So guys, just would like to know if you noticed something new with the super brand new physic of TSW2? Personally, apart from small graphic update, hud and menus, some vibration in cockpit view tc I didn't noticed any strong difference with TSW1 and I still don't understand why a new game was necessary. Even if the devs say yes. The need to create a news game from FSX to FS 2020 I can understand but here :/ What are your thoughts about physics?
You already noticed some points there and even if they appear to be small to you, they can have a big impact on the experience in summary for many players!
For first time since tsw(1) day one I lost grip during ICE3 strong reduction of speed (cause LZB end). It was exiting because unexpected!
Winter with wet snow and any season with rain should have the same effect on adhesion, more or less. Dry snow in cold weather shouldn't be a huge problem. In the fall on the other hand, it is much worse due to leaves falling down and ends up on the rails. I haven't tested this in TSW2 so I can't say if it feels right or not.
If you've done any sort of cargo switching you would know about the weight physics and their effect on the locos, same thing with bad weather and the new traction physics. Besides that, there are a ton of under the hood improvements you may or may not notice. I find that the game itself runs much smoother than TSW2020 and new skies/ambient lighting is incredible.
Maybe the difference is not so obvious in Koln and London Underground, but it makes all the difference while pulling a heavy train in Sand Patch Grade. Its like day and night.
I'm running a 7-year old PC (i7-4771/16GB RAM/GTX-970 factory OC'd/Asus Maximus VI Hero) & this sim is running far better than expected. I notice certain trains in dry weather will speed up much faster then you expect! Also, my monitor is limited to 1080, but the video card isn't. The game is actually taking my screenshots in 4K. They look astounding on ultra...
Now they have fixed all empty wagons in Sandpatch grade. TSW1 were every train way to light. Dovetail have made a mistake so every wagon that was loaded was not loaded in weight. Now I can really feel the weight in train. I think now the train feels okey in uphill and downhill. But one thing is missing I think. It is Air resistance. Matt even told so in TSW1. When rolls in 50 mph with 50 wagons (Dovetail calls this long train.... Long train is 180 wagons) The air resistance is high in some type av trains (stack train) But you can just roll now (no engine) in 0,1-0,2 downhill in 60 mph. This feels just wrong. then there is curve resistance. Tunnel resistance. have no idea if it is implemented
I have to review my first post. I drove under rain and snow and yes it is a very big difference with TSW1. Feels really much better when you lost the entire control with the track. Even had an incident by too strong brake. Nice !
I drove the Tallent 2 in clear conditions and had all my brake points picked out. I changed to rain and tried the route out, using the same brake point of 900mtrs from the station I overshot the station by 500mtrs using max brake force, the train just slid. Braking distance almost doubled from the rain even with the train trying to compensate for locking up the brakes.
I have noticed now curves do lower your speed, and even when going downhill, you need at least 0.5% grade (if not more, depending on weight and size of train obviously) just to maintain your speed. I think this is way better than it was. In TSW2020, if you were at 0.1% your train would start rolling hard already, now it's no longer the case.
I was trying the Aachen Turnaround scenario _again_. I keep missing stops or getting too many emergency stops. Anyway, it was basically going okay but then PZB triggered an emergency brake (not sure why, I went through a yellow light and acknowledged it and it immediately applied the brake). Anway, I slammed the brake on to try and stop quickly and get back up and running again and my wheels skidded in the rain to the extent that I derailed! Was my first derailing in TSW2.