Is Distant Terrain Improved In Tsw 2?

Discussion in 'TSW General Discussion' started by lalelu, Jul 9, 2020.

  1. lalelu

    lalelu New Member

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    or does it still look like this?

    [​IMG]

    [​IMG]
     
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  2. londonmidland

    londonmidland Well-Known Member

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    The revamped HH route looks like this so I am hoping ALL future TSW 2 routes will follow with this. There really is no excuse for sparse distant terrain anymore.

    [​IMG]
     
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  3. Dinosbacsi

    Dinosbacsi Well-Known Member

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    We can hope. Sand Patch looks great, we will soon see how the German ICE route looks like. As for the Londod Underground route, I doubt there is much distant hilliness going on there.
     
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  4. lucas_5_5

    lucas_5_5 Well-Known Member

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    Distant Terrain Will look better, thats confirmed. They have new techniques to make it better with no fps damage... but this is scince RRO i think... But i assume it Is getting better in tsw2
     
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  5. HuggernautNL

    HuggernautNL Member

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    I sure hope so. Hopefully also shadow render distance. CSXHH does look gorgeous in the new trailers.
     
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  6. Scorpion71

    Scorpion71 Well-Known Member

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    They did say in the Sand Patch stream there are new trees and more trees, trees trees trees
     
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  7. Trenomarcus

    Trenomarcus Well-Known Member

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    No changes to shadows confirmed in the first stream.
     
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  8. hightower

    hightower Guest

    Look closely, it’s no different. It’s all about the angle the picture is taken at. If you look just above the back of the leading loco you can see it’s the same old same old.
     
  9. fanta1682002

    fanta1682002 Well-Known Member

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    i very like tsw2
     
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  10. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    No it isn't.
     
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  11. longo239

    longo239 Well-Known Member

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    Until we see some actual gameplay, not screenshots or promotional video, only DTG know and they haven't said a great deal yet.

    Anything else is pure speculation.
     
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  12. hightower

    hightower Guest

    Yes it is.
     
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  13. Mattty May

    Mattty May Guest

    Matt said one of the benefits of the new engine meant they could populate the distant hillsides with proper trees and not have a slowdown in performance. We’ll have to see the game actually running to make our own judgements.
     
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  14. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I think you misunderstood him. This is not related to the new engine, just experience on how to do things. Originally on Sand Patch Grade they used the same tree objects for distant scenery that they used for trackside foliage, I believe. Sure, as they were futher away the game rendered them with lower poly LODs, but it still wasn't really performance friendly and it looked horrible because of the empty space between them.

    Judging by the screenshots, now they use entirely 2D trees in the distance, and much more of them. This eliminates the empty space between them, so the distant hillsides look much better, while also being more performance friendly. A much better technique, but I believe it's not UE engine version related. They just used a bad method to do it first time.
     
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  15. hightower

    hightower Guest

    ...and that technique has been used since the German route that wound everyone up for being too short. Wuppertal was it? I forget the names.

    The technique is new to SPG because, as Dinos says, that route originally had about 3 million 3D speed trees on it. If they’ve developed it further than great, but don’t think it’s something brand new. Of course SPG will look and run better, because they’ve removed all those FPS hogging 3D trees 3 miles from the track!
     
    Last edited by a moderator: Jul 12, 2020
  16. Trenomarcus

    Trenomarcus Well-Known Member

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    Exactly. That's why SPG was not available on console.

    As far as the current screenshots we have got there is no substantial improvement in anything graphics-wise compared to latest TSW routes. As already said by Matt they have not improved anything like shadows or similar aspects.
     
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  17. Thorgred

    Thorgred Active Member

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    probably need to edit the engine.ini again anyway for best results
     
  18. Tay95

    Tay95 Well-Known Member

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    Do you want trees with that? ;)
     
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  19. davidh0501

    davidh0501 Well-Known Member

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    Trees are very important as they are everywhere we look.
    Train drivers, like car drivers spent most of their time looking out the window and operating the main controls through muscle memory.

    The most glaring difference between TSW and TS is the absence of distant trees.
    It really does ruin the immersion.
     
  20. hightower

    hightower Guest

    Is distant tress but also TSW has no depth of field. Scenery a couple of miles down the line is as stark and in focus as what’s right in front of you.

    Another of the many issues that has barely been acknowledged.
     

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