Good morning, is it somehow possible to teleport through the route in the world editor? For example: you are at a station and want to go to the other train station, which is a bit far away and you don't want to fly across the whole map. I think this feature exists because I don't think fly that I really fly over the whole map in the world editor. Hope someone can answer me please. Thank you!
Yes it exist! I don't remember exactly how it's done, but there is a list of stations or sidings somewhere. You have to select the place you want to go and the coordinates will show up, then there is some kind of a 'play' button there and you get teleported. Hope this helps, I'll check my editor later to see if I can remember exactly how it works
In Edit press 9 that gets the 2D map. Use the mouse to get to where you want on the map. Use mouse wheel to zoom into the area you want. Left click+Ctrl takes you there on the map. I usually wait while the assets load then right click and you're there. Sometimes you are underground, just zoom up to the surface.
In the editor use the top middle fly out box, on the right is what looks like a compass (a white circle with spokes on the outside) click this and you'll get a list of destination points (stations, sidings etc), click one of them and then back on the top middle box click the play icon You'll get moved to that destination point If you want to move somewhere specific on the map, do as cat says above
A big thank you to the three people who helped me! If the feature wasn't there, it would be very exhausting to fly over the whole map... Thank you!
I have been making scenarios for over ten years and never knew you could do that! So thank you. I have always used the list from the flyout menu. I shall use this new method.
Giving this a bit of a bump to add my thanks. Currently working on a route which has some fairly long gaps between named locations and as you extend out from the start point it was getting tedious trying to reach the current "building site". In the ideal world, DTG would have put in some sort of bookmark feature where you can put key locations or start you off where you were last working, two things that Trainz Surveyor actually does.
Put a track marker at some of the intermediate locations you are working on - like Save #4 You will know where to go next time you start the edit
Good idea Peter, thanks. I keep forgetting that TS isn't like MSTS where putting down any form of interactive before completely finishing the route, could be a death sentence if the tdb tripped up.