Having just watched the livery editor stream, I'm confused by the following: > Why are all the liveries saved in one file? Has this been done on purpose to make it harder to share liveries? > Why 300 layers? Does going above this number have a huge impact on performance? > Why 300 liveries? Whilst this is a lot, it does seem like an arbitrary constraint for the sake of it.
On the stream where they discussed the livery editor, they mentioned the 300 layer limit and said that the livery is "baked" or flattened before applying it to a loco/vehicle, so that the layer limit isn't about the performance of the liveried train within gameplay. It seems to be about the editor itself - in fairness though, 300 layers (well, shapes as only one primitive per layer is allowed) is a -lot- though, especially as the limit is per vehicle, not for the entire train.
Matt stated that consoles were the constraint in this case. Either Sony or Microsoft (or both) require a hard number for the storage requirements/limits of the game. Since the livery editor is a part of the game that takes up disk space, they had to put a hard limit so that it wouldn't be able to fill up your hard drive, making the console manufacturers happy.
Was this said by matt during the livery stream or yesterday's because I never heard him say whats the reason for it being 300 also the person who made that custom ice 3 had used about 160 layers I think
Additional functionality for the livery editor is upcoming in the “roadmap”. Personally I think they should have gone for 299, as a much more interesting number and more open to further development. Matt for example will only want the one pink layer for all his vehicles.