Sound Equalization Concerns

Discussion in 'TSW General Discussion' started by doublefine7, Oct 2, 2020.

  1. doublefine7

    doublefine7 Well-Known Member

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    Hello fellow community.

    I want to use this thread to express something concerning. And the concerning thing is a so called deadhorse named Sound. Precisely, the sound equalization especially for the interior sounds.

    So when TSW 2 was released, I really liked the sounds of the 3 new routes. The Talent 2 and the ICE 3 sound actually decent (not perfect, but decent). Same for SPG, although you still have a lot of missing bass frequencies on there. Given, that SPG isnt my favorite, I really couldnt care less to be honest. The Bakerloo line sounds at least for the train decent, but you miss the ambience of the underground and the London overground which is... slightly suboptimal but in a tolerable way ok. So, the first wave of Preserved Collection (HRR and SFJ) sound decent too, although you might see, or better, hear that the interior sounds are... quite. But that is and was in quite a tolerable range to me.

    You might notice that I am not the sound guy, I am not closely listening to every little sound piece, but bigger stuff is drawing my attention. Especially, when the second wave arrived. My first tour with the BR 143 was... how could you say it?... quiet. There was and is literally NO interior sound coming from the engines, same for the BR 155 which is questionable since these locos are quite old and dont have a good noise isolation. The 185.2 was ok, although you missed the running track sounds.

    And then, the third wave arrived. And I was shocked. The 146 sounds just wrong, no running sound, the engine sound is too loud and feels off too.

    So what did I notice? I noticed that with every wave the sound equalization in the interior cabs especially degraded. The quality became worse with every wave released. And now I am raising concerns that if DTG is proceeding with not looking at this, my fear is that certain routes become absolutely unplayable to me because the sound becomes annoyingly off the rails. So I am talking to DTG, their leaders and the developers:

    PLEASE, INVEST MORE TIME INTO SOUND AND ESPECIALLY SOUND EQUALIZERS.

    If you continue to give the sounds that lack of attention, you wont have customers for long because the game becomes unattractive. Graphics cant make up for sound being just wrong. Please, take more care into that. Acquire more people for loco sounds and ambient sounds and get more sound designers. Thank you.
     
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  2. londonmidland

    londonmidland Well-Known Member

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    I’ve raised this issue before, not too long ago.

    It was about the non-existent ambient sounds on the overground sections of the route. Standing at a station not far from central London, all you could hear was BIRDS. That’s it, just birds.

    DTG seriously need to improve in their sound department. For years they have been criticised for producing poor sounds. It seems like nothing has changed.
     
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  3. montes_1234

    montes_1234 Well-Known Member

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    For me running sounds are adding to the immersion a lot. That class 422 from RRO is so boring because of the lack of the running sounds. You basically just hear hissing from the ventilation system.
     
  4. Mattty May

    Mattty May Guest

    The sounds have been well and truly ruined in the preserved collection, but it is something that will be fixed, I’m certain of that. The poor sounds really ruin the immersion. If they aren’t fixed I’ll be more than a little annoyed.
     
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  5. doublefine7

    doublefine7 Well-Known Member

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    I am not that certain that DTG will fix the sound stuff since it is not listed in the roadmap and we havent seen sound patches in further days. So yes, its nice that they fix stuff, but they dont fix the sound stuff which is vital to a self-calling simulation.
     
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  6. skyMutt

    skyMutt Well-Known Member

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    Its not listed in the roadmap probably because these are quick little fixes the team does on the side. Take a look in the roadmap again, especially under the [Released] section.
    One of the fixes addresses the LIRR M7 and the problem that had with the sounds not playing correctly.
    That wasn't listed on the roadmap at all (frankly, 90% of the fixes weren't even listed either)...so I'm being lead to believe they're working behind the scenes to fix these issues and put them out within the next batch of updates, regardless if they're on the roadmap or not.
     
    Last edited: Oct 3, 2020
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  7. MatsH

    MatsH Active Member

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    Thank you for this post!

    I was just about to post something similar myself, but I think you already listed most of my concerns.
    The sound is really important to me, and the lack of proper in-cab sounds just makes me sad.

    I love TSW2, but I find myself not wanting to play it because of the sound-issues. And I don't really feel like playing TSW2020 either since I know there is a newer version out there, so I'm in a bit of a limbo right now when it comes to train simulation :|

    Crossing my fingers and hoping for a quick solution ... :|

     
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  8. Scorpion71

    Scorpion71 Well-Known Member

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    I'm surprised AP have not got on board with TSW/TSW2, if they were let loose on the sounds then we'd have something a lot more immersive than we currently have by default.
     
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  9. mclitke

    mclitke Well-Known Member

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    the sound of the 422 and 425 are absolutely spot on in my opinion, the missing sound is only when you reduce the speed to 0 right? Then just let it stay on minimum and you should still have the engine sound.
    I don't know how these engines work irl, maybe it is even correct that no sound is played at zero speed. It is an electic engine and if there is no power actually applied, I believe these just don't make that much noise.
     
  10. skyMutt

    skyMutt Well-Known Member

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    They were involved with the Class 377 on East Coastway, if I'm not mistaken.
     
  11. montes_1234

    montes_1234 Well-Known Member

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    Yes for me it is that the running sounds are missing. So from bogies touching the rail. That sound should be heard at any speed and at any throttle application.
     
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  12. mclitke

    mclitke Well-Known Member

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    oh I see, you were not talking about the engine sounds at all right? just the bogie sounds. That is fair enough, just wanted to make sure because the sounds from 422 and 425 themselves might be some of the best ones ingame. Can't even begin to count how often I have sat in both of these a couple of years ago and when I first rode them in this game I was immediately sent back to my commuting time :)
     
    Last edited: Oct 3, 2020
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  13. montes_1234

    montes_1234 Well-Known Member

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    So what do you say about the boggie sounds. I feel as if that is missing completely from most of the stock locos?
     
  14. martschuffing

    martschuffing Well-Known Member

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    Sounds have never ever been a priority for TS TSW or TSW2, which has been admitted to me by two devs concerning TS, one can only presume that this same ideal is channeled to TSW &TSW2.
    Don't hold your collective breaths on that particular subject, I think that when they view a cab ride video they only see with their eyes but definitely not with their ears!

    Remember the survey they took a few months back prior to the release of TSW2? One of the questions related to the importance of sounds I put that as the number one in that categorie, must have only been a minority that voted for that it seems?
     
    Last edited: Oct 3, 2020
  15. mclitke

    mclitke Well-Known Member

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    to be honest, I have not paid that much attention to it. When they were missing I always thought the cab was just well isolated. But overall I absolutely see the issue with the sound mixing. You should be able to hear rail noise and engine noise at the same time. On MSB the engine is abnormally loud right now to a degree that I would expect from driving with open windows - in which case it would be fine for me.
     
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