Driving along the Bakerloo Line, screen froze, got this Unreal Engine dump: Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping TS2Prototype_Win64_Shipping kernel32 ntdll Literally do not have this issue with anything other than TSW/TSW2. Running on: Win 10 i7700k GTX 1080 16GB RAM 120GB SSD 1TB HDD Back to TS I guess.
(I posted this info in another thread on this same issue... adding it here as well) I did some searching on the web earlier today and found info that suggests it’s a bug in UE. I think the UE ver in TSW 2 is 4.23a (I think I dug that info up somewhere here in the forums), and at least one of the websites I went to today suggested this error was at least related to UE 4.24- which is not that much of a newer rev than the UE ver in TSW 2. There’s actually plenty of info on the web on this error, and there are also various workarounds listed for it- but it seems many of these workarounds work for some and not for others. At this point I‘m wondering if the UE ver in TSW 2 is affected by this bug... that might explain these errors. Good luck with your issue... look up this error on the web and you’ll see much of what I saw today.
i had a crash this morning and im on PS4 it crashed just as i finished and ICE train run. i think it was the snow and ice scenario