New Underwear Needed!!

Discussion in 'Creators Club' started by antony.henley, Jul 20, 2020.

  1. antony.henley

    antony.henley Well-Known Member

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    During my bi weekly livestream on the PS4.
    I had noticed they do this alot on the Rapid Transit route, during my walking the route videos on Rapid Transit, but yeah never had one in front of my train before!!!



    I didnt bother going for the emergency stop! Just shouted out.
    Regards

    Hentis
     
    Last edited: Jul 20, 2020
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  2. JGRudnick

    JGRudnick Well-Known Member

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    I had the same reaction when I came across that for the first time. :)

    Very disappointing to see the pedestrian problem hasn't been fixed. I hope they get that fixed before it is released for TSW2.
     
    Last edited: Jul 20, 2020
  3. Tay95

    Tay95 Well-Known Member

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    Adds a bit of realism to the game! Lol
     
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  4. TinTin_57

    TinTin_57 Well-Known Member

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    Ah yes, the RT ai. Never fails to make me jump
     
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  5. SHINO BAZ

    SHINO BAZ Well-Known Member

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    Clearly ai in tsw don't understand rail crossing saftey like us real world humans do.
    Ok ok i should have said almost all us real humans do.
     
    Last edited: Jul 20, 2020
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  6. djcwey

    djcwey Well-Known Member

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    Given the behaviour of some mindless pedestrians at the real life Poole town level crossing I thought you'd be used to it Hentis?!
     
  7. KyleL

    KyleL Well-Known Member

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    I thought he was talking about that for some reason but yeah it's the most popular video on his channel so he should know
     
  8. Maverick_ng

    Maverick_ng Active Member

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    LMAO xD good thing that cars or trucks don't get in front...
     
  9. TheShotte

    TheShotte Well-Known Member

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    Yeah. This broke my immersion pretty hard too:

    [​IMG]
     
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  10. KyleL

    KyleL Well-Known Member

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    Oh yes that bug on LIRR
     
  11. Tay95

    Tay95 Well-Known Member

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    "just waitin for a mate"
     
  12. LT586

    LT586 Well-Known Member

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    The NPCs overall need to be scrapped and started again. Their pathing is all over the place. And the moonwalking into the carriages on the Bakerloo Line is by far crazy
     
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  13. TheShotte

    TheShotte Well-Known Member

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    Witnessed NPC errors:
    Getting stuck in a jerky motion in the middle of the door to enter the train. If NPC stays stuck for too long, they will go flying into the air
    • NPCs appearing/disappearing
    • NPCs walking/standing on top of other NPCs
    • NPCs teleporting through doors/train
    • NPCs appearing on tracks on side opposite of platform
    Pathing is something that is available out of the box in Unreal Engine. I do not understand why DTG is making it out to be so complicated. Set up paths in the station and paths on the trains (following real life), coding in a few actions such as sitting down.
     
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  14. JGRudnick

    JGRudnick Well-Known Member

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    When the NPCs get off the Bakerloo trains, they just stand there, so other NPCs spawn on top of them as they get off the train. Sometimes they go flying into the air never to be seen again, sometimes they fall back to earth.

    When boarding the trains, I have witnessed on many occasions passengers walking through the train and falling out the side opposite the platform onto the tracks! To add to this, there is a lot of times the 72 stock clips platforms and tunnel walls!
     

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