Hello everyone I've created a small mod that replaces the fxaa shader for one with an empty body, effectively disabling FXAA. Someone might ask, why would you want to disable FXAA? FXAA is an shader based antialiasing (jiggles removal). The problem with FXAA is, while it is very cheap on computer resources, it causes bluriness on high contrast edges. There is no point in running FXAA, when your computer is strong enough to run better AA techniques - higher MSAA, or even Supersampling. As these do much better job at actual AA, without causing blurries. In fact, most current GK should handle supersampling in TS without high performance impact, as TS is heavily CPU limited game. I'm running 2x2 supersampling on my 1080 without any noticable performance impact. Here is a comparision image. The change is not that obvious in compressed jpg, but look on the overhead lines in distance. They are blurry in first picture: With FXAA (no mod): Without FXAA (with mod) Link to download: https://1drv.ms/u/s!AjZ7Py7hwgdrgeUvFJ2fSN7pAq5oVg?e=2smTYo Just extract it, and copy into TS installation folder. Preferably backuping the two original files (if you would ever, for some reason, would like to turn FXAA back on ).
That option never worked for me in TS. Imho, it is because it only works if you're globally forcing FXAA through the control panel. If it is a custom shader the application is running by itself, the driver has no way how to disable it. Anyway, this mod shouldn't affect the nvidia control panel in any way.
No, you cannot disable FXAA, without disabling AA altogether. Even the 3x3 supersampling also has FXAA.