe it's easy for DTG now since they got the internal documentation up to date (just guessing here) and can now look the requested information up much faster. Don't know ...
Yea it has been something we have been asking for since TSW was in beta. Sadly it seems low on the priority list for DTG.
Given that DTG haven't allowed any third party interaction with their software in the public domain as yet, either they're keeping things in house (something MattP has denied several times) or there are other reasons why it's problematic. One thing I would point out is that keyboard controls work technically quite different from a throttle control such as on the raildriver, so there would be work to do to get them to mesh properly together, and there are issues with raildriver in 64bit that have been in existence for about a year that PI haven't fixed (key mapping and macro writing specifically) so maybe both sides could do better?
MattP has made it clear that it's not just a matter of supporting raildriver but also supporting other means of external controls such as joysticks.
Thanks for the replies and input. It would be great to have support for joysticks, but I haven't been in any engines that use "Flightsim type" joysticks for control. Raildriver is by far the best and most realistic control device for train simulation. PI is ready to support their product. I am reminded of the saying, "Where there is a will, there is a way". Perhaps DTG could chime in on this topic with an explanation and update? It would make train simulation so much more realistic and would be a win for everyone. Just my opinion.
You're in luck; the senior producer of TSW is a huge Raildriver fan, and has said on many occasions that he shall not rest, nor shall his keyboard sleep in his hand, until Raildriver support is brought to TSW's... land. I'm paraphrasing, of course. So it's definitely in the pipeline.
It has been a while, any more news on raildriver for TSW? It disappointing that Amazon show TSW 2020 along with raildriver and there is no way to connect the two. -JJ
Not for TSW but yes for TSW2 https://live.dovetailgames.com/live/train-sim-world/about-trainsimworld#faq-19, then go all the way to the bottom, second option from the bottom
ARuscoe statet it correctly, from the official website's FAQ: Will there be TrackIR and Raildriver support on PC? Not at launch - however, we’re already working on bringing TrackIR and Raildriver PC support to Train Sim World 2 within 1-2 months after launch.
I'm glad it's happening at last... more for the trackIR actually, and there is likely to be the ability to use other types of controller systems as well according to the live stream the other day...
Really, this is quite interesting as I've been using raildriver for the last 6 years with run8 with no issues and my system is 64bit, raildriver is native to that sim so its plug and play with no need for external programing of macros. So could it be that TSW is really geared for console users and the developers don't want to bother as it doesn't fit their target market?
Nah they'll announce TSW3 and then say TrackIR and Raildriver is not coming after all. By TSW4 we can forget about multiplayer, and by TSW5 we can forget about steam trains.
Have Patience, You May find cartons of Steamed Vegetables added to the DLC to give you something more to run around and look for other than hardhats and such.